Jun 21, 2005, 05:34 PM // 17:34
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#21
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Krytan Explorer
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This defensive team is weak. Maybe he hasn't had any real fight with it yet, so he doesn't know.
Here is one of the many ways to break them. During the first defensive set which you can't stop because both team started at some distances, just wait and have a warrior running up and tease their 2 elementalists. Their is no way they can KO your warrior. In the meanwhile, the rest of your team just wait. As soon as you see their first defensive set ends, spike and take out their monks.
Another way would be to wait for them to move outside their defensive set. The bottom line is that this team can't kill anything. They either have to wait inside their defensive circle or die outside of it.
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Jun 21, 2005, 05:52 PM // 17:52
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#22
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Just one thing, this build doesnt use defensive "sets" per se, it can keep all of the spirits and all of the stances up indefinatley
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Jun 21, 2005, 06:13 PM // 18:13
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#23
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Krytan Explorer
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Quote:
Originally Posted by Neo-LD
Just one thing, this build doesnt use defensive "sets" per se, it can keep all of the spirits and all of the stances up indefinatley
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You'r right. Another way would be just wait and have 2 necros on your team, one is a necro/ranger with edge of extinction. The other just sacrifice to make demons. In the meanwhile the other 6 of your team just wait and keep the defensive opponent in their cage. Once your N/R has about 30-50 demons, just run into their defensive circle and setup edge of extinction. Drop a nuclear bomb on them.
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Jun 25, 2005, 05:52 PM // 17:52
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#24
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Ascalonian Squire
Join Date: Jun 2005
Guild: sissy boys
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Rangers builds dont work in gvg against good guilds. Your damge is too low and you too static, witch means, that as soon as you try to enter your enemy base you will get backdoor by spike damge and get destroy in seconds, you cant chase because you wont have enouhg damge to kill them , and not defense to protect without your spirits, and you cant kill their guild lord becuase they will kill yours alot faster.
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Jun 25, 2005, 08:58 PM // 20:58
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#25
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Frost Gate Guardian
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A well established and equally setup group of people could take these guys down, all they would need to do is be patient... take out the two monks and the rest of the team will fall with no ressurect skills...(especially with the rez sig being one time use...). Basically all that they would need to do is have a mesmer, a necro, two or three monks, and at least 2 tanks + others including at least one ranger or elementalist. and these two teams would be very evenly matched...
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Jun 26, 2005, 11:09 AM // 11:09
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#26
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Ascalonian Squire
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Quote:
Originally Posted by Ancalagon06
anyone got a good counter to this?
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Destroy their spirits then destroy their monks, any decent team would kill those 2 monks in a second once Blizzard/Greater were down.
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Jun 26, 2005, 03:58 PM // 15:58
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#27
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by Yezah
Destroy their spirits then destroy their monks, any decent team would kill those 2 monks in a second once Blizzard/Greater were down.
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You make it sound simple. If they have fertile season those spirits die hard. And there are like 3 copies of each -_-. Not to mention they can have a monk sit in the middle of all of them with heal area :P.
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