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Old Jun 28, 2005, 12:29 PM // 12:29   #1
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Default Provoke skill for Warriors?

Okay...first off sorry if this has been suggested but after checking the previous two pages i didn't see any topics about this. I'm pretty sure quite a few people(especially Warriors) have solo-ed with a bunch of henchmen who kept having Alesia the healer hench or Lina/Mhenlo the protector hench dying out on them because its pretty hard to maintain the monster's target on you especially when there are alot of monsters.

What i suggest is a Provoke skill whereby the target enemy will only be able to target the Warrior, there can be different version of this skill like for example:Adjacent foes can only target the player for a set amount of time that is dependant on the Warrior's Tactics skill etc

This skill can also work in pvp but there could be a system implemented whereby the effect will last half as long(or maybe for even a shorter period of time) when used against a monster so that it can't be overly exploited and this will prevent a team of say....4monks and 4 warriors becoming invincible.

Of course it can be nerfed slightly such as a longer "recast" time on the skill or both Adrenaline and energy requirements before the skill could be used so that there is still a certain amount of challenge left or that the skill can only be used on X amount of monsters unless one of the targets die.

Hopefully if this gets implemented Stefan the fighter henchman will gte the skill too as I'm pretty tired of seeing my healer hench die one too many times because a group of monsters decides to surround and overpower her >.>

Also this is kind of off-topic but I'm just curious about how A-net is going to deal about farming/earning gold as right now what with Rune Traders lowering the prices of certain superior runes considerably low and the several reallocations of monsters to prevent farming, its pretty hard for me to earn gold to afford stuff like ascension armour. This isn't really a complaint but I'm just curious on how will they counter this problem^^;

I'm open to suggestions/comments on the Provoke skill suggestion tho
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Old Jun 28, 2005, 12:45 PM // 12:45   #2
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The reason healer hench (and even healer PCs) get targeted by NPC AI so much is because of hate levels.

hate levels are implemented in a game to make aggro AI more intelligent. Healers have hate levels which spike up fast but go down slow. Melee have hate levels which go up slow and come down slow. Other casters have hate levels which go up fast but come down fast etc.

Most MMOs or games with PvE content with healer classes implement hate levels this way for healers. It makes PvE combat more tactical with the healer getting targeted a lot by mobs.

While PC healers (if they are good) allways move in a way to position themselves so as to keep as mmuch of the mobs outside their aggro circle while keeping their group mates within their healing circle to best buffer themselves against all the AI hate their character has, Alesia is a umm...shes just not too bright as all of us know.

The idea of a skill which grabs hate away from the healer is a nice one, though I feel it'll lead to more and more PC monks not really learning their trade very well. Protecting the healer hench would be nice though.

Another issue is viability in PvP. This skill would have no use in that area and by game design every skill in the game is theoretically useful in both facets of the game. This skill would be an exception. No idea if ANet would ever consider this.

Good idea, but overall i'll have to say i'm against it. Even with the healer hench in the group, people in the group have to learn to identify and target fast to go after the aggro beating down on the hench rather than grabbing hate away from the hench. The idea for a skill like this is too much of a dumbing down IMO.

$ 0.02.
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