May 18, 2005, 08:24 AM // 08:24
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#2
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Read the Shinobi Class thread
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May 18, 2005, 08:34 AM // 08:34
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#3
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Frost Gate Guardian
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ahh, but now we have something official in which to gather ideas.
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May 18, 2005, 08:43 AM // 08:43
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#4
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Ascalonian Squire
Join Date: May 2005
Location: Valinor
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Druid- Master of Nature and one with the land
Shapeshift - meele skills etc
Natural Healing - healing skills and some buffs
Natures Wrath - nukes and some hexs
Spirit of The Land (Primary) - each point increases the Druid Mana by 2 and his Hp by 2
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May 18, 2005, 01:45 PM // 13:45
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere, Nowhere
Guild: Sith Overlords[SO]
Profession: W/Mo
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Rangers already have the Druid thing going on. They even have Druid armor.
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May 19, 2005, 04:10 AM // 04:10
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#6
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Frost Gate Guardian
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Not really, they are just archers. Druids maintain that shapeshifting that seems to escape rangers...
I thought psychomancer would be kinda cool, using a sort of mix of telekinesis (Push people around, knock them down) and perhaps skills attacking the mind (I think nothing would be cooler than a confusion sort of spell that mixes up skill hotkeys, or a mind wrack that takes one skill out for however long)
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May 19, 2005, 11:00 AM // 11:00
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#7
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Academy Page
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Isnt that a mesmer goldfinger?
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May 19, 2005, 11:04 AM // 11:04
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#8
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Lion's Arch Merchant
Join Date: May 2005
Location: Dark Side Of The Force
Profession: E/Mo
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Pikeman from priston tale........can deal massive melee damage but cant take alot in return .........appearance ninja style
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Jun 18, 2005, 10:08 AM // 10:08
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#9
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Ascalonian Squire
Join Date: Jun 2005
Location: The Netherlands
Guild: White Squall [WS]
Profession: Mo/
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Fart class
a proffesion that uses farts to destroy the enemy whit a arsenal of wet farts, windy farts , big farts.....extreemly smelly farts etc......a character thet can fart all into extinction.
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Jun 18, 2005, 10:25 AM // 10:25
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#10
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Ascalonian Squire
Join Date: Jun 2005
Location: Vancouver BC
Guild: Relic Battalion Arcana
Profession: W/Mo
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Quantumist: the master of time and space.
Attr:
fold space: allows the character to quickly teleport himself or another to a nearby location.
Manipulate Time: not as powerful as it sounds. determines the potency of spells that boosts one's allies' movements and attack rates while decelerating those of the enemy.
Presciense(sp?): improves the ability of the Quantumist to peer into the future and determine his opponent's next move. Mostly affects dodging skills.
Warpstream Mastery: mastery of the chaotic energies of a plane of existence called the warpstream. determines potency of staves and attack spells.
But here's a twist, the warpstream attacks can sometimes ENPOWER an enemy rather than weaken him, or heal him rather than hurt him. A higher level of mastery keeps this from beneficial effects from happening too often.
Last edited by IgnusDei; Jun 18, 2005 at 10:28 AM // 10:28..
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Jun 18, 2005, 01:13 PM // 13:13
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#11
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Ascalonian Squire
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Quote:
Originally Posted by IgnusDei
Quantumist: the master of time and space.
Attr:
fold space: allows the character to quickly teleport himself or another to a nearby location.
Manipulate Time: not as powerful as it sounds. determines the potency of spells that boosts one's allies' movements and attack rates while decelerating those of the enemy.
Presciense(sp?): improves the ability of the Quantumist to peer into the future and determine his opponent's next move. Mostly affects dodging skills.
Warpstream Mastery: mastery of the chaotic energies of a plane of existence called the warpstream. determines potency of staves and attack spells.
But here's a twist, the warpstream attacks can sometimes ENPOWER an enemy rather than weaken him, or heal him rather than hurt him. A higher level of mastery keeps this from beneficial effects from happening too often.
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sounds really cool ... great idea
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Jun 18, 2005, 01:30 PM // 13:30
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#12
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Academy Page
Join Date: May 2005
Location: Malaysia
Guild: [CO]
Profession: R/Mo
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Alchemist -> Possesing the power to transform something common into something special
Perhaps a support class type.
Transmutation: Able to cast spells or magic that transmute or tranform ally or self weapons into something even greater. Such as enhancing the dmg output or range of bows and such, by making Iron swords into steel swords or diamond swords. Or Strengthening the string of bows, thereby increasing its range.
Alchemy: Ability to make potions into bottles. During battle, throw the bottle of potion and breaks, spreading the contents. Such as, Fire potion, Target foe and nearby foes are set on fire. Poison potion, target foe and nearby foe suffer from poison. Or maybe even life potion, the ability to heal allies.
Hmm, are there any other attributes suitable for Alchemist? This class sounds good. And NO, this idea did not come from RO. This idea of Alchemist originated from watching the anime Full Metal Alchemist. Good Anime.
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Jun 18, 2005, 02:33 PM // 14:33
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#13
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Frost Gate Guardian
Join Date: May 2005
Location: Orlando, FL
Guild: Global Gaming Syndicate
Profession: N/R
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try searching for my juggler idea if you want creative.
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Jun 18, 2005, 03:00 PM // 15:00
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#14
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Ascalonian Squire
Join Date: May 2005
Profession: Mo/Me
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I think there should be an acrobat that uses Adrenaline for his skills. Just so that people can make a full melee class with Warrior offensive skills and Acrobatic defensive skills.
Eh, something like that. I just want another melee class that doesn't use spells.
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