Jun 29, 2005, 02:24 AM // 02:24
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#21
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Academy Page
Join Date: Jun 2005
Profession: N/W
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Quote:
Originally Posted by stumpy
I think the level 20 should remain the cap. It balances the game.
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No way! There should be at least 5 more levels for each chapter.
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Jun 29, 2005, 02:37 AM // 02:37
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#22
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Ascalonian Squire
Join Date: Jun 2005
Profession: Me/N
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The whole point of a level 20 cap is for pvp reasons. Lets face it the game is called guild wars. The game is about pvp whether most will admit it or not. People who want more levels are looking in the wrong place, and regardless it won't happen. Anet has repeatedly said that the expansions will not be required to stay competitive. How could people be competitive 5 levels under?
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Jun 29, 2005, 10:56 AM // 10:56
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#23
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Frost Gate Guardian
Join Date: Apr 2005
Location: Australia, Victoria
Profession: R/E
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i want to see in next chapter
1. Gwen in the U/W as some evil/good sorceress (powerful too) not some named boss, but some hardcore take 8 players with 3 monks 2 mesmers to kil her, eg
2. new class that excels at stealth ect.
3. new pets
4. a thing KINDA like diablo 2, that you press and shows all your stats, ect, like dps and stuff like that.
5. no mounts
6. no bigger lvl cap
7. more customizing options, available later on in game, good money sink
8. a town thats MADE for trading, stops spam in certain towns
9. more weapons, more weapon mods
10. more areas like UW & FoW that reflect there gods
11. a FFA arena sounds good, or maybe "king of the hill FFA"
12. a place on/in guild hall where you can 1v1 fight ect.
13. more skills, more elite skills
14. more spots in storage.
15. more/different types of pvp
16. new monsters
17. when you dye say a chest piece, you can chose to dye specific parts of that piece, as in, dye 1 part blue, another purple ect.
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Jun 29, 2005, 12:59 PM // 12:59
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#24
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Academy Page
Join Date: Jun 2005
Profession: Me/N
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I'm not entirely sure this is true or not but heres what ive heard/read about what the expansions are...
1) every expansion released raises the level cap by 20 levels, every expansion is meant to be an entire games worth of story, quests, missions, maps, skills, etc...
2) New races are being considered but not for sure yet....
3)expansions are going to be released every 6 to 9 months.
now based on what ive written and what ive heard it would be most improbable to make an expansion a full game in 6 to 9 months. that is unless they were already done with one expansion when they released the full game, and were close to finishing the second and the third was well past planning and was in production... something along those lines...
now as i said some of these things ive read off the guild wars website, liike 6-9 month, new races, etc, and some of them are things ive heard from other people who play...
if it turns out that none of this is accurate, dont blame me . i just put this up for everyone to discuss whether they like it or not, and for most of the posts so far im gonna guess not...
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Jun 29, 2005, 01:24 PM // 13:24
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#25
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Lion's Arch Merchant
Join Date: May 2005
Location: UK, Bristol
Guild: Gwen's Red Capes [Gwen]
Profession: Mo/R
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no level cap raise!
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Jun 29, 2005, 04:17 PM // 16:17
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#26
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Ascalonian Squire
Join Date: Apr 2005
Location: Winterpeg, Manitoba
Guild: The Enebriated Canadians (TeC)
Profession: W/N
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Much more customization, like how you can customize your armor in Neverwinter Nights for example, or character look customization with many more options for faces, hair, tattoos, accessories, like in any PS2 Wrestling game.
I want to see massive arenas, where not only Player teams/guilds are, but also computer controlled enemies, to add to flavor.
I want to see new races/classes. More options for a ranged fighter and close combat person (maybe a Rogue, a Blademaster - Light Armored Fighter, Dwarves, maybe Charr as a playable race)
I want to see two-weapon fighting, as well as Two-Handed swords, Axes, Scythes, etc.
I want to see more options for using your second item (so that maybe Idols could be used with other skills, rather than just Blood Magic, or that Cestas could be used with Blood Magic, or Healing Skills etc).
I want to see new skills for every class.
I want to see massive new areas/quests, new lands to explore, a new threat to the world for PVE.
I would like to see more different runes, plus more universal ones, so that we have more options than just more health or damage reduction (maybe an energy bonus Rune, or a +1 to all skills Rune, which really wouldn't be that powerful if you think about it).
I want more options for Dyes, or a slightly better drop rate to actually be able to experiment more with mixing them.
More customization on weapons would be cool, so you can definately have your own unique look, while maintaining the basic "that's a warrior" mentality.
All these would be good for me...
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Jun 29, 2005, 04:33 PM // 16:33
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#27
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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Instead of just adding more levels how about adding levels in breakdowns of 10.
For example: you move up to level 20.1-20.2,etc then up to level 21 and so on. This way you are not getting so many high numbered levels. Once you meet the full leveling up then you can get more skill points and/or attributes.
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Jun 29, 2005, 04:39 PM // 16:39
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#28
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Academy Page
Join Date: Jun 2005
Profession: N/W
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There HAS to be some sort of horse riding for each race. That way you would be able to do a lot more abilities.
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Jun 29, 2005, 04:39 PM // 16:39
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#29
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Ascalonian Squire
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Anet wont raise the level cap. Know why? They have already stated that "you do not need to buy the expansions to remain competitive". Adding in more level would mean that anyone without the expansion would get kicked in any PvP.
What they can add is asthetics stuff, mounts, more skills, more classes, different items, different features, different PvP games, ALOT more areas for exploration.
What I want is missions that are more fun. Think of something different than "run, kill, run, kill, heal, run, kill" . Something Like chasing an enemy boss, or an indiana jones style running from big boulder. Anything that would make the missions different and more enjoyable.
Oh and mounts...just to show off. And different pets, and mountable pets for the ultimate in pet control!
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Jun 29, 2005, 05:01 PM // 17:01
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#30
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Ascalonian Squire
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If there's a level cap raise it'll need to be the other side of time gap same as pre/post Searing, and would empty the Lv20 PvP environment of those who've move up to the expansion. Effectively it'd be a new game that you could import your GW-20 character into.
And they've said it's not gonna happen.
Mounts in combat would be tricky to implement: what if your PvP opponent or PvE teammember hasn't got the expansion? They'd be cool though. Mounted combat skills would be required... Some classes might not manage too well mounted.
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Jun 29, 2005, 07:28 PM // 19:28
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#31
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Academy Page
Join Date: Mar 2005
Location: TX, US
Guild: Raging Tempest
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I like the level 20 cap.
I would like to see . . .
1. More character slots. 4 is annoying.
2. More armor, faces, hairstyles, etc. Be cool if we could choose a bodyweight (ie slim, medium, large, or whatever).
3. Gwen! Someone mentioned her and things in the game seem to lead that we will run into her again post-ascension. Broken flute, tattered cloak anyone? Both of which are in very different areas.
4. Events, if that's doable. At the end of beta we had these fun little events (or as I call them), which always resulted in death it seems but it's fun anyways. Unexpected spur of the moment stuff is great. We are the gnomes who say ni! Something fun like that every month would be awesome. Another game I played had holiday events. During a major holiday a tempory quest would open - like for Christmas there was a quest to receive a santa hat. Fun times.
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Jun 29, 2005, 07:59 PM // 19:59
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#32
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Academy Page
Join Date: Jun 2005
Profession: N/W
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Here is my list of things I would like to see:
Mounts (ex. horses)
3 new races: Dwarves, Orcs, and Charr
5 new classes: Assassin, Blademaster, Rogue, Shaman, and Paladin
Taverns
House owning
Dual Wielding weapons
5 more levels for each expansion pack
Food (like in WoW)
Jumping (NOT the emote) ability
Swimming (requirement in MMOs)
An RPG district
Aerial mounts (ex. dragons)
No invisible walls
Crafting weapons
Pet accessories
More weapons for Rangers
Auction house
Climbing
Customizable Guild Halls
1v1 Rivalries (you hate someone, put him on an enemy list)
1v1 Guild Tryouts
Real-time combat
Guild Alliances
Some way to put guns in the game
Some way to get rid of load times
Boat Travel
Massive 16v16 arenas
Holiday events
Marriage
More skills
Giant cities
Moving NPCs
Pet sellers
Rest system
Extra events (horse racing, archery contests, etc.)
Epic quests
New characters for the evolving storyline
That is the list of what I would like to see in future expansion packs.
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Jun 29, 2005, 08:26 PM // 20:26
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#33
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Ascalonian Squire
Join Date: Apr 2005
Guild: Rogues of Bastion
Profession: R/E
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You're forgetting that this game is not a MMO. its more like d2 the WoW. Several of the things on your list are not feasable. For one thing you can't put mounts in this game. Mounts are used for traveling large distances faster. Since you dont do taht in this game they are not neccesary.
Last edited by God's Will; Jun 29, 2005 at 08:28 PM // 20:28..
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Jun 29, 2005, 11:32 PM // 23:32
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#34
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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I think the level cap could be raised... If it was at the end of another map like HoH is now... And as long as GvG is sectioned off by level as well... No imbalance then...
Otherwise, keep it at level 20...
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Jun 29, 2005, 11:34 PM // 23:34
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#35
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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A giant PvP enviornment with no countdown timer, no "yellow team wins", and no time limit. Just a giant war that anyone can participate in at any time from any place for however long, a big PvP enviornment meant for war between two giant sides.
I'm tired of this 8vs8 skirmish crud in the few tiny arenas...
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Jun 29, 2005, 11:58 PM // 23:58
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#36
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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Quote:
Originally Posted by Guild Master
Here is my list of things I would like to see:
Mounts (ex. horses)
3 new races: Dwarves, Orcs, and Charr
5 new classes: Assassin, Blademaster, Rogue, Shaman, and Paladin
Taverns
House owning
Dual Wielding weapons
5 more levels for each expansion pack
Food (like in WoW)
Jumping (NOT the emote) ability
Swimming (requirement in MMOs)
An RPG district
Aerial mounts (ex. dragons)
No invisible walls
Crafting weapons
Pet accessories
More weapons for Rangers
Auction house
Climbing
Customizable Guild Halls
1v1 Rivalries (you hate someone, put him on an enemy list)
1v1 Guild Tryouts
Real-time combat
Guild Alliances
Some way to put guns in the game
Some way to get rid of load times
Boat Travel
Massive 16v16 arenas
Holiday events
Marriage
More skills
Giant cities
Moving NPCs
Pet sellers
Rest system
Extra events (horse racing, archery contests, etc.)
Epic quests
New characters for the evolving storyline
That is the list of what I would like to see in future expansion packs.
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If I wanted WoW, I would've bought WoW..... I just wish that everyone who wants this to be a free version of WoW, to go get a job and pay for WoW...
Horses? Why? Once you've been somewhere you can go there in seconds, why would you need a mount?
Food? One of the most annoying things about EQ was the food system... The fact that you had to waste space in inventory for food was annoying...
1v1? Only feasible if added to the guild hall... Else leave it out....
Rest system? They have that... can't you see your healthbar rising after combat finishes?
Climbing? Where are you going that you need climbing skill?
Swimming? No. Just no.
Though I did see two I would add to my list... Auction houses and Guild Alliances... Those were the only two that I agreed with....
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Jun 30, 2005, 08:18 PM // 20:18
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#37
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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swiming no? when theres visible areas of Pre that you could, in theory, swim out to and explore?
resting and food, well they would have to depend on you not getting health back from just standing still...otherwise, they would have to make it so slow that impationt pees would stuff their faces to get health back...
as to go get a job to pay to play WoW....Lhasta llithamin! i HAVE a job and its a bit blinkered to sugest that everyone that plays GW is playing it cause its free and we're all sponging off the state, otherwise we would be working and playing WoW.
i guess they mean mounts for the huge areas of between the point-on-the-map. if i wanted to go to say, the tower in wizards folly, i still have to run all the way from foibles fair, but with a mount, you could ride there...
guild alliances can be dodgey, though, so would have to make it a (sigh the dotted line when u buy the game) thing where just cause your mates guild got owned by another over and over, that you dont go in and constantly do the same to the guild that got them, if you get my meaning.
other than that, theres not much that GuildMaster said that i dont like^^ he got most of my buttons..
*passess GuildMaster a Cookie *
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