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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Suggestions: All about Guilds Halls, Sigils and so on... - Guild Wars Forums - GW Guru
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Old Jun 12, 2005, 12:21 PM // 12:21   #1
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Smile Suggestions: All about Guilds Halls, Sigils and so on...

Okay, I posted this idea briefly in the thread about Guild Halls, but I would so love an idea like this to come into effect that I wanna see if I'm way off base suggesting it. When you're on a roll.. keep on rollin

.. Till you, fall off a cliff.. or something *_*

Anyway...

I would love to see some definate way to seperate HoH winners, Casual Playing Guilds and so called "One Man Guilds" and their Guild Halls.
I've seen in game messages calling buyers of Sigil's "Lazy" and saying they "Haven't earnt it". I've seen posts here about Guilds containing parents and workers and people who don't have the time to win HoH, saying "How else will we get a Guild Hall then". I had an idea about trying to remedy the bitterness between people who work hard one way, people who work hard another, and others who "Steal Guild Hall Thunder" (heard that one too).

- First off, keep the Sigil Trader. Possibly fix the price to 50K (or something)
- Second, change the prize for winning at the HoH to Money, "Guild credits" (about 10) and a "Guild Hall of Fame".
- Third add Guild Credits to Guild Hall battles. 1 to Guilds who win at home and 2 to Guilds who win away.
- Four is to add Guild Hall Upgrades. The hall of fame will be an upgrade only available to those who win HoH. A room containing plaques stating who they have beaten, who was in the team and their classes etc. This will be a room that other players can actually tour. It will be a show of their achievment at HoH.
Other upgrades such as decorations etc will be bought using the Guild Credits. You bank these and then spend them on items to improve your Hall.
One idea for an upgrade (which I think many have suggested already), is a Vendor. A merchent who sells items your guild has found or made. Like I said in my other post, be known as the Guild who sells the best swords. Find bases, upgrade them, sell them on.

The Hall of Fame gives a little bonus to those who spend the time winning the HoH.
The Upgrades gives those who have a full and dedicated Guild the chance to give their Hall something extra.

Thing is, soon enough I think a lot of people will own these. Once someone has finished the game, what else is there to spend your money on. A Guild Hall. BUT.. the big difference is you may own a Guild Hall, but only those in a fully functional Guild get the extras. It requires a minimum of members to engage in battles, so the one man guilds will be limited to the Hall only.
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Old Jun 12, 2005, 01:14 PM // 13:14   #2
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Why not post this in one of the many existing "make guild halls upgradeable" threads?
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Old Jun 12, 2005, 01:39 PM // 13:39   #3
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Quote:
Originally Posted by Silmor
Why not post this in one of the many existing "make guild halls upgradeable" threads?
Because I was going to post it in my thread about new ideas for an expansion but I decided to make it seperate. After posting this briefly in another thread, I decided to make it an official thread to get people's opinion on this idea.

If it's a problem thread then I don't mind if it's deleted.
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Old Jun 12, 2005, 03:43 PM // 15:43   #4
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If you don't PvP, there is no reason to have a Guild Hall, and never has been. But anyway I'll keep my sticky paws out of this thread for harmony's sake.
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Old Jun 12, 2005, 03:54 PM // 15:54   #5
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That's exactly the kind of nonsense that creates the bad feeling between the PvP'ers, PvE'ers and mixed PvP/PvE'ers.

A guild hall 'means' more to some sets of players and guilds than simply being a precursor to GvG combat. It can be a source of RP, a place for player to go where they don't have to switch off the local channels, somewhere they can crash out if they go afk without annoying the people looking for party members.

A lack of imagination on your part does not mean other players are afflicted similarly.

Back OT, I think the suggestions are fine, guilds should get more reward for winning than 'just' points on a ladder - ladder positions appeal to competitive PvP'ers but 'just for the fun of it' PvP'ers find the whole ladder to be pretty insiginificant and would rather see more tangible rewards.

I think there need to be 'fair play' awards, f.ex. a team with no monks that wins gets an award, an award for shortest battle, least ressurects etc.

[edit] clarified my point...

Last edited by john little; Jun 12, 2005 at 04:23 PM // 16:23..
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Old Jun 12, 2005, 04:09 PM // 16:09   #6
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Oh man, glad I'm not the only one who hates getting party invites while I'm away from the keyboard, boy is that annoying!
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Old Jun 12, 2005, 04:21 PM // 16:21   #7
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You should really get the 'reading' skill, i meant (in fact I said..) it was annoying for the people trying to get a party together - not everyone only thinks of themselves but then from the sounds of your posts, I'd hardly expect you to be considerate of others...
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Old Jun 12, 2005, 04:22 PM // 16:22   #8
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Oh well I guess that's the difference between you and me.
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Old Jun 12, 2005, 05:10 PM // 17:10   #9
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Quote:
Originally Posted by DarrenJasper
If you don't PvP, there is no reason to have a Guild Hall, and never has been. But anyway I'll keep my sticky paws out of this thread for harmony's sake.
Who needs anything. It's about want. I thought of these suggestions because I'd seen enough messages about the sigils and halls etc, to try and think of some things to remedy that.
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Old Jun 12, 2005, 05:45 PM // 17:45   #10
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I'd agree with the original post here, because sooner or later, the guilds are going to be updated in some way, shape or form, and won't be for PvP purposes only. Plus, as it is right now, the Guild Hall is a good meeting place for PvE guilds that want to talk, without spamming local channels or making sure they have the Guild channel up.
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Old Jun 13, 2005, 01:30 AM // 01:30   #11
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I think these are some good ideas. Being able to upgrade your Guild Hall could keep a lot of people busy for a long time. Hell look at UO, lot of people play that game just to decorate their house, then start merchants to attract people to see their decorated house.

If they take a look at the way Housing is in UO they could get a lot of very nice ideas for guild halls.

Only problem I see is that Most people that are into Full Blown Decorating of their House/Guild hall/etc. in games, are usually more PvE oriented people.

Maybe make random stuff like Chairs, Paintings, Statues, and the like drop from Monsters.

Then make random stuff with a darker feel bought with those Guild Credits you mentioned that are aquired from HoH/Random Arenas/Guild Arenas/Team Arenas... For example, a guillotine, a skull, a broken sword, etc. Although these Darker items will be much rarer, cause HoH is only won every 10 min or so, by one team. All the while thousands of people are killing Monsters.

Could start an Interesting trade market also.. "I'll trade you a Guillotine for 2 chairs, a table, and those cute fuzzy house slippers..."

It just seems that the majority of PvP lovers are more on the dark side. And PvE lovers more of the Light side. There are always exceptions though, always.

All in All I see some great ideas, just need a tweek here and there...

Last edited by Mordeth Lestalk; Jun 13, 2005 at 01:33 AM // 01:33..
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Old Jun 13, 2005, 07:26 AM // 07:26   #12
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Well I'm no game designer. Hell, I needed them to come up with the game before I was able to think of these things, so I don't pretend to know better than anyone. I just really get into stuff like the things I mentioned.

The decorations I was thinking about were things like Banners, plain and possibly ones in the style of your cape. This gives people an oppourtunity to enjoy their cape design without having to wear them. Maybe wall sconces (did I spell that right?), rugs.. mainly things like that rather than pieces of furniture. You don't neccessarily want it to be turned INTO a house. A meeting table and chairs might be neat though
Anyway, all the ideas I had had a gothic look to them, but obviously depending on you Hall you can get different things. Fur lined banners and Yak horn wall hangings for the Snowy Guild Hall. Hell, you could even have a mounted Charr head This would promote people to go on the tours of the Halls of Fame just to see what the "Hunter" decorations look like compared to the "Desert" ones.
Designers could have a lot of fun. I bet they're thinking stuff like this up RIGHT now
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Old Jun 13, 2005, 03:10 PM // 15:10   #13
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Aside from a guild hall, we should be able to buy player houses (with decorations of course), and perhaps be able to invite in a party of 8 or so. It could be a great gold sink
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Old Jun 13, 2005, 06:49 PM // 18:49   #14
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and as an alternate way for PvE guilds to get the Guild Credits mentioned is a merchent that will sell them for like 5Kper credit.
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Old Jun 14, 2005, 01:30 PM // 13:30   #15
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Quote:
Originally Posted by Master Gunner
and as an alternate way for PvE guilds to get the Guild Credits mentioned is a merchent that will sell them for like 5Kper credit.

PvE guilds will be able to aquire credits via winning battles in their halls. This was so they'd have access to something one man guilds didn't.
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Old Jun 14, 2005, 03:50 PM // 15:50   #16
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Mistress Eyahl, I love those suggestions, I love 'em. Gives me a reason to buy that sigil.
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Old Jun 14, 2005, 04:06 PM // 16:06   #17
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For Pete's sake, don't make monsters drop crap like statues and chairs and junk.

Many of us have no desire for that stuff, I don't want to deal with it. If you MUST have that kind of thing, make artisans and hidden artists who can make paintings using linen, wood and dyes, and traipse around looking for the renowned portrait artist in the Maguuma or whatever, but don't mess my game up with an ogre carrying a bidet in his pocket. Finding the lost Dwarven artist to commission a statue, bringing him granite slabs and stuff is fine, it's optional and doesn't interfere.

I don't see why you would want to play a game to collect furniture, the Sims is around for that, or UO, or basically any MMORPG, but if it is added, I would hope it would be in an entirely non-intrusive manner, like hidden artisans and so on, using the same materials that are already in game.
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Old Jun 14, 2005, 05:11 PM // 17:11   #18
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I think epinephrine is right, it should be implemented in a way like collectors, you use materials to get it. Also it would be cool to take a screenshot, and be able to get that painted by this artist, for some gold (gold sink yay, deflation yay, not having any money doh)
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Old Jun 15, 2005, 12:26 AM // 00:26   #19
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I don't think furniture dropping is right for this game.
There shouldn't be items like that. Just a few plain decorative items for floors walls and ceilings I was thinking..
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Old Jun 15, 2005, 03:41 AM // 03:41   #20
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my post was lost somewhere in the depths of this forum... it had like over 30 replies tho... i'll see if i can link it up to this one...: http://www.guildwarsguru.com/forum/s...ad.php?t=19601

guilds i agree should be able to be decorated... upgraded... every thing else... another king of currency could work but i think u should get a trader too to say... oh i don't know(random number) 749 gold = 1 guild coin. the guild halls leave alot to be desired and the guild list (the 'g' menu) leaves alot of room for improvement... (see my topic)... but i hope GW reads all of these and hopefully in the next update includes many of them
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