Jun 09, 2005, 08:57 AM // 08:57
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#21
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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Quote:
Originally Posted by Yoshi
1. In the new 'expansion' whenever it's due out, we definatley need more spells perhaps a small level cap increase (say to 25 or something now to 60...) since it's supposed to be a continuation of the game (so i'm told).
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I'm against this.... although it would be nice to get a few more attribute quests... or perhaps level 25, but level 60? no way...
Fully supported, especially the "pretty bland" part. The guild leader should be able to set up positions and ranks that other people not in your guild can see (perhaps on a player profile window), If I want to change "leader" to "almighty benevolent one" and "officer" to "poop-server" and "member" to "poop-taker" then I should be able to... and if I want to add 3 more tiers amongst them, I should be able to do that as well, plus using click boxes to define their freedom within the guild (start PvP match, invite others to hall, invite others to guild, etc)
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:edit: A guild page for allied guilds and enemy guilds... you have a friend and ignore list so why not have an allied guild and enemy guild list... allied guilds have to be mutual but enemy can be one sided... hmm well to make a long story short (and when my brain is working i can list specifics) the whole guild section needs way way way more stuff!!!!!!!
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Fully supported, except unlike ignore a guild should be notified when other guilds have them on their enemies list, since it's not really like ignore.
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:edit 2: In the guild hall there should be claimable areas for people... lol people in my guild want to claim an area as their own... also, the flags in the guild halls that support them should be made so that they are the design of the guild cape... (more specific ideas to follow when i'm not tired)
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The flag thing is a must, fully supported. The "claim areas" thing should be for officers and the leader only.
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Jun 09, 2005, 10:46 AM // 10:46
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#22
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Ascalonian Squire
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Ergh, the people who want level caps beyond 20 are forgetting the full selling-point/purpose in playing this game. If you've read the FAQ this game was designed to have more emphasis on skill rather than time invested in the game. This isn't a battle between high and lower levels. It is designed to have all players being able to reach even grounds within a reasonable time frame.
Raising the level cap upsets the current balance. You can only max out two skills at 12 and place about 3 points into another skill with the current system. Mixing and matching you can forfeit your max skills and distribute it more evenly. Considering we only get 8 slots to pick skills, you would upset this balance by adding more attribute points as players are easily able to max out 3 skills and use the best of 3 worlds at very high attributes.
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Jun 09, 2005, 11:23 PM // 23:23
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#23
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Academy Page
Join Date: May 2005
Location: Canada
Guild: The Elite Players Guild
Profession: R/Mo
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let me rephrase part of this... (and i meant to say lvl 25 and not lvl 60 ( i said now as opposed to not))... a small level cap increase to lvl 25 in chapter 2 or something... being lvl 20 after 1/2 way thru the game not only provides the challenge GW is (was?) so famous for is great in chapter 1... but as said before (i think in another topic) what would they do? make you lvl 1 again in chapter 2? you can't just go thru a whole other chapter being lvl 20 straight thru that'd be pointless... hrm... seeing as how this turned into a level cap increase discussion i'm gonna try to get it back to the guild stuff
thanks drslugfly for supporting my ideas yeah some of them... i wrote that at 10:15ish on a sleepless night before lol... And i'm not talking about just changeing the labels of the positions, i'm talking about a whole new ranking system where members progress from (example) say total time in the guild... start in newbie and work ur way up to a vetran or something else... rankings would not only be a way of better seeing who joined when but the leader could promote or demote them say too depending on how well they play in the game (seeing pvp or pve experience)... (my other suggestion... have it so only leaders can make people officers... since officers have the same power as leaders, they can promote and demote people who u may not want as an officer... i had one of my officers promote someone and he kicked 5 people for no reason at all... took me 5 people before i realised what was happening... (i got them all back))... back to guild stuff... that's just a scratch on what needs to be there in GW, but there needs to be more special things in Guild Wars too... (the GvG aspect)... it takes alot to buy a sigil or sometimes win it in the HoH... and as a leader or member of a guild having a GH is something special! Make in pvp GvG only, special items (nothing too powerful at all) drop from dead players... like a 13-26 bow... as i said nothing special and very very rare for them to drop (say in like 10 guild battles 1 person may get 1 of those drops)... the only current reward we get from guild halls is the freedom to fight other guilds... that's if they want to engage in battle too! Special merchants as i say and all sales NPC's should be in a guild hall too not just the 4 henchmen... i mean a GH is supposed to be home and yet find me a guild who'se in their GH other than to have a guild war and i'll give you like 10 platinum (i wouldn't even if i had that much :P)... Yeah, claimable areas by officers and leaders only... or u could have the claimable areas go in sequence... leader get's first pick, then the officer(s) and then the members... if an officer didn't want to claim a piece of land then they could have the option of passing the offer or something... i can see this topic is getting popular... maybe we'll have a GW person in here to comment soon
Last edited by Yoshi; Jun 09, 2005 at 11:26 PM // 23:26..
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Jun 11, 2005, 01:58 AM // 01:58
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#24
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Academy Page
Join Date: May 2005
Location: Canada
Guild: The Elite Players Guild
Profession: R/Mo
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24 hr bump last one, it's still following the rules!!!
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Jun 12, 2005, 12:34 PM // 12:34
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#25
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Ascalonian Squire
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If they did increase the level cap, think about all of the characters that would immeadiatly jump to the cap. You still earn that experience. So if you had enough exp for level 25, you're now lvl25 without having to anything in the new chapter. Where the reward in that?
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Jun 12, 2005, 02:18 PM // 14:18
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#26
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Academy Page
Join Date: Apr 2005
Location: Merrimack, NH
Guild: Looking for serious PvP, yet wanting to try things kinda Guild!
Profession: Mo/
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Quote:
Originally Posted by Jazzman
If they did increase the level cap, think about all of the characters that would immeadiatly jump to the cap. You still earn that experience. So if you had enough exp for level 25, you're now lvl25 without having to anything in the new chapter. Where the reward in that?
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The problem people are having is seeing their level next to their name remain at 20. Which goes to show a lot of shallow people IMO, who think higher level = better player.
Let us say the level cap is 1000, hypothetically speaking, of course. :P
Now, what is the difference between a cap of 20 and 1000? Absolutely nothing.
In BOTH isntances, you are still gaining your skill point when you reach your new level. However, in one instance your level remains at 20. In the other, it goes up by one.
The most you could do, is more easily count the number of skill points you have earned past 20. But if you really wanted to know that number anyways, you already would.
Inac
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Jun 12, 2005, 02:35 PM // 14:35
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#27
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Underworld Spelunker
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Quote:
Originally Posted by RTSFirebat
And what proof do you have of this? Do you work for a.net?
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you want the official word from Anet?
well here it is
from GW
Our maximum level is twenty and you hit that very quickly. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill
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Jun 12, 2005, 06:46 PM // 18:46
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#28
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Frost Gate Guardian
Join Date: Apr 2005
Location: VA
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Quote:
Originally Posted by Yoshi
:edit: Have it so that guild people in the same guild can face off against eachother for a rank battle or something... yeah that'd be a good way to get ranks... fight against a fellow guild member (1v1, 2v2, 3v3 or 4v4)...
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Hmm. I like this idea. Well, not really the whole rank idea, but being able to fight against other guild members in your own hall, for practice or whatever.
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Jun 13, 2005, 12:57 AM // 00:57
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#30
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dread Knights
Profession: Mo/Me
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Whats the difference if your level 20 or level 50 or even 200 ? its just a number. Every game Ive ever played and they raised the level limit, ruined the game balance. Other than the way Diablo2 done it by recreating the game with basically the same monsters at higher levels to match your new higher level and skills.
Why try to fix something that isnt broken.
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Jun 13, 2005, 02:23 AM // 02:23
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#31
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Pre-Searing Cadet
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I totally agree with the need for more guild stuff because there are not near enough options givin to the guilds at the current time
as far as the level increase:
i can agree with both sides of the argument in the fact that raising it only with the expansion could well throw things out of balance
and at the same time i agree with people wanting to have something more to strive for since i have read reports of a few people actually getting to level 15 in pre-searing(really boring)
i could agree with maybe perhaps a patch increasing the level to say 25 or so and making it where you only gain a small(but needed for some classes) health bonus at each level after 20(no more attribute points)
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Jun 13, 2005, 02:35 PM // 14:35
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#32
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Academy Page
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Game suggestion:
I've read it before, but have some kinda way to save the 1) skills arranged in your skill bar and 2) the way your attribute points are distributed. I hate having to constantly switch things back and forth when switching between PvP and PvE.
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Jun 15, 2005, 03:38 AM // 03:38
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#33
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Academy Page
Join Date: May 2005
Location: Canada
Guild: The Elite Players Guild
Profession: R/Mo
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no no no... increase the level cap in the 'expansion'
:edit: lol i read the last comment on the first page and noticed there was a second page :P... the guild ranking system could be an option that would only be available to the leader. personally i think it's cool but who is ever 100% alike? every1 is diff and every1 has diff preferances. There is alot for room to improve and i'm glad to see that a.net reads these forums and actually takes these suggestions and sees if they can impliment it into the game... anywho back to the guild stuff, there's so many things in my mind right now that i can't put one out clearly right now lol. But yeah as said in many many other topics... an upgradeable guild hall would be cool... start low down and work ur way up... of course having guild battles in whoever's hall would just rain chaos for the programmers :P. Say for example u can upgrade ur chars with better weapons or armor in the GvG... the archers or something with a better bow... mind you that can off-balance the game greatly... hmm... well one things for sure... different kinds of guild battles... having the game win for someone by killing their ghost hero all the time is kind apointless because then it simply becomes a question of which team is stronger. (which i can see is part of the point of the game). But what about TRUE CTF or perhaps some other kind of game type... i don't know... once again, many things to do, lots of room for improvement and... what, is it update wednesday? who knows we may see some of these things there!
Last edited by Yoshi; Jun 15, 2005 at 03:53 AM // 03:53..
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Jun 15, 2005, 05:14 AM // 05:14
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#34
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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When in a group, i want to be able to rearrange the people in the party list.
For example, i found that when im playing with my monk, i would like to place the warriors to the top of the list, monks on the bottom and everyone else in the middle.
Little details like this go a long way in my opinion.
In the heat of battle, if energy is a rare commodity and it's my actions that will mean the difference between winning and losing, i want to be able to say "screw the others, max healing for the top three!!" or whatever.
(Not that i have anything against other classes [my main character is a ranger] but they do squish better than warriors and a party could lose if all energy is pumped into a softer ally)
(dang necro tanking minotaurs..bye bye energy. Not healing people who are that silly next time!)
Customisation of this party box could be taken further too.
How about being able to adjust the individual bars in depth, not just length?
This would allow me to have the party box closer to my skill bar on the bottom without it blocking my view too much. (yes i know they can be moved/customised but it's limited)
This could be done automatically when you slide the size of the box. What's the point in adjusting the size of the box, only to have several members disappear from view?
Rotation of the party list so that it lays vertical may be to others preferences too.
OK, so there are a million and one things to do right now, right ArenaNet? I'm sure though that there is a few guys (or one vastly overworked one, lol) who is dedicated to little tweaks, upgrades, customisations and suggestions.
Well, it's my two pence for consideration i hope.
The world is your oyster and Bob's your uncle!
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Jun 15, 2005, 06:19 AM // 06:19
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#35
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Ascalonian Squire
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Is this a suggestions thread or a level cap discussion? Well I guess it is what the title says so I'll post a suggestion.
I would like to see some kind of proximity zone/cinema code. So if a group memeber wants to sit at the begining and go afk for the entire mission he gets left behind, then if he runs to zone he starts the next instance as one. It would be as if the group has mapped out on him. All team members need to be close together to zone as one group.
It gets rid of other problems like a member that likes to zone/pull the group out of a quest just before they get to the end, cuz he thinks its real funny. It aslo would stop the ablility to pull low levels through the entire game as a level 3, which I think might be considered an exploit. Ever hear of a cinema rez? The team is dead, but one is still alive with rez sig expired so he runs to the spot where the movie starts and POP there is the team again. Is this an exploit?
Its a new idea for me so maybe there are some problems with it, tell me what you all think.
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