Jun 22, 2005, 01:12 PM // 13:12
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#21
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Academy Page
Join Date: Jun 2005
Location: Texas
Guild: American Border Patrol
Profession: W/
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yeah for some reason the charr are the only strong story tie, the rest just pop up and fade away, for some reason i seemed more attached to the charr part than the other, wouldn't mind seeing expansions that expand on the story of each of the forces
*spoiler*
btw does anyone feel like they were setting something up with the death of rourke and the guy that killed him maybe. something seemed like there was more too it but that was just the end
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Jun 22, 2005, 01:16 PM // 13:16
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#22
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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if i recall correctly, the Charr used to be a lot more prevalant, stronger and of higher level in the betas
it seems the devs have for some reason decided to nerf the Charr. but not only to nerf them; also to almost completely remove them from the game other than as a brief footnote
i don't like that. Charr are much cooler than any of the other enemies in the game. therefore Charr should not be shoved in the closet as they have been
Charr are criminally under-used in the Retail version of Guild Wars
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Jun 22, 2005, 03:38 PM // 15:38
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#23
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Silmor
The horn lowers their maximum hitpoints by 100 or 200 or so, if you paid closer attention to the last battles they drop incredibly fast after the horn is activated. Ofcourse their large numbers are still quite a threat: their attacking potential is unchanged, so rushing in is not wise. Are you listening, Rurik?
I especially like Rurik whining to King Adelbern about "but faaaather, they've amassed an army of many thousands!". Sure they have. That still means the GW players can outnumber them by about 10:1, what's the issue? We'll ZERG 'em with fresh level 3 Academy recruits if we have to!
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Wow, I never really noticed that it actually lowers their HP. Maybe its because it extinguishes the flame altars they're always building to mark their territory/as a source of power, and that everyone is always having you destroy. (See: Fires in the North/Fires in the Eas quests)
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Jun 22, 2005, 04:16 PM // 16:16
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#24
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Forge Runner
Join Date: May 2005
Location: Alaska
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Quote:
Originally Posted by Poised
Hmm the way I understood the storyline, is that Rurik finds the stormcaller horn, and use it to destroy the charr army at Rin city, but the King banishes Rurik, who must now seek refuge in the shiverpeaks, me and my party decided to side with Rurik, and thus we left Ascalon behind, knowing full well the charr had been vanquished, and that the King is an ahole :P
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I'm not sure if you have much of a choice.
However to everyone wondering what happened to the Prince, proceed through to Lion's Arch. You'll find out what happened to the Prince along the way.
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Jun 22, 2005, 05:02 PM // 17:02
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#25
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Krytan Explorer
Join Date: Jun 2005
Location: California - irrigated desert...
Guild: The Myrmidon
Profession: E/N
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Quote:
Originally Posted by Luna Thirteen
I mean, remember at the beginning of the of the game when everything is "Char this...Char that...Char are going to kill us...OMG the Char captured Rin!" but then you hit Yak's Bend, and there's no more char anywhere. I thought there was going to be a sweet crazy battle with the char at some point, but it's pretty much more you run away from them and forget they exist. I guess they're a region-specific enemy and everything, but I would like to see more char in later expansions of the game.
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Does anyone here actually read or listen to the dialogue at the end of the missions? No? Ok...I can help;
After Prince Rurik and you attempt to save Rin through the "immense power" of Stormcaller (hey those raindrops were BIG!) He has the falling out with dad; King Adelbern.
Adelbern says stay and fight, Rurik says stay and die; and elects to take any survivors that will follow into the Shiverpeaks and on to the sundrenched loving embrace of Kryta..(*choke - cough*) Adelbern has had enough of his backtalk and banishes him from Ascalon.
If anyone recalls, in Post searing Ascalon, Meerak walks about (At the frontier gate) spouting end of the world nonsense...did ANYONE notice what he says about Prince Rurik?
I suggest you go visit him.
Other points:
The Charr love heat and fire; so they have no use for the Shiverpeaks or its warring dwarves..
The "Unseen ones" control the White mantle who is turn had made an "alliance" with them earlier to prevent a Charr invasion.
Orr destroyed itself rather than be conquered.
The Crystal desert is inhabited only by ghosts and monsters. There's nothing for the charr to conquer.
Which leaves the Maguuma jungle...but somehow I think the creatures there would eat the Charr for lunch?
-------------------------------------------------------------------------
Otherwise, aye, I'd like to see more done with both the Charr and Centaurs - both were interesting opponents.
Talesin
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Jun 22, 2005, 05:05 PM // 17:05
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#26
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Academy Page
Join Date: Jun 2005
Location: Texas
Guild: American Border Patrol
Profession: W/
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maybe an expansion per opponent that would make like what 8 expansions atleast lol
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Jun 22, 2005, 06:42 PM // 18:42
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#27
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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lol well rurik annoys adelburn by saying they should go to the krytans, and adelburn banishes him. I mean he was pretty mad at rurik, and lets face it, rurik probably wasn't thinking nice thoughts about his father. Since you and your party chose to follow rurik, that would make you 'traitors' and if you happened to set foot back in Ascalon (ssssh dont tell me about map travel! ) then you'd be viewed as the Charr are, and attacked.
Sooooo in one of the new chapters perhaps adelburn will have died/be on his deathbed, some horrible new ruler has taken over that's just downright bad for the city, and everyone will be wishing rurik would come back. But rurik doesn't come back, only you, hearing of the cities plight under this dictator.
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Jun 23, 2005, 01:49 AM // 01:49
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#28
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Ascalonian Squire
Join Date: Jun 2005
Location: Illinois
Guild: Cheyenne Social Club
Profession: E/N
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Quote:
Originally Posted by Talesin Darkbriar
The Charr love heat and fire; so they have no use for the Shiverpeaks or its warring dwarves..[/I]
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Well.. as true as that may be thats not the point. Were talking about why the focus of the story was shifted, even though what brought us into the story was the Char. Maybe you should pay more attention to the post topics and less attention to every word spouted out by every characther in the game. ^_^
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Jun 23, 2005, 01:59 AM // 01:59
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#29
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Desert Nomad
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Well, this is just chapter 1 of the story. I'm sure the overall scope of the story would make sense when we get more chapters.
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