The reason healer hench (and even healer PCs) get targeted by NPC AI so much is because of hate levels.
hate levels are implemented in a game to make aggro AI more intelligent. Healers have hate levels which spike up fast but go down slow. Melee have hate levels which go up slow and come down slow. Other casters have hate levels which go up fast but come down fast etc.
Most MMOs or games with PvE content with healer classes implement hate levels this way for healers. It makes PvE combat more tactical with the healer getting targeted a lot by mobs.
While PC healers (if they are good) allways move in a way to position themselves so as to keep as mmuch of the mobs outside their aggro circle while keeping their group mates within their healing circle to best buffer themselves against all the AI hate their character has, Alesia is a umm...shes just not too bright as all of us know.
The idea of a skill which grabs hate away from the healer is a nice one, though I feel it'll lead to more and more PC monks not really learning their trade very well. Protecting the healer hench would be nice though.
Another issue is viability in PvP. This skill would have no use in that area and by game design every skill in the game is theoretically useful in both facets of the game. This skill would be an exception. No idea if ANet would ever consider this.
Good idea, but overall i'll have to say i'm against it. Even with the healer hench in the group, people in the group have to learn to identify and target fast to go after the aggro beating down on the hench rather than grabbing hate away from the hench. The idea for a skill like this is too much of a dumbing down IMO.
$ 0.02.
|