Jun 21, 2005, 09:41 PM // 21:41
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#1
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Academy Page
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
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Bring Back the Char! (sorta-spoiler)
I mean, remember at the beginning of the of the game when everything is "Char this...Char that...Char are going to kill us...OMG the Char captured Rin!" but then you hit Yak's Bend, and there's no more char anywhere. I thought there was going to be a sweet crazy battle with the char at some point, but it's pretty much more you run away from them and forget they exist. I guess they're a region-specific enemy and everything, but I would like to see more char in later expansions of the game.
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Jun 21, 2005, 09:42 PM // 21:42
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
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Agreed
EDIT: I wonder what happened to the king and rin.
Last edited by speedtouch; Jun 21, 2005 at 10:05 PM // 22:05..
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Jun 21, 2005, 09:46 PM // 21:46
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#3
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Frost Gate Guardian
Join Date: Apr 2005
Location: Michigan
Profession: R/
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i also agree. they r very fun to kill. and we probably WILL see more of them in future expansions; ascalon is a big area with lots of room for new stuff.
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Jun 21, 2005, 11:05 PM // 23:05
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#4
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Ascalonian Squire
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Yeah, don't you know that in the expansiont he plotline is that you are being chased by a horde of ninja charr and you have to beat them by learning martial arts from a kung-fu master. Oh and you then realise that you are actually plugged into an alternate dimension by evil robots and wake up to find yourself surrounded by carebears and pink hippos.
Or was that jsut my dream?
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Jun 21, 2005, 11:11 PM // 23:11
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
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THAT WOULD BE A AWESOME TWIST!!!!
sorry for off-topic, I couldn't help it.
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Jun 22, 2005, 12:50 AM // 00:50
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#6
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Ascalonian Squire
Join Date: May 2005
Location: UK
Guild: Faction Issues
Profession: R/Me
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Maybe some expansions will lead off some of the 'unfinished' story lines....ya never know :///
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Jun 22, 2005, 01:34 AM // 01:34
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Yeah, wtf happened to the Charr, Rin, and King Adelbern?
PvP/GvG in GW rates about an 8 or 9 out of 10.
The storyline gets a 2 for continuity.
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Jun 22, 2005, 01:42 AM // 01:42
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#8
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Its not really a continuity issue, so much as a shift in focus. After the events of the Frost Gate mission, the whole tie to Ascalon is pretty much out of the picture, and then you're probably swept up into the rest of the missions from there.
And I'm sure we haven't seen the last of the Charr. After all, there's some very interesting connections that can be drawn to them and the post Ascension plot.
All I can say is, take a look at the Charr effigies that appear in some areas/missions. Look familiar to you?
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Jun 22, 2005, 02:49 AM // 02:49
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#9
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Desert Nomad
Join Date: May 2005
Location: Belgium
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i think we are mostlikely to run into them once oure character realises if he can stop the W.... M..... then he's sure be able to stop the charr from invading perhaps charr will be higher leveled then who knows :O
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Jun 22, 2005, 03:09 AM // 03:09
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#10
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Wilds Pathfinder
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expantions will be coming....
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Jun 22, 2005, 03:12 AM // 03:12
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#11
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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Edit: no spoilers good idea Elena
Quote:
Originally Posted by Lief
Maybe some expansions will lead off some of the 'unfinished' story lines....ya never know :///
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the effigies, yeah there are charr statues and a few mentions of the Charr from Krytans but I gotta say... for such a great game, the peripherals (music, dialogue, story) are shoddy at best. What the hell is the connection between the charr and the M-----? The Charr indeed have been forgotten? So, what? Now that I've made off with Rurik and even left him behind, I no longer care about Ascalon? That's where I do my trading and keep all my stuff! the safety of it is relatively important to me!
anyway, whatever... I would indeed like to see an expansion actually complete the story for us, but I'm sure it won't since the expansion will bring us to Cantha... perhaps we could hope for a minor update that tells us that the Charr were spurred on / got their superweapon from / were slaves to the M----- and/or the Mur----. Perhaps the rest of the story (i'm currently in Droknar's Forge) will reveal a connection, but there's been no foreshadowing to it and even if they do the connection will be a poor one... the Charr should not have been pushed to the wayside, chops it up too much.
NOTE: this commentary/complaint/criticism is solely from a literary viewpoint. As a diversion and an entertainment I love this game and I'm dangerously addicted to it (it's stealing my soul )
Last edited by DrSLUGFly; Jun 22, 2005 at 03:16 AM // 03:16..
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Jun 22, 2005, 07:20 AM // 07:20
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#12
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Academy Page
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Hmm the way I understood the storyline, is that Rurik finds the stormcaller horn, and use it to destroy the charr army at Rin city, but the King banishes Rurik, who must now seek refuge in the shiverpeaks, me and my party decided to side with Rurik, and thus we left Ascalon behind, knowing full well the charr had been vanquished, and that the King is an ahole :P
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Jun 22, 2005, 07:31 AM // 07:31
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#13
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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What I don't get is the implication that the Charr also attacked Kryta and Orr, and that Kryta (with D'Alessio and the Mantle) were able to fight them off.
Where the hell are the Charr geographically in Kryta, then?
Yeah, the Ascalon portion of the game at times doesn't really line up with the rest.
And Stormcaller doesn't spell the end of the Charr. Given the implications in Rurik's speech to Adelbern, it was only a battle at Rin they won, not the war.
P.S. Is it just me, or is Stormcaller really nothing but one huge glorified magical sprinkler system?
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Jun 22, 2005, 10:23 AM // 10:23
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#14
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Academy Page
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
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Quote:
Originally Posted by Kishin
P.S. Is it just me, or is Stormcaller really nothing but one huge glorified magical sprinkler system?
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I'm with you on that one...that horn didn't even phase those char...maybe they don't like rain because it put knots in their fur?
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Jun 22, 2005, 10:35 AM // 10:35
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#15
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Luna Thirteen
I'm with you on that one...that horn didn't even phase those char...maybe they don't like rain because it put knots in their fur?
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You know I never did understand the mission when the Horn is used. It didn't do anything at all, the charr at rin still killed all the NPCs, and we still had to kill them all.
So what was the point in the horn... I think that's one of the bestest and lamest parts of the game.
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Jun 22, 2005, 10:57 AM // 10:57
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#16
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Lion's Arch Merchant
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Quote:
Originally Posted by Kishin
What I don't get is the implication that the Charr also attacked Kryta and Orr, and that Kryta (with D'Alessio and the Mantle) were able to fight them off.
Where the hell are the Charr geographically in Kryta, then?
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The Charr invade from the North, but were repelled from Kryta. They continue to attack Ascalon, and groups managed to get past Ascalon to Orr, which believed they were safe, so Vizier Khilbron used some black magic to destroy the Charr, and the peninsula of Orr. So, Kryta built defenses to keep the Charr out, Ascalon hid behind the Great Northern Wall, and Orr destroyed itself.
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Jun 22, 2005, 11:10 AM // 11:10
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#17
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Shame the wall did bugger all against the charr... but really given the fact I'm level 20 and on my charr hide collecting mission I killed loads of them.. it seems odd to why we are unable to push the charr back
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Jun 22, 2005, 11:15 AM // 11:15
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#18
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Wilds Pathfinder
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The horn lowers their maximum hitpoints by 100 or 200 or so, if you paid closer attention to the last battles they drop incredibly fast after the horn is activated. Ofcourse their large numbers are still quite a threat: their attacking potential is unchanged, so rushing in is not wise. Are you listening, Rurik?
I especially like Rurik whining to King Adelbern about "but faaaather, they've amassed an army of many thousands!". Sure they have. That still means the GW players can outnumber them by about 10:1, what's the issue? We'll ZERG 'em with fresh level 3 Academy recruits if we have to!
Last edited by Silmor; Jun 22, 2005 at 11:17 AM // 11:17..
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Jun 22, 2005, 11:54 AM // 11:54
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#19
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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Grawl come back later in the game as rotten necros but why dont bring those funny furballs back as level 23 or 25 mobs would be fun getting owned by a charr fire caller thats 3 levels higher then you
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Jun 22, 2005, 11:56 AM // 11:56
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#20
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Thinking about it there was never really any need to leave Ascalon... with more training we could have taken them all down.
Maybe the next chapter will be about Kryta (free from white mantal) and Ascalon allying together to give the charr some payback.
Then again the King is a stupid old git who doesn't trust the Krytans
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