Jun 26, 2005, 01:39 AM // 01:39
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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I have a thought... Like a million others I'm sure...
Ok... Pardon me for being stupid, but I'm going to make my suggestion for the game that I've come to enjoy...
I think class oriented armor is cool, but what about that subclass? No love for the subclass in means of expression, so I would suggest something that would be able to reflect both sides of your Guild Wars "Personality"...
First off, I understand that this would be a lot of work, and extra added stuff, so it probably will never be implemented. But, because I am curious to see if anyone else has a similar mindset.
Second, don't change the basic armor sets. They are awesome. Or interesting at least. These would augment the original armors.
But as primaries are expressed in body-type and armor, I would be interested in armor sets that combined the Primary and Secondary classes in expression.
OK, I'm rambling... an example:
The Warrior primary needs iron and steel (or leather, hide etc) for his armor. The Necromancer primary needs bone and shells (or leather, hide etc) for his armor. The Monk primary generally needs cloth, linen, silk etc...
What if there armors that would be available to your specific class/subclass? (also using a combination of the materials necessary between the two classes armor sets)
Paladin armor (W/Mo)
Armor of the gods (Mo/W)
Death's Shroud (N/Mo)
The Wizard's Reinmants (E/Me)
etc untill all class subclass combos are covered at least once...
So then when you go to craft armor, you'd get the choices given that would only be available to your class. Then even further, a complete other set available to your specific class/subclass combo.
I'm sure it's not even feasible... but I thought it might be interesting.
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Jun 26, 2005, 01:56 AM // 01:56
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#2
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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Yeah. I think it can be done since all it is, is a little code and mostly modeling/texturing.
I think it would be great. It would however, add to the strain on system resources.
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Jun 26, 2005, 05:59 AM // 05:59
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#3
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Lion's Arch Merchant
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Here's the problem I see with this: What will happen to that armor if you switch secondary professions? Will the armor magically change? If it doesn't, will it still be usable? Don't get me wrong, I would love more diverse looks in this game, but the fact is that people switch secondary professions later on in the game. On a personal note, I think Wa/N armor would look awesome.
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Jun 26, 2005, 07:25 AM // 07:25
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#4
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Academy Page
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
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Ohhh Helios has a good point. I suppose it would have to be one of those things that gets stored in "job-chage limbo" with your skills and ranger pet...now what seemed as simple as new armor art is complicated and costly.
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Jun 26, 2005, 09:34 AM // 09:34
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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I don't think it would require anything as drastic as "career-morphing" armor... And I doubt that it would fail to be useful, at least, I hadn't thought of it only working for X/X class... I thought of it as something that worked for your character, and since he/she was X/X at the time, it would reflect that... when you switch, you may be inclined to switch to better armor... you may not until you hit the fissure... I only thought of it as something that would be an option open to those who might want it...
Basically, since all armor is customized for your character, there would be no need for any doubt as to whether or not it would work when one changed classes.
But I do see where you are coming from....
Last edited by Indigo; Jun 26, 2005 at 09:36 AM // 09:36..
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Jun 26, 2005, 01:22 PM // 13:22
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#6
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Academy Page
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A solution already exists. It's well known that a wand's damage has requirements - but it's other mods might not. As such, you could do the same with armor.
Armor: 60
+10AL vs. Physical
+5 Energy (req. 3 in Divine Favor)
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