Jun 14, 2005, 01:32 PM // 13:32
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#61
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Frost Gate Guardian
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If they added a couple things. For me, it would be perfection.
2 or 3 more skill slots on my shortcut bar
a dispel trap skill for Rangers
an increase in a bows max damage from 28 - 35
faster casting time for Troll Ungnet
the energy cost for skills to change when I up my expertise. like the damage and duration do...
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Jun 14, 2005, 01:46 PM // 13:46
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#62
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Frost Gate Guardian
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Quote:
Originally Posted by CtrlAltDel
I stopped reading your 'i want this to be diablo 3' post after the 'raise the level cap' line.
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Right? Seriously, you sound like someone straight from a D2 LOD pvp group.
"Waaaah! I have played for 298364983 hours and I don't have an uber-flame-spewing-firesword-of-death to show for it... Raise the max level to 999 so everyone will be happy, k thx..."
Get real, or get better, or hell, go play D2 LOD competitively. It sounds like your idea of a "Community."
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Jun 14, 2005, 01:46 PM // 13:46
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#63
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Frost Gate Guardian
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Quote:
Look individual skills dont make a character, any character. Its skill combos, how you use them, when you use them, and how they operate in a group.
You might have 8 uber skills sitting on your bar, only to realise you couldnt swat a fly at a yard, let alone nuke a monk in HoH. You might have 8 average skills, but theyre complemenary and when used correctly when the opportunity arises you completely fk up one, two, maybe even the whole opposing team if your trully skilled.
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well said. I agree. Not only is it combos of skills, but skills with weaponry... an uber weapon quite possibly be worse for a particular character than a mediocre one that fits the skill build perfectly.
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Jun 14, 2005, 02:51 PM // 14:51
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#64
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Pre-Searing Cadet
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I've been playing GW since the day it came out 2-3 hours a day and I'm at a bit of a problem here myself. First off I'm more of a PvE'r, I played through the game (and that was one hell of a game) and had alot of fun, but it was short.
I got through the game in less than 2 weeks playing 2-3 hours a day. Well of course being the RP'er I am I went off and did every quest (which took no time at all) and completed the bonuses. I got my 15k set for the hell of it and then bought a guild hall for my guild I had lead. I covered UW and FoW time and time again and mapped the entire world. I captured numerous skills and tried different setups. I even went through Borlis Pass with nothing but henches just to see if I could! Well that was about it for the PvE so I headed into the PvP part of the game by trying out some arenas then moving on to HoH then into GvG. I've played all types of PvP countless times and made many characters. It got stale pretty quickly (GvG was fun for quite a while).
My problem is now that I am sitting here going "now what". After playing the game 2-3 hours a day for a little over a month I have nothing to do. In my mind the problem is they try to please both aspects of the game which in effect tears at eachother. It makes the PvP replay value low and the PvE just plain short with few benefits after droknars forge. Many people who haven't got incredibly far into the game yet would argue with me and say the game has a huge lifespan and is incredible. Well yes the game is incredible, it's one of if not the best mmorpg's I've played but it just doesn't last. Once you get through it there's just nothing left to do but walk around and help out new players and bs with friends.
NCsoft made a great game but it conflicts with itself too much and nerfing farming and adding rune traders is not helping the problem. I won't even say what I think of that because I don't want to get yelled at by 20 different people. They need to think of something fast because the number of players reaching the end of things to do and getting tired of the same old pvp is increasing. I'm not saying they should raise the lvl cap but they need to think of something. I love GW to death and I would love to keep playing but there has to be something to play ^.^
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Jun 14, 2005, 02:54 PM // 14:54
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#65
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Underworld Spelunker
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Quote:
Originally Posted by Ripper
the energy cost for skills to change when I up my expertise. like the damage and duration do...
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the energy usage DOES go down as expertise goes up
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Jun 14, 2005, 03:55 PM // 15:55
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#66
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Frost Gate Guardian
Join Date: Jun 2005
Location: Michigan
Profession: W/Mo
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Here's my opinion on the State of Guild Wars:
Level Cap
You can't level forever. There needs to be a cap somewhere otherwise it would be impossible for the dev's to create suitable content. That said, I believe the cap is too low. If you're still running around earning xp and skill points in order to buy all of the skills for your chosen professions why stop giving out attribute points?
Set the cap to the same level that earns you all of the skill points necessary to aquire all of the skills for two professions.
PvP vs PvE
Some people will want to focus on PvP and play only as much PvE as necessary. Others will want to play PvE exclusively and don't give a hoot at all about PvP. Still others will want to play both equally. ANet has to realize that their free-to-play policy will attract players from all sides.
Separate PvP from PvE a bit more. Anything you unlock in PvE is usable in PvP immediately. Once the player has reached the end game all content (including max level) they didn't unlock in their trip through PvE is unlocked for PvP use ONLY. If you're a strict PvEer you may still have to play for awhile to earn all of the skills, runes, upgrades, etc. but the PvPer can toss PvE aside and play the part of the game they've wanted to play the entire time. This way should appeal to all three types of gamers I would think.
Essentially it retains the need for at least one trip through PvE, but eliminates the grind that players may have to go through to maximize their PvP experience.
Last edited by Ba Ne; Jun 14, 2005 at 04:41 PM // 16:41..
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Jun 14, 2005, 03:59 PM // 15:59
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#67
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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I realise and totally agree with the level 20 cap..
however..
even if it made NO DIFFERENCE what so ever... it would be nice to be able to go up levels...
if you think about it you do STILL level, and you can calculate your real level if you wanted to.. so why not increase the level, even though it would be purley cosmetic!
I've been level 20 for donkeys years.. but I only feel that I'm becoming a top level character now that I have unlocked LOADS of skills, have some of the best armour and I'm alot more competative than I was when I first turned 20.
so I agree with not increasing the level cap.. but it would be nice when selecting members for groups knowing just how good a level 20 character is.. or if they are just a newbie power leveling 20...
anyone agree?.. even if its just to satisfy our ego's.. would introduce more IN-GUILD competition and better team selections.
Its almost as if the only qualification that anyone can get is an A.. noone can get A+ or distinctions or degree's... I think this is why ppl get bored, there isnt a way to distinguish your character against anyone else's.. noone is special. or at least there is no way of advertising that your special.
Snowman.
The Snowman.
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Jun 14, 2005, 04:06 PM // 16:06
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#68
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Frost Gate Guardian
Join Date: Jun 2005
Location: UK
Profession: N/W
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Quote:
Originally Posted by Lalii
I'd been following the development from the start and it meets every expectation I had. Now considering this is the first MMORPG I've played (and bought my computer for) I don't have a lot to compare it to as far as other games go, except from watching and listening to my friends play others like WoW and such.
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I think this is the crux of the issue. Too many people here have played every other MMORPG under the sun and expect 'Guild Wars' to play exactly like all the rest. I think it's only people (like you) who approach it with a fresh perspective and without the baggage of past experiences, that really appreciate what 'Guild Wars' is all about. It's meant to be different - it's meant to be played different. It is not just another by-numbers MMORPG whose play-style is indistinguishable from all the others.
Before complaining about all the things 'Guild Wars' is not, people should first truly understand what 'Guild Wars' is.
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Jun 14, 2005, 04:20 PM // 16:20
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#69
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Munchking
Join Date: Mar 2005
Location: Russian Federation, Moscow
Guild: Ladder to Hell (ATM playing with Rus Corp)
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Quote:
Originally Posted by eventhorizen
If you hang around with a good Guild, which I dont, then you could have absolutly no skill at all and still win.
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Nice assumption. Now, why a good guild will invite you or why it will not kick you if you have absolutely no skill? Besides, how can a guild be good if it have a lot of players with absolutely no skill?
Just join a good guild himself, i don't think it's that hard if you're a skilled player.
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Jun 14, 2005, 04:44 PM // 16:44
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#70
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Quote:
Indeed, I'm happy with level 20 cap right now, and the fact we gain skill points for every XP bar we fill after that.
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Do we only gain skill points, or also attribute points? I'm just curious since I got a character to level 20 for the first time on Sunday.
Thanks!
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Jun 14, 2005, 04:58 PM // 16:58
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#71
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Void Engineers [vE]
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I suggest you just quit the game and go for a grinding game like WoW.
This game is to be enjoyed not Endured.
I play this game about 2 hours a day max, thats because Im so busy and I have friends that want to do other stuff.
Its a perfect game for those who want just a GAME, if you want a experience beyond, as feeling acomplished with pouring 200+ hours into a character which later you wont give a damn for in 2 -3 years, please, just leave.
And you got to remember that Guildwars is a free game, not a P2P. So they need a way to make money and support what they are doing, thats why they are realising new content in the expansions
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Jun 14, 2005, 05:19 PM // 17:19
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#72
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Frost Gate Guardian
Join Date: May 2005
Location: Hotlanta
Guild: Pink Fluffy Bunniez
Profession: Mo/Me
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Quote:
Originally Posted by Diplo
I think this is the crux of the issue. Too many people here have played every other MMORPG under the sun and expect 'Guild Wars' to play exactly like all the rest. I think it's only people (like you) who approach it with a fresh perspective and without the baggage of past experiences, that really appreciate what 'Guild Wars' is all about. It's meant to be different - it's meant to be played different. It is not just another by-numbers MMORPG whose play-style is indistinguishable from all the others.
Before complaining about all the things 'Guild Wars' is not, people should first truly understand what 'Guild Wars' is.
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Actually, I've played most of the MMORPG's of the last 8 years and I love what Guildwars is not. I'm kinda burned out on WoW-style gaming (yes, I was a 60 on a PvP server, yes, my guild did/does MC to Ragnaros and Onyxia weekly, yes they are doing BG and waiting 3 hours for an Alterac queue, so I do know what endgame is like) and I am so glad GW is here to keep me sane and give me escapism without exhausting me. I've enjoyed my experiences to date and will continue to do so for quite a while to come even after I've completed Fissure and Ring (which I'm in no hurry to do since the PvP is keeping me happy).
I do play my PvE character in PvP and I enjoy both aspects of the game. I'm not a fan of UAU but I would like to see a hybrid system for people who have completed the PvE game and want to explore other characters in PvP without having to play the game over. D2 was fun to beat on normal but I got kinda bored 3/4 of the way through Nightmare--it was the same stuff over again--and I don't want to see GW end up with the same general fading of audience interest.
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Jun 14, 2005, 05:26 PM // 17:26
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#73
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Frost Gate Guardian
Join Date: May 2005
Location: Hotlanta
Guild: Pink Fluffy Bunniez
Profession: Mo/Me
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Quote:
Originally Posted by Darkest Dawn
Do we only gain skill points, or also attribute points? I'm just curious since I got a character to level 20 for the first time on Sunday.
Thanks!
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Just skill points. However! If you missed these, there are two quests you can do which give bonus attribute points. I believe they've been detailed pretty well in the Tyrian Explorers' League forum. If you didn't, please disregard.
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Jun 14, 2005, 05:41 PM // 17:41
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#74
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Frost Gate Guardian
Join Date: Jun 2005
Location: NH
Guild: The Wizard Ninjas [TWN]
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Quote:
Originally Posted by goldfinger
God, I hate the idea of raising the level cap... you know why? I bought it at launch and have yet to hit it. I am the casual gamer who simply can not make time to really powergame on this, yet I find myself advancing at a rate that has me feeling very fulfilled and comfortable despite other people doing so faster.
A higher cap will come in due time, the only real MMO style idea I would care to see is large scale pvp.
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Cheers to that. I just hit 20 two nights ago (last time I played). I've played since the day before the release (pre-order/beta testing). And I went into the game already knowning a lot of the quests, and basics since I was in the beta. I still just now hit level 20. I blame this on two reasons: a) having a life outside gaming (mainly work and family) and b) balancing two characters (level 20, and level 14).
I find that running two seperate characters is more fun then grinding skill points, and items because they are so different in game play (Ranger/Monk vs. Mesmer/Elementalist).
However, level cap to me can go either way. I find gaining experience and levels "something to look forward too" as sort of a reward for game play time, and the feeling of accomplishment. But that's probably because I'm a good ol' D&D player where leveling up could take months...but it happened. The difference is that with RPG games experience gathering is a magnatude of 10 faster (else people would get "bored").
If I had the choice between new content, skills, items, and neat stuff or a removal of level caps, I'd choose new content! I'm a PvE strickly kinda person until I'm bored with GW then I'll probably try out PvP for a new look and feel with a comfortable/familiar gaming engine.
CodeMonkey
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Jun 14, 2005, 05:51 PM // 17:51
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#75
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Quote:
Originally Posted by Keesa
Just skill points. However! If you missed these, there are two quests you can do which give bonus attribute points. I believe they've been detailed pretty well in the Tyrian Explorers' League forum. If you didn't, please disregard.
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Thanks. I heard about the two quests, but haven't done them yet.
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Jun 14, 2005, 05:56 PM // 17:56
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#76
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Quote:
Originally Posted by StandardAI
You've beaten the game how many times?
Your reply:
"Well... Uhm... Uh I havn't beaten it yet but like um... my friends brother has and he's said that there's no grind so there!!!11111111!"
Be honest, you don't know what we're talking about when we talk about grind, so don't argue against something you don't know anything about.
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ne/me: beaten, now ne/mo, most ne/me elites that i care for
wa/ne: fully infused - the old way, getting wa elites and finishing next
me/e: fully infused - the old way, getting e elites and finishing next
mo/me: going to the wilds...
some insta pvps that I have deleted
unlocked about half the sups i want, mostly through playing.
farmed a little fleshgolems with my ne/me before the nerf to get 30-40 plat to play with
could use another slot for pvp only
could use a bigger guild for elite-hunting, pugs suck mostly and henches kill to fast - but with the new soc system this should be solved. but i'm leveling my monk now.
On the other hand i have no guild pushing me to get team-build fitted chars to camp the HoH or climb the GvG ladder...
__________________
"Stercus, stercus, stercus, moriturus sum."
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Jun 14, 2005, 05:59 PM // 17:59
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#77
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Frost Gate Guardian
Join Date: Jun 2005
Location: NH
Guild: The Wizard Ninjas [TWN]
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Quote:
Originally Posted by Luggage
ne/me: beaten, now ne/mo, most ne/me elites that i care for
wa/ne: fully infused - the old way, getting wa elites and finishing next
me/e: fully infused - the old way, getting e elites and finishing next
mo/me: going to the wilds...
some insta pvps that I have deleted
unlocked about half the sups i want, mostly through playing.
farmed a little fleshgolems with my ne/me before the nerf to get 30-40 plat to play with
could use another slot for pvp only
could use a bigger guild for elite-hunting, pugs suck mostly and henches kill to fast - but with the new soc system this should be solved. but i'm leveling my monk now.
On the other hand i have no guild pushing me to get team-build fitted chars to camp the HoH or climb the GvG ladder...
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Dood. You've logged some hours online eh? Your cable modem must be smoking with network traffic
CodeMonkey
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Jun 14, 2005, 05:59 PM // 17:59
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#78
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Pre-Searing Cadet
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I don't want higher levels, I don't want things I can run through in a week that have no real impact. I want meaningful content. As a more PvE-centric person, I can say thats the bottom line for many of us.
You can say whatever you want about it but the truth is, there are people that would be totally fine never bothering with PvP at all. I'm not saying I'm one of these people, I fall into the gray in between, but PvE content usually entertains me more. Should they go find another game? Not necessarily, this game has a map that holds a treasure trove of engaging PvE content, with skills and drops that have a lot more potential than they currently do.
The missions were great. Some speak like the month they had to invest in them was an undertaking of epic proportion. To me, they were an opportunity to learn the intricacies of my class, the balances and abilities of other classes, and so many other things that you wouldn't want to step into PvP without having a good grasp of. Places like UW, where people seem to go in expecting something new and exciting, good drops and strategic PvE exploration-- great stuff. And not grind in my mind. More options like that are probably forthcoming and I can't wait.
The minimal grind spoken of is a boon to the casual player and casual PvPer alike. PvPers are another breed of powergamer, often times, and I think we're forgetting that. We all pull for the underdog, but really, who can log for two hours a week and clean up a team that fights together everyday like its their job? The PvE content gives a casual player training ground, and content that isn't an excercise in futility like PvP can sometimes seem to be.
Last edited by Aria Marisel; Jun 14, 2005 at 06:04 PM // 18:04..
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Jun 14, 2005, 06:00 PM // 18:00
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#79
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Academy Page
Join Date: May 2005
Guild: Cult Unseen
Profession: Mo/E
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Please do not raise the level cap. 20 is just fine.
It's the new content and expansions that will keep this game interesting.
Raising the level cap over 20 will be the beginning of the end.
I'm a PvE loyalist, but also try PvP. Never realized I actually love to do both so I'm never tired of this game. PvE and PvP are two different flavors. My personal play style is to take my time in PvE. What's the rush? Lol.
This fun game has been out less than 2 months. So far, I like where it's headed.
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Jun 14, 2005, 06:04 PM // 18:04
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#80
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Quote:
Originally Posted by codemonkey
Dood. You've logged some hours online eh? Your cable modem must be smoking with network traffic
CodeMonkey
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Guildwars takes allmost no traffic - I usually have some downloads/uploads going at the same time unless I'm playing pvp.
edit: yea ok i checked - thats over 220h on the pve chars. I need a less boring job and more exciting friends
__________________
"Stercus, stercus, stercus, moriturus sum."
Last edited by Luggage; Jun 14, 2005 at 06:11 PM // 18:11..
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