Jun 05, 2005, 03:00 AM // 03:00
|
#1
|
Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
|
Small Suggestion - Naming our Weapons
I believe that once you have Ascended, you should be able to name your weapon.
I believe this option would help with the storyline/environment immersion Guild Wars lacks and the absence of unique weapons due to the helpful, but bland, suffix/prefix system.
I added the "once you have Ascended" part for the reason that by this time you know what Forked Swords look like and what "Zealous" means. This would prevent scamming in earlier areas [especially Pretty Ascalon].
I would place such an option under the "Customize" tab of the weapons dude.
Please post approval, comments, or criticism below.
|
|
|
Jun 05, 2005, 05:20 AM // 05:20
|
#2
|
Krytan Explorer
|
Perhaps if you name a weapon, it's name cannot be changed by another player if you trade it away.
|
|
|
Jun 05, 2005, 06:23 AM // 06:23
|
#3
|
Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
|
Quote:
Originally Posted by eA-Zaku
Perhaps if you name a weapon, it's name cannot be changed by another player if you trade it away.
|
That, or make it so you can only name weapons that have been customized for you. This solves the scamming part.
|
|
|
Jun 05, 2005, 06:54 AM // 06:54
|
#4
|
Krytan Explorer
Join Date: Mar 2005
Location: Michigan
|
Neat idea, and no real negatives, but, and don't take this personally, I'd rather the devs focus on something else, gameplay mechanics, or really obvious bugs.
|
|
|
Jun 05, 2005, 06:56 AM // 06:56
|
#5
|
Academy Page
|
Nice idea, shouldnt be hard to implement either.
|
|
|
Jun 05, 2005, 07:06 AM // 07:06
|
#6
|
Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
|
realy cool
But like Minwanaby said, hope this come with an expansion, so we wont notice the time they stuck in to it
|
|
|
Jun 05, 2005, 07:53 AM // 07:53
|
#7
|
Ascalonian Squire
Join Date: May 2005
Location: Netherlands
Guild: Realm of Dark Order
Profession: R/Mo
|
More customization= better
I like the idea
|
|
|
Jun 05, 2005, 08:21 AM // 08:21
|
#8
|
Academy Page
Join Date: May 2005
Guild: [MSSB] My Sister's Stinky Box
Profession: R/Mo
|
I love it. It reminds me of how Bilbo and Frodo's sword in LOTR was named Sting. And Gandolf's sword, Glamdring.
It also fits the need for more customization. They could make it a secondary description and part of the customization process. You only customize your weapons once, right? <G>
|
|
|
Jun 05, 2005, 12:38 PM // 12:38
|
#9
|
Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
|
Ooo... That would be really awesome no negatives there... also if you could get engravings in your sheilds...
Ie: get a guild emblem engraved in your sheild=personalization
|
|
|
Jun 05, 2005, 06:21 PM // 18:21
|
#10
|
Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
|
Quote:
Originally Posted by Minwanabi
Neat idea, and no real negatives, but, and don't take this personally, I'd rather the devs focus on something else, gameplay mechanics, or really obvious bugs.
|
I suggested this because it would be relatively easy to implement compared to much of the stuff other threads are trying to get accomplished.
This would be a simple way to improve player satisfacion without the exertion of too much work or effort on ANet's part.
|
|
|
Jun 05, 2005, 06:27 PM // 18:27
|
#11
|
Krytan Explorer
|
Quote:
Originally Posted by Slade xTekno
This would be a simple way to improve player satisfacion without the exertion of too much work or effort on ANet's part.
|
I'm not a developer, but I can't count how many times professional game devs have responded to this the same way.
We have no idea how much effort it would require. We didn't code the game, we're not familiar with the engine, often what seems to us like a simple modification could require loads of work, or be simply impossible to implement. As gamers we should never make the mistake of assuming a fix would be easy to code.
So if you want to name your weapons, fine... but don't cite "it would be easy" as your biggest reason. Personally, I agree with Minwanabi that I'd prefer attention go to something more core, rather than peripherals like this.
|
|
|
Jun 05, 2005, 06:33 PM // 18:33
|
#12
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
|
I love this idea.
Maybe it should only work on RARE weapons that are customized. Naming convention works the same as character names where you cannot have violations. The name should stick with the weapon until it has been destroyed.
|
|
|
Jun 05, 2005, 06:37 PM // 18:37
|
#13
|
Frost Gate Guardian
Join Date: May 2005
Guild: Don't remember the name
Profession: R/N
|
I wonder, how many ppl would call their sword "excalibur"? Nevertheless a really cool idea.
|
|
|
Jun 05, 2005, 07:18 PM // 19:18
|
#15
|
Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
|
Quote:
Originally Posted by DarrenJasper
I'm not a developer, but I can't count how many times professional game devs have responded to this the same way.
We have no idea how much effort it would require. We didn't code the game, we're not familiar with the engine, often what seems to us like a simple modification could require loads of work, or be simply impossible to implement. As gamers we should never make the mistake of assuming a fix would be easy to code.
So if you want to name your weapons, fine... but don't cite "it would be easy" as your biggest reason. Personally, I agree with Minwanabi that I'd prefer attention go to something more core, rather than peripherals like this.
|
I apologize if it strikes you as a brash statement, but I am just thinking as a layman.
I made this assumption from the naming of pets currently present in Guild Wars. Pet naming does not strike me as something that was difficult to implement. It's some text that is displayed whenever your pet is present, and not much more different than Cynn/Devona/Menhlo calling you by your character's name during missions/quests.
With this hypothesis, I guessed that the naming of weapons would not be much more difficult. A simple text box and "Accept" button in the "Customization" tab of the Weapons crafter does not seem, to me, a hard thing to do.
Either way, I stand by my statement.
|
|
|
Jun 05, 2005, 07:28 PM // 19:28
|
#16
|
Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
|
Quote:
Originally Posted by Stev0
I love this idea.
Maybe it should only work on RARE weapons that are customized. Naming convention works the same as character names where you cannot have violations. The name should stick with the weapon until it has been destroyed.
|
Although I don't support obscenity, I see no reason why there should be a limit to what you can name your weapon. There is no way they can see your Twin Hammer named "BMF" [expanded] without you showing them.
I personally enjoy going back to Ascalon and helping noobs out by giving them gear and escorting them to Piken Square. I find appealing the idea that I would be able to give someone a decent low-req sword named "Salvation" on the promise he gives it to someone else in need once a replacement is found. However, if it turns out that I can only name swords that I have customized, it would make this impossible.
I will edit my first post, considering what I wrote in the last paragraph.
|
|
|
Jun 06, 2005, 06:19 AM // 06:19
|
#18
|
Frost Gate Guardian
Join Date: May 2005
Guild: Don't remember the name
Profession: R/N
|
oh my, I bought excalibur even tho I sold it to a merchant. that means merchantsare like traders! somebody bought my excalibur!!!! -.-
|
|
|
Jun 16, 2005, 04:18 PM // 16:18
|
#19
|
Pre-Searing Cadet
Join Date: Jun 2005
Guild: Ropelli
Profession: W/Mo
|
yes, really good idea and that circulation thingy. Wouldnt it be great that your max dmg fellblade with +30 health and some other bonus would get fame as you do? Oh yeah, id like it.
But then again, if theres no any limitation on those names it would be like that 1000 excalibur's, masamune's and zantetsuken's would be spreading across the game and that wouldnt be fun But if there would be limit so that one name could only be used on one weapon, it would be a slight problem. But i really like the idea, game developers should really think about it and how to work it out.
Even though it wouldnt be raising the gameplay, so what? Its like Dwarven Ale, good item for rping on game. It would make your sword, axe or bow known amongst people, and that would be great. Go and do this developers please :P
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Sanch3x |
Sardelac Sanitarium |
2 |
Nov 29, 2005 04:13 PM // 16:13 |
Bahumhat |
Sardelac Sanitarium |
0 |
Nov 12, 2005 02:21 AM // 02:21 |
LifeInfusion |
Sardelac Sanitarium |
2 |
Oct 14, 2005 12:15 AM // 00:15 |
Starsky-sama |
Sardelac Sanitarium |
0 |
Jun 10, 2005 10:16 PM // 22:16 |
Sun Warrior |
Sardelac Sanitarium |
0 |
May 20, 2005 09:55 PM // 21:55 |
All times are GMT. The time now is 06:27 AM // 06:27.
|