Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 27, 2005, 03:46 PM // 15:46   #1
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Advertisement

Disable Ads
Default I love this game BUT...

Yeah, FWIW, here are my suggestions. Some are my own, some are excellent suggestions posted by others which I felt needed reposting. Except for the last one I've tried to keep it to the simple ones, the ones which'll definitely not break game balance. The last is a pet peeves, though, so I just had to add it.

* Each player gets a different color when drawing on the tactical map. Partly to identify people goofing off, but it'll also help to know who suggests what.

* Ability to add persistent comments to the overview map - e.g. I'd like to be able to add "pushpins" with comments so I can have an easier time finding bosses with skills & collectors when I return in the future. Even just persistent different-colored pushpins without comments would help a lot. To avoid people abusing the system through placing millions of pushpins just to mess with the servers, each player could be issued, say, 200 pushpins.

* A votekick function. Any player can initiate a votekick against another player by typing /votekick <name of player to be kicked>, and if 3/4 or or more of the players types /vote yes, and at most 1/4 of players types /vote no or abstains (doesn't type anything) within one minute, then the player is kicked out of the instance back to town, and replaced with a random henchman. There should only be one votekick open at a time, and each player should only be able to call votekick once per ten minutes (or even per mission).
This would make it difficult but not impossible to get rid of misbehaving players when in an instance, without having to abort the instance.

* An easier method for finding/grouping with teammates. When you're trying to start playing, or after teleporting to town from a quest, chances are the team is scattered in different districts, and even after getting into the same district it's hard to find eachother because of the clutter of other players.
- One suggestion could be that if you double-clicked on a name in your guild or friends-roster, and that person is in the same district, your avatar would attempt to run to him. If he isn't, you should get a message saying that he's in another town, or another district. (Strictly it isn't necessary to "meet" eachother before going out on a quest, but it somehow feels better.)
- Another suggestion could be to make it easier to /invite, e.g. through an invite hotlist or shortcut, e.g. right-click a name in friends/guild-roster, and select 'invite'. That way the group could reform without everyone having to find eachother.

* Functional /ignore. Sorry, but just being able to filter whispers don't cut it, I can't remove the traders and beggars cluttering up the ALL channel with that. Either make /ignore function the way one'd expect it, or, in the interest of communication, make a new command, /filter <playername> which isn't persistent (/ignore is persistent, right?) but which filter out all communication from <playername> on all channels.


* Time for my pet peeve. Sorry, but here goes:
Make Alesia more defensive. She's got an annoying tendency to rush into melee, and in later missions that, together with the fact that all monsters will concentrate on her, means she's dead unless you're a monk or necro and a) draw even more aggro than she does and b) can heal her. It's pretty much impossible to solo the ascension missions if you're not a monk or necro, all due to Alesias behavior.

Last edited by Numa Pompilius; Jun 27, 2005 at 03:47 PM // 15:47.. Reason: Clarification
Numa Pompilius is offline   Reply With Quote
Old Jun 27, 2005, 04:09 PM // 16:09   #2
Wilds Pathfinder
 
Kuku Monk's Avatar
 
Join Date: Jun 2005
Profession: Me/E
Default

Quote:
Originally Posted by Numa Pompilius
* Ability to add persistent comments to the overview map - e.g. I'd like to be able to add "pushpins" with comments so I can have an easier time finding bosses with skills & collectors when I return in the future. Even just persistent different-colored pushpins without comments would help a lot. To avoid people abusing the system through placing millions of pushpins just to mess with the servers, each player could be issued, say, 200 pushpins.
For your one original comment (the rest have been discussed over and over and over): maps like this are already starting to come out on the net, so it isn't absolutely necessary. But I like the idea nonetheless; however, I think 200 is too many. 4 characters x 200 pushpins = 800 x # of guild wars copies... as you can see it gets very taxing, very fast. Maybe 20 max per account or something....
Kuku Monk is offline   Reply With Quote
Old Jun 27, 2005, 07:39 PM // 19:39   #3
Ascalonian Squire
 
Join Date: Jun 2005
Guild: BoM
Profession: Mo/Me
Default

Quote:
Originally Posted by Kuku Monk
For your one original comment (the rest have been discussed over and over and over): maps like this are already starting to come out on the net, so it isn't absolutely necessary. But I like the idea nonetheless; however, I think 200 is too many. 4 characters x 200 pushpins = 800 x # of guild wars copies... as you can see it gets very taxing, very fast. Maybe 20 max per account or something....
about the pushpins, just take a screenie. Might even work better
No exit is offline   Reply With Quote
Old Jun 27, 2005, 09:49 PM // 21:49   #4
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Pushpins use very little storage. Each one would consist of x,y,color coordinates, probably just a few bytes of storage, plus perhaps 100 bytes worth of comment. It's nothing compared to the storage requirement of the game keeping tab of where you are, what gear you've got, your name, your stats, what quests you've done, what guild you're in - and the game already does that. We're likely talking less than 100 kilobyte of storage, total, on the server per player (w. 4 avatars) for 200 pushpins with a 100 letter comment each.

Screenies are about 1.5MB each, plus they're not indexed, so you either have to rename them manually, or have to look through all of them to find the area you're interested in. And switching out of the game to look takes at least 10 seconds.
Numa Pompilius is offline   Reply With Quote
Old Jun 27, 2005, 09:53 PM // 21:53   #5
Desert Nomad
 
ManadartheHealer's Avatar
 
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
Default

Quote:
Originally Posted by No exit
about the pushpins, just take a screenie. Might even work better
I like to keep a well-documented record of my travels, especially through the tougher EA's. I find screenies work rather well. Take a picture of the map where the collector is, and then take a picture of the window showing what the collector wants/is offering
ManadartheHealer is offline   Reply With Quote
Old Jun 28, 2005, 12:33 AM // 00:33   #6
Wilds Pathfinder
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Kuku Monk
For your one original comment (the rest have been discussed over and over and over): maps like this are already starting to come out on the net, so it isn't absolutely necessary. But I like the idea nonetheless; however, I think 200 is too many. 4 characters x 200 pushpins = 800 x # of guild wars copies... as you can see it gets very taxing, very fast. Maybe 20 max per account or something....
Well why can't you store this info on your own computer, its not like you can hack this way. Just have a file storing all your "pushpins"
Sniper22 is offline   Reply With Quote
Old Jun 28, 2005, 01:00 AM // 01:00   #7
Lion's Arch Merchant
 
smitty-gw's Avatar
 
Join Date: Mar 2005
Location: New York
Default

Quote:
Originally Posted by Numa Pompilius

* Each player gets a different color when drawing on the tactical map. Partly to identify people goofing off, but it'll also help to know who suggests what.

* A votekick function. Any player can initiate a votekick against another player by typing /votekick <name of player to be kicked>, and if 3/4 or or more of the players types /vote yes, and at most 1/4 of players types /vote no or abstains (doesn't type anything) within one minute, then the player is kicked out of the instance back to town, and replaced with a random henchman. There should only be one votekick open at a time, and each player should only be able to call votekick once per ten minutes (or even per mission).
This would make it difficult but not impossible to get rid of misbehaving players when in an instance, without having to abort the instance.

* Functional /ignore. Sorry, but just being able to filter whispers don't cut it, I can't remove the traders and beggars cluttering up the ALL channel with that. Either make /ignore function the way one'd expect it, or, in the interest of communication, make a new command, /filter <playername> which isn't persistent (/ignore is persistent, right?) but which filter out all communication from <playername> on all channels.

These three are my favorites. Time to put the "beat down" on all the bad little girls and boys.
smitty-gw is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
charoyukutoo The Riverside Inn 9 Jan 07, 2006 05:06 AM // 05:06
I love this game...blah. koneko The Riverside Inn 0 Sep 22, 2005 12:46 AM // 00:46
Love the game few criticism... crimsonfilms The Riverside Inn 7 Jun 28, 2005 12:51 AM // 00:51
Love the Game But... FireMountain Technician's Corner 9 May 16, 2005 10:16 PM // 22:16
Blitzekriec The Riverside Inn 64 May 02, 2005 09:48 PM // 21:48


All times are GMT. The time now is 05:49 AM // 05:49.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("