Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jun 08, 2005, 03:16 AM // 03:16   #1
Academy Page
 
Yoshi's Avatar
 
Join Date: May 2005
Location: Canada
Guild: The Elite Players Guild
Profession: R/Mo
Advertisement

Disable Ads
Default :::Game suggestions:::

ok... i know people will probbably disagree with some of these points, but this is my opinion and about 10-15 other people (i talked to them b4 i wrote this here)...

1. In the new 'expansion' whenever it's due out, we definatley need more spells perhaps a small level cap increase (say to 25 or something now to 60...) since it's supposed to be a continuation of the game (so i'm told).

2. More guild stuff! The game is called guild wars for a reason yet guilds, they give u a cape (if the have them) add a tag to ur name and if they have a guild hall, enable u to have guild wars... even the list is leader, officer and members (pretty bland if u ask me )... a ranking system within the guild would be good, more features and just more stuff (you guys did a great job in being inventive with the game so i'll leave that all up to you )... uhmmm yeah those are my 2 things so far! u just need way way more guild stuff and, it'd be nice if guilds could not only do 8v8 battles but have 1v1 too or 2v2... (if the leaders want to square off by them selves

just a few ideas!

Yoshi

:edit: A guild page for allied guilds and enemy guilds... you have a friend and ignore list so why not have an allied guild and enemy guild list... allied guilds have to be mutual but enemy can be one sided... hmm well to make a long story short (and when my brain is working i can list specifics) the whole guild section needs way way way more stuff!!!!!!!

:edit 2: In the guild hall there should be claimable areas for people... lol people in my guild want to claim an area as their own... also, the flags in the guild halls that support them should be made so that they are the design of the guild cape... (more specific ideas to follow when i'm not tired)

Last edited by Yoshi; Jun 08, 2005 at 04:24 AM // 04:24..
Yoshi is offline  
Old Jun 08, 2005, 08:19 AM // 08:19   #2
Academy Page
 
Yabba's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Yoshi
1. In the new 'expansion' whenever it's due out, we definatley need more spells perhaps a small level cap increase (say to 25 or something now to 60...) since it's supposed to be a continuation of the game (so i'm told).
noo, pls. not more grind for us pvp players.

i already have to spent about 3 times 80+ hours (to get all 3 chars through the missions and quests) and additional at least about 100-150 hours of farming to unlock enough runes and upgrades.

that is way more pve than i ever wanted to do.
some more pve grind and i throw GW away ...

the pve should be a bit more rewarding for pvp players too (pve players are already rewarded by pve itself ...)
like:
finishing all quests and missions once unlocks all skills for the pvp char.
finishing twice unlocks runes for pvp chars.
finishing a 3rd time would unlock all item upgrades for pvp.

it still would be grind but the grind wouldn`t feel endless anymore.
plus: no need to nerf any farmspots because the pvpers wouldn´t have to farm anymore


but i agree that there could be more guild options.
Yabba is offline  
Old Jun 08, 2005, 08:37 AM // 08:37   #3
Krytan Explorer
 
Rhunex's Avatar
 
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
Default

The level limit will change, as I am sure. Because if Chapter 2 really is a continuation of GW, then it would be logical to assume you'd take your character as it is at the end of Chapter 1, and carry it over to Chapter 2, pretty much the same. I have, however, played games that reduce the level number to 0 when changes like that occur, so I don't know how it'd all work out. Maybe, the team is thinking of 5 chapters total, each allowing 20 levels...? Dunno that for sure, so don't quote it.

And I think everyone agrees with the Guild content. There definately needs to be a lot added to guilds. And I think if people have to suffer 2 chapters until the team finally adds something new(or big) to guilds, then I think the community would die a bit from it.
Rhunex is offline  
Old Jun 09, 2005, 02:03 AM // 02:03   #4
Academy Page
 
Yoshi's Avatar
 
Join Date: May 2005
Location: Canada
Guild: The Elite Players Guild
Profession: R/Mo
Default

let's see if my mind is working... hmmm not really :P yeah... but as i said above... a guild needs within itself something like a guild ranking system for the players themselves... we already have rank and fame in our hero 'h' pannels but i'm talking guild... there could be points awarded for getting skills and progressing in pve... points could be a way of tracking who would be the next guild officer... mind you that all has to change too... points awarded in pvp and points given (such as /addpoint <charname>) (only leader could do that)... that's for a personal side of things, i don't know!!! (not the best ranking system in the world i know). There needs to be levels or something too... like how levels progress in forums... city dweller, professor, quite traveller and so forth (only obviously not those specific ranks). Ranks would increase based upon days in guild, active hours, participation in GvG and PvE and PvP and so forth... what i would explain would be too complex and confusing, but say different rankings of members can be restricted to certain things in GvG or something (what it would be i have no idea... GW people are pretty creative )... anywho... ranking system covered... more guild halls! i love the layout of them and it's so cool but we need more types lol... hmmm what else... specific guild items that u can only get in a guild... a merchant specific to each guild (more npc's instead of 4 henchies would be cool too)... controllable land in the guild halls... it's so huge and someone always wants to own the boat :P designate a line or rooms or something... (leader would have to also accept in a member/officer in 'owning' land :P... build a house or town in ur GH, Wizards island is so vast and vacant! put the NPC sellers in the GH too (i said that b4 didn't i...) yeah those are a few ideas anyways... u could have a seller too that u sell items too and ask a price for the item... the seller would have it until someone bought it and the gold went to you and partially to the seller (gold sinker a bit there too... put him in the guild hall and things he sells / has can only be bought by other members of the guild. There's many more things that are needed too but i'll let every1's imagination take over and i'll let the GW people go about doing what they have to do

:edit: Have it so that guild people in the same guild can face off against eachother for a rank battle or something... yeah that'd be a good way to get ranks... fight against a fellow guild member (1v1, 2v2, 3v3 or 4v4)...
Yoshi is offline  
Old Jun 09, 2005, 02:29 AM // 02:29   #5
Frost Gate Guardian
 
Join Date: Jun 2005
Location: Gold Coast, Australia
Profession: Mo/R
Default

Quick, short post.

World Map Sharing.

If one of your characters has explored an area, it should be explored on all your characters. That is my opinion on the matter.
Mo/R9 is offline  
Old Jun 09, 2005, 04:11 AM // 04:11   #6
Wilds Pathfinder
 
johnnylange's Avatar
 
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
Default

Quote:
Originally Posted by Yoshi
:edit: Have it so that guild people in the same guild can face off against eachother for a rank battle or something... yeah that'd be a good way to get ranks... fight against a fellow guild member (1v1, 2v2, 3v3 or 4v4)...
That's gives me an idea! It could be like WWF tag teams! All we need is the tight outfits and other attire!
johnnylange is offline  
Old Jun 09, 2005, 04:20 AM // 04:20   #7
Krytan Explorer
 
DarrenJasper's Avatar
 
Join Date: May 2005
Default

News flash!

The level limit will not change. Not tomorrow, not next month, not next year. Not in the sequel. So sorry.

Last edited by DarrenJasper; Jun 09, 2005 at 04:29 AM // 04:29..
DarrenJasper is offline  
Old Jun 09, 2005, 04:27 AM // 04:27   #8
Krytan Explorer
 
eA-Zaku's Avatar
 
Join Date: May 2005
Default

Quote:
If one of your characters has explored an area, it should be explored on all your characters. That is my opinion on the matter.
Do you mean visible on your new character's map? Or do you mean SHARED map. Because I sure don't want people to leave Pre-Searing at level 2 and be able to go to wherever the hell they want, say Droknar's Forge.

If you need visuals for directions on your new character, that's why you go buy the strategy guide or...you could go to a fine site known as guildwarsguru.com and look at their interactive map. It should last you get close to the end of the game.
eA-Zaku is offline  
Old Jun 09, 2005, 04:31 AM // 04:31   #9
Frost Gate Guardian
 
Join Date: Jun 2005
Location: Gold Coast, Australia
Profession: Mo/R
Default

I mean a shared map, but only for post-searing. I left for post-searing at level 3 btw.

Anyway, just cause a player can get somewhere, doesn't mean they can do missions there. I just don't like re-exploring post-searing ascalon when I make a new character.
Mo/R9 is offline  
Old Jun 09, 2005, 05:00 AM // 05:00   #10
Academy Page
 
Join Date: Apr 2005
Default

I think they need to move the level cap up to 60 and do special pvp district limited to specific levels.
pionata is offline  
Old Jun 09, 2005, 05:03 AM // 05:03   #11
Pre-Searing Cadet
 
Join Date: May 2005
Profession: W/Mo
Default

level cap 60 is a good idea

ive read alot of people post stuff for improvements now itz starting to sound like WoW. WoW is a good game(or was) but yes they do need 2 raise the lvl cap because most people are 20 half way through
AllHailTheDead is offline  
Old Jun 09, 2005, 05:51 AM // 05:51   #12
Krytan Explorer
 
Rhunex's Avatar
 
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
Default

They don't need to raise the level cap, its fine. If you don't like being at the max level halfway through the game and it REALLY bothers you, then GW Chapter 1 isn't your game, and they won't change the cap. If they did, you'd get nothing. They give you the amount of attribute points they do for a reason. If the cap is raised, people in the further parts of the game would have to go back through EVERYTHING to level up so they could fight the same stuff they're fighting now, but at a higher level than now. GW is clearly not a finished game, it is just Chapter 1/ Chapter X, and the team might decide that you keep your level 20 character, and move on to Chapter 2, at level 20, and can then level up some more.
Rhunex is offline  
Old Jun 09, 2005, 06:00 AM // 06:00   #13
Lion's Arch Merchant
 
Join Date: Apr 2005
Default

No, they've stated in the past that there will NEVER be a level increase. The reason is simple: They will only have to create content intended for level 20s, so they can focus on just that.

Don't hold your breath for a level cap increase, because you'll be dead in a few minutes...And don't get your hopes up, either, because it won't happen.
Kershent is offline  
Old Jun 09, 2005, 06:03 AM // 06:03   #14
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by DarrenJasper
News flash!

The level limit will not change. Not tomorrow, not next month, not next year. Not in the sequel. So sorry.
News Flash... a.net have said that. But we don't know if it will ever change... nor do you, so be polite and stop being a jerk

If there was an expanision they possible would raise the limit by 5 levels... but then again maybe they won't.
RTSFirebat is offline  
Old Jun 09, 2005, 06:18 AM // 06:18   #15
Krytan Explorer
 
DarrenJasper's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by RTSFirebat
a.net have said that. But we don't know if it will ever change...
Uh, yes we do. It will not change any more than they will add dwarf tossing to the game, or a Beatnik class.
DarrenJasper is offline  
Old Jun 09, 2005, 07:18 AM // 07:18   #16
Wilds Pathfinder
 
Aaaaagh's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Rhunex
The level limit will change, as I am sure. Because if Chapter 2 really is a continuation of GW, then it would be logical to assume you'd take your character as it is at the end of Chapter 1, and carry it over to Chapter 2, pretty much the same.
I dont think the level limit will ever change. I see no reason for it to change. They can add plenty of "game" without touching the level limit. Also, if they changed the level limit it would off balance everything, presuming you would be able to gain attribute points.

Last edited by Aaaaagh; Jun 09, 2005 at 07:19 AM // 07:19.. Reason: Cause Im stoopid.
Aaaaagh is offline  
Old Jun 09, 2005, 07:25 AM // 07:25   #17
Frost Gate Guardian
 
BlaineTog's Avatar
 
Join Date: Apr 2005
Location: California
Guild: Broken Blades
Profession: E/Mo
Default

Quote:
Originally Posted by BlaineTog
Guild Wars is about eating the carrot, not chasing after that carrot on the end of a stick.
In other words, raising the level cap is contrary to the purpose of the game.

Last edited by BlaineTog; Jun 09, 2005 at 07:27 AM // 07:27..
BlaineTog is offline  
Old Jun 09, 2005, 07:25 AM // 07:25   #18
Krytan Explorer
 
Rhunex's Avatar
 
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
Default

Well, most likely if they changed in Chapter 2, there would be something else you would get out of leveling(no clue what it would be, not attribute points though).Maybe, they plan to add 20 more levels per chapter, and they unlock something new each time. Who knows...they might add something you get each level that allows you to wear a new kind of armor, with better defence and such. That way, people in Chapter 1 couldn't wear things in Chapter 2, which would unbalance the PvP among other problems. Basically what I'm saying, is there might be something you gain each level that makes sure your items aren't backwards compatible. But it's not like I ever said I was 100% sure they would change it.
Rhunex is offline  
Old Jun 09, 2005, 07:28 AM // 07:28   #19
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by DarrenJasper
Uh, yes we do. It will not change any more than they will add dwarf tossing to the game, or a Beatnik class.
And what proof do you have of this? Do you work for a.net?
RTSFirebat is offline  
Old Jun 09, 2005, 07:32 AM // 07:32   #20
Krytan Explorer
 
Rhunex's Avatar
 
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
Default

Ah...now we know DarrenJasper...you'll have to change your account name and move to a new forum now that we know your dirty secret!

I'm just kidding by the way, don't mean to insult the innocent :P
Rhunex is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Small game UI suggestions ecirbaf Sardelac Sanitarium 0 Dec 15, 2005 03:01 PM // 15:01
Suggestions on how to make the game more FUN? spiritofcat Sardelac Sanitarium 4 Jun 20, 2005 10:00 PM // 22:00
Game suggestions Winterclaw Sardelac Sanitarium 5 Jun 13, 2005 07:48 PM // 19:48
Where to post game suggestions? Silverthorn Questions & Answers 0 May 24, 2005 11:29 PM // 23:29
fredpb Questions & Answers 1 Apr 30, 2005 02:43 PM // 14:43


All times are GMT. The time now is 06:30 AM // 06:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("