Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 05, 2005, 08:30 PM // 20:30   #1
Academy Page
 
Join Date: Apr 2005
Advertisement

Disable Ads
Default Petition: Rune Trader

Since the price of runes have spiralled out of control, I propose Anet should introduce a Rune Trader to regulate rune prices in a similar manner to the Dye/Material/Sigil trader. The supply will also have to be improved if casual players are ever to stand a chance of owning superior runes, and to encourage players to sell to these new Rune Traders.

I've turned this into a petition now. Please /sign your posts to show your approval .

Further reasons:
Quote:
This seems like something that could be implimented a lot easier than an auction house (and it's something they've done in the past, ie. the dye trader). The economy is moving more to a rune based one rather than a gold based one, and we'll have the same situation as in D2 where those who dont have superior vigor runes (or SoJs in D2) will be excluded from trading, unless this trend is stopped. A trader would also help people flog off all their minor runes they've been bogged down with. Having economies based on such rare items also encourage people even more to find duping methods and other such exploits.

Another nice idea would be to have unidentified runes as a gold sink, since atm the only such device that exists are the 15k armour pieces. One thing this game misses sorely is a 'gambling' feature, and I think paying a flat (or increasing) amount for 1 randomly picked rune will help PvPers with too much cash to spend and nothing to spend it on.

Last edited by Great Gjl; Jun 06, 2005 at 10:40 AM // 10:40.. Reason: Changed into a petition
Great Gjl is offline   Reply With Quote
Old Jun 05, 2005, 09:14 PM // 21:14   #2
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Great Gjl
Since the price of runes have spiralled out of control, I propose Anet should introduce a Rune Trader to regulate rune prices in a similar manner to the Dye/Material/Sigil trader. The supply will also have to be improved if casual players are ever to stand a chance of owning superior runes, and to encourage players to sell to these new Rune Traders.
oh I couldn't agree more, I like this idea.
RTSFirebat is offline   Reply With Quote
Old Jun 05, 2005, 09:51 PM // 21:51   #3
Ascalonian Squire
 
The Human Torch's Avatar
 
Join Date: Mar 2005
Guild: Delta Green
Profession: E/Me
Default

Instead of making more traders, they should really just add an auction system. Seriously, the lack of this system is the main reason this game's economy is so unreliable and unfair and should have been included with the game's release.
The Human Torch is offline   Reply With Quote
Old Jun 05, 2005, 09:55 PM // 21:55   #4
Pre-Searing Cadet
 
Join Date: May 2005
Default

I like this idea; maybe he should also sell unidentified runes?
Shamarah is offline   Reply With Quote
Old Jun 05, 2005, 11:34 PM // 23:34   #5
Furnace Stoker
 
Join Date: Apr 2005
Profession: W/
Default

I'd prefer a rune trader to an auction system. It's insanely hard to sell minors directly, it would be next to impossible to sell them with everyone else's items in the mix. The trader may give maybe 80-100g for each minor, or more depending on popularity(vigor, swordsmanship, fire). Majors would be fine, they are rare enough to be able to sell in an auction house, but the trader would be an instant thing. Maybe both?
A11Eur0 is offline   Reply With Quote
Old Jun 05, 2005, 11:46 PM // 23:46   #6
Banned
 
Join Date: May 2005
Default

you guys GOTTA THINK ABOUT THE ECONOMY on this one...
seeker monk is offline   Reply With Quote
Old Jun 05, 2005, 11:49 PM // 23:49   #7
Exclusive Reclusive
 
Serafita Kayin's Avatar
 
Join Date: May 2005
Location: Tuscaloosa, AL
Guild: Seraph's Pinion (wing)
Profession: R/Me
Default

Translated-quit trolling.
Serafita Kayin is offline   Reply With Quote
Old Jun 05, 2005, 11:52 PM // 23:52   #8
Elite Guru
 
Join Date: Feb 2005
Default

yes a rune trader sounds good, prices go up if lots of people buy certain ruins, while others dont.. and if more people sell runes, eg: minor ones prices arnt super expensive unless there getting brought alot.

And adding in unquie super rare runes, would be nice.. which can be brought, for lots of gold and can be sold for 1/4th of the actual price to the rune trader. but to get 1 is soming like a 2% chance.. etremely hard to find. cos i hate it everytime you goto a town people are selling of runes like they have gotten them off the back of a truck, majors and superiors are more common then minors. ive had like 6 minors in the whole game, and about 12 majors, and 26 superiors. work that out?
Makarei is offline   Reply With Quote
Old Jun 06, 2005, 10:35 AM // 10:35   #9
Academy Page
 
Join Date: Apr 2005
Default

This seems like something that could be implimented a lot easier than an auction house (and it's something they've done in the past, ie. the dye trader). The economy is moving more to a rune based one rather than a gold based one, and we'll have the same situation as in D2 where those who dont have superior vigor runes (or SoJs in D2) will be excluded from trading, unless this trend is stopped. A trader would also help people flog off all their minor runes they've been bogged down with. Having economies based on such rare items also encourage people even more to find duping methods and other such exploits.

Unidentified runes would also be a nice gold sink, since atm the only such device that exists are the 15k armour pieces. One thing this game misses sorely is a 'gambling' feature, and I think paying a flat amount for 1 random rune will help PvPers with too much cash to spend and nothing to spend it on.
Great Gjl is offline   Reply With Quote
Old Jun 06, 2005, 02:41 PM // 14:41   #10
Wilds Pathfinder
 
toastgodsupreme's Avatar
 
Join Date: May 2005
Location: United States
Profession: Me/
Default

Though, there should always be a minimum amount on minors if buying from the trader (min the trader will pay would be 200 for a minor. min they could ever sell for would be 200).

Though of course, prices would go up from the trader on the more sought after runes (fire, vigor, etc).
toastgodsupreme is offline   Reply With Quote
Old Jun 06, 2005, 02:46 PM // 14:46   #11
Lion's Arch Merchant
 
Join Date: May 2005
Location: Ohio
Guild: Brotherhood of Havoc
Profession: Mo/Me
Default

rune trader is a great idea

granted the mechanics of how it operates, should be quite different than a regular dye/material trader...
CtrlAltDel is offline   Reply With Quote
Old Jun 06, 2005, 03:08 PM // 15:08   #12
Core Guru
 
Galatea's Avatar
 
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
Default

I like the idea of a rune trader.

However, they really should think about an auction system -- not right away, since it would take a lot of time and effort to turn the idea into the real thing. Because sure, having a rune trader would solve the issue temporarily.. but then, next think you know, people will demand an NPC for everything, such as one to sell weapon mods (hilts, wrappings, etc.).
Galatea is offline   Reply With Quote
Old Jun 06, 2005, 03:42 PM // 15:42   #13
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

I would like to see a Rune trader... the rune prices are insane at the moment...

Some dude was selling a Superior rune of Valor for an insane 100K! When I asked him how the hell anyone could afford them, he claimed some people will.

I'm not a power player and saving up 100K would take weeks!

So how is this fair on people like me? This game meant to reward players of all kind, but people within the game (Most likely Diablo 2 players) are trying to control the things
RTSFirebat is offline   Reply With Quote
Old Jun 06, 2005, 04:08 PM // 16:08   #14
Academy Page
 
 
Join Date: May 2005
Location: Netherlands
Guild: Knights of Arylius
Profession: R/Me
Default

/sign

I agree!
Inziladun is offline   Reply With Quote
Old Jun 06, 2005, 04:21 PM // 16:21   #15
Academy Page
 
 
Join Date: May 2005
Default

Good idea, but it wont stop people spamming to sell stuff, like an auction house would. At least it'd keep the prices at a decent level.
Jackathan is offline   Reply With Quote
Old Jun 06, 2005, 04:34 PM // 16:34   #16
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

Why don't people get this : They can only sell things at what people are willing to pay. If they don't lower prices then it means people are buying them, or they don't care to sell them.
Epinephrine is offline   Reply With Quote
Old Jun 06, 2005, 04:43 PM // 16:43   #17
Academy Page
 
Join Date: May 2005
Guild: Ectos And Shards
Default

Implement both the trader and the sale of un-ided runes as a gold sink.
Zoolooman is offline   Reply With Quote
Old Jun 06, 2005, 04:52 PM // 16:52   #18
Frost Gate Guardian
 
Join Date: May 2005
Location: New York
Profession: W/Mo
Default

I think the idea of a rune trader is pretty good, but I think that an Auction House is more valuable. If they made a rune trader it would help with getting runes you wanted easier than reading endless lines of spam. As you can see a dye trader was implemented and I still see spams to sell and buy dye. The main idea of getting some type of trading/AH system is to reduce spam and make it easier for anyone to purchase certain items. At an AH you could search for all items not just 1 like at the dye trader or a rune trader. If we have traders all over we have to run to each one or change areas to get to them. This would just be more of a hassle, and for those who complain about having to work a little in a game, well would just be something else to complain about. At least with an AH you can buy/sell craft materials, runes, weapons, dyes, miscellaneous items people want to have to give to collectors. So unless they created multiple traders for each thing in the main towns or all towns, then a rune trader still won't solve all the problems with trading/spam that people want solved. Good thinking the idea is nice, let's hope Anet does something soon.
Phantom Force is offline   Reply With Quote
Old Jun 06, 2005, 05:38 PM // 17:38   #19
Frost Gate Guardian
 
 
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
Default

/sign because I love the idea of an un-identified rune gamble, this would help people with cash unlock runes for PvP, and you can trade gold for a chance at having to stop farming.
kalaris is offline   Reply With Quote
Old Jun 06, 2005, 06:36 PM // 18:36   #20
Krytan Explorer
 
psycore's Avatar
 
Join Date: May 2005
Default

They should just introduce a gambler trader like they had in D2. He can have unid everything, weapons and runes, shields and focus. If you are lucky you may get a purple or gold item or a nice rune of some sort. Set the price per item and vary the odds and you have an effective money sink plus opportunity to acquire items unlock runes and unlock upgrades.
psycore is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Thanks Rune Trader! Algren Cole The Riverside Inn 76 Jun 21, 2005 02:09 AM // 02:09
Weirdness at the rune trader? Creston The Riverside Inn 25 Jun 20, 2005 02:30 PM // 14:30
=HT=Ingram Sardelac Sanitarium 18 Jun 14, 2005 12:41 PM // 12:41
Question about Rune Trader Crystal NightingGale Questions & Answers 13 Jun 09, 2005 09:00 PM // 21:00
Hopeful changes to the Rune Trader InvaderGIR Sardelac Sanitarium 7 Jun 09, 2005 08:11 PM // 20:11


All times are GMT. The time now is 06:05 AM // 06:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("