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Old Jun 13, 2005, 11:05 PM // 23:05   #1
Ascalonian Squire
 
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Post Expand Weapons for ranger

I noticed a lacking in the ranger class...

Warriors_____
Swords
Axes
Hammers

Magic Users_____
Wands
Staffs
Icons

Rangers_____
Bows
Bows
and uh... Bows

I think that there should be some weapons added for the ranger class. Just using the bow can be rather boring. Perhaps make the new weapons require something other than marksmanship?

My Suggestions...

Crossbow
(deals more damage than bow, slower to fire, but does not have mods... uses bow attacks)

Blow Darts (unable to use bow attacks)
(now hear me out on this one)
Make them one handed, make them deal less damage, require them to be coupled with both a dart gun, and the darts. But, to make it worth while, have the different darts give different effects. Like

Stock Darts able to be bought for 10gp (just buy once, dont have to buy multiple of them, that would just become tedious)
Poison Darts (enemies struck become poisoned)
Ice Darts (deal cold damage)
Kindle Darts (deal fire damage)
Ignite Darts (you can guess what that would do)
Storm Darts (deal lightning damage)

Even make it so there are multiple types of dart guns... like

Imps Dart Gun (deal more damage, but extremely short range)
Giants Dart Gun (5% chance to knock foes down)
Snipers Dart Gun (great range)

I think ranger would become a much more widely used class, as now it is not very interesting

whats everyones take on this?
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Old Jun 14, 2005, 12:21 AM // 00:21   #2
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Naah

Nothing at all stopping your ranger using a staff, wand, shield, foci, sword, axe or hammer.
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Old Jun 14, 2005, 12:21 AM // 00:21   #3
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Rangers have how many variants on the bow?

Unlike other classes, each bow has a different fire rate/flight time/range.

Rangers can also employ the weapons, shields, and focii of their secondary class.

How are they limited?
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Old Jun 14, 2005, 12:31 AM // 00:31   #4
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I have recently discovered that, I was unaware of the differences between the bows, now that I know, the ranger seems pretty nice now.

Just so ya know I haven't been playing as a ranger for a long time, (about 1 week) and all characters for about 1.5 months in total

My primary character is a necro at Droknars Fordge
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Old Jun 14, 2005, 01:00 AM // 01:00   #5
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there is one thing tho i think they should add for a Ranger... and that is a staff that gives something to Beast Mastery...

like... if ur gonna go all out Beast Mastery... it'd be kool if u had a staff instead of a bow that gave like +20% to Beast Mastery recharge and +20% to Beast Mastery casting speed..
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Old Jun 14, 2005, 01:24 AM // 01:24   #6
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Rangers don't have it so bad. Take monks for instance.

Holy Rod
Holy Staff
Smiting Rod
Smiting Staff

...that's about it.

Rangers have...

Flatbow
Composite Bow
Recurve Bow
Storm Bow
Eternal Bow
Longbow
Shortbow
Shadow Bow
Half Moon
etc.

Warriors have more cause there are 3 divisions.
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Old Jun 14, 2005, 01:26 AM // 01:26   #7
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I agree that something needs to be done for rangers regarding attribute requirements on weapons.

If I want to use a weapon with any respectable amount of damage, I need to waste 9 attribute points for marksmanship. I can't just go expertise/wilderness/beastmastery/tactics (what can I say, I'm growing exceptionally fond of having 4 running skills and healing signet)... always have to have marksmanship.

Every other profession is allowed to pick from weapons that require at least 2 different attributes. Mesmers can pick canes with domination or illusion as a requirement, monks can be divine favor or smiting prayers, you get the idea. Rangers? Just marksmanship. Adding wilderness survival (or expertise) to the list of the options would help a lot as is at least used for a fair number of preparations. Apply poison is kinda useless if you can't even meet the requirement for wielding the bow in the first place.
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Old Jun 14, 2005, 01:32 AM // 01:32   #8
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Imagine how funny a Ranger would look huffing away on an oversized straw.

Especially if your attack speed were increased.
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Old Jun 14, 2005, 03:50 AM // 03:50   #9
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Quote:
Originally Posted by Phaedrus
Rangers have how many variants on the bow?

Unlike other classes, each bow has a different fire rate/flight time/range.

Rangers can also employ the weapons, shields, and focii of their secondary class.

How are they limited?
there ya go.
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Old Jun 14, 2005, 04:10 AM // 04:10   #10
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Rangers actually have one of the most diverse weapon selections (warriors too). Look at the casters, my Air Elementalist cannot upgrade his wand and foci at all, not one bit. I mean sure we get staffs but having a wand and foci looks cooler.
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Old Jun 14, 2005, 07:08 AM // 07:08   #11
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Quote:
Originally Posted by Phaedrus
Rangers can also employ the weapons, shields, and focii of their secondary class.
If they have the attributes for it.

And as many bows as Rangers have access to, they still require Marksmanship.
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Old Jun 14, 2005, 07:19 AM // 07:19   #12
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Ivory bow too
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Old Jun 14, 2005, 07:37 AM // 07:37   #13
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Quote:
Originally Posted by Evan The Cursed
If they have the attributes for it.

And as many bows as Rangers have access to, they still require Marksmanship.
I've yet to meet a ranger who doesn't have marksmanship

Still Elementalists have the same problem, I find a Gold Air Wand (req. 12 air magic), but I have a gold Fire Staff (req 13 fire magic)... can't switch at will can I?

In all fairness it does make the game more channelling having to plan battles before I go out and do them.
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Old Jun 14, 2005, 08:56 AM // 08:56   #14
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Quote:
Originally Posted by RTSFirebat
I've yet to meet a ranger who doesn't have marksmanship
That's EXACTLY his point. They all do because they all HAVE to in order to use a bow (with worthwhile results). They can't use a bow with a requirement of any other skill because they dont exist.


Quote:
Originally Posted by RTSFirebat
Still Elementalists have the same problem, I find a Gold Air Wand (req. 12 air magic), but I have a gold Fire Staff (req 13 fire magic)... can't switch at will can I?
Why are you being so blind to his point? The problem is not that he is unable to switch at will between using bows with requirements in different skills, the problem is he can't find/equip. a bow that suits his build...unless he's created a build that's using Marksmanship.


Quote:
Originally Posted by RTSFirebat
In all fairness it does make the game more channelling having to plan battles before I go out and do them.
Do you have a habit of making ridiculous statments like this, or do you really think this way? It's as challenging as walking outside, seeing that its raining and 'restarting' back at home with a raincoat and/or umbrella. "Whoa, look at me. I'm able to plan intelligently to face the challenge." *cough*

If you want to make it more challenging, fight things with weapon types they are immune/highly-resistant to. Or take your Ranger out to play (wihtout a pet) with his Req. 10 Marksmanship bow and no points in it. Enjoy.
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Old Jun 14, 2005, 09:12 AM // 09:12   #15
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Another rude reply from you...

Quote:
Originally Posted by Nefser
Why are you being so blind to his point? The problem is not that he is unable to switch at will between using bows with requirements in different skills, the problem is he can't find/equip. a bow that suits his build...unless he's created a build that's using Marksmanship.
I'm not blind as you would like to put it, you see this is a classic situation where the game designers want different classes to remain in different role types.

For example Warriors can use Swords, Axes and Hammers... to they're best advantage... becuase they aren't meant to be melee attackers.

However a W/R can use a bow if they want to, but most likely more attiubute points will be used on warrior ones, limiting how well they can use the bow.

While I do agree that rangers are limited to the use of bows only, they are meant to be ranged attackers... not melee. Sure they could add some different types of bows into the mix, but a ranger, just like an elementalist is generally deadmeat in close range combat.

I guess they could allow rangers to use knifes or special small swords as last resort melee weapon...

But really at the end of the day if you want to use other weapon types you select a different class... you can have it both ways.

Quote:
Originally Posted by Nefser
Do you have a habit of making ridiculous statments like this, or do you really think this way? It's as challenging as walking outside, seeing that its raining and 'restarting' back at home with a raincoat and/or umbrella. "Whoa, look at me. I'm able to plan intelligently to face the challenge." *cough*
Now there no need for that is there? Since this is a public discussion forum, I'm within my right to make whatever statements I wish, along as they are within the rules of the forum.

You don't have to agree with them. But since you have resorted to replying my statement with a cheap sarcastic reply like that, I'm finding it hard to take you seriously. I think you need to chill out mate

Last edited by RTSFirebat; Jun 14, 2005 at 09:17 AM // 09:17..
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Old Jun 14, 2005, 09:14 AM // 09:14   #16
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they should implement bows that req expertise or something and monk weps that go off of healing or protection prayers
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Old Jun 14, 2005, 09:17 AM // 09:17   #17
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Quote:
Originally Posted by Kazahana
they should implement bows that req expertise or something and monk weps that go off of healing or protection prayers
Now that's a good reply... yes that would be good.... for example a bow that fires Web traps... that when they hit do little damage, but slow the person down...

Or sharp spike crossbow that cause bleeding, but does only a bit of damage.
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Old Jun 14, 2005, 09:20 AM // 09:20   #18
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well i was just saying bows that req expertise so you didnt have to get marksmanship if you didnt use any marks based skills
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Old Jun 14, 2005, 09:23 AM // 09:23   #19
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Quote:
Originally Posted by Kazahana
well i was just saying bows that req expertise so you didnt have to get marksmanship if you didnt use any marks based skills
Would be fun to have bows which do less damage but do other things instend.
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Old Jun 14, 2005, 09:25 AM // 09:25   #20
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Quote:
That's EXACTLY his point. They all do because they all HAVE to in order to use a bow (with worthwhile results). They can't use a bow with a requirement of any other skill because they dont exist.
So you're saying a bow should be effective with beast master, or some other sort of ranger attribute? That kind of takes away the effect of Marksmanship, which is the equivalent of saying Bow mastery, without being as nice to label it as such.


Quote:
Do you have a habit of making ridiculous statments like this, or do you really think this way? It's as challenging as walking outside, seeing that its raining and 'restarting' back at home with a raincoat and/or umbrella. "Whoa, look at me. I'm able to plan intelligently to face the challenge." *cough*

If you want to make it more challenging, fight things with weapon types they are immune/highly-resistant to. Or take your Ranger out to play (wihtout a pet) with his Req. 10 Marksmanship bow and no points in it. Enjoy.
Don't make a "rediculous statment" like that when you're talking about fighting...because there's uncountable ways to make a PvP team in Guild Wars. I'd start listing a few, but even showing you proof of such things I doubt you would comprehend the strategic side to PvP if you haven't already. In PvP, you can't step into the ring and go..."O wow...they have 2 monks, 4 W/Mos, a mesmer and an elementalist, I better go back and fill my party with Air elementalists to knock out those warriors."

It doesn't happen that way. Here's how it goes...
" ****! Our team build is going to be slaughtered unless we can take out their monks early on. Then we can work on the mesmer affecting our tanks, and then work on their tanks."

O yes, and it would definately be your most intelligent move to go into a battle with a weapon your character is not prepared to use. If the ranger is not suited to use a bow, they can equip a low defense shield focused on the mods on it(most likely +def and +HP). And if they arent using bows, they must be using spells, so it might be nice to have a wand with +12 energy on it(energy doesn't require an attribute level).

Last edited by Rhunex; Jun 14, 2005 at 09:27 AM // 09:27..
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