/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } everyone's an artist / painting on the map - Guild Wars Forums - GW Guru
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Old Jun 27, 2005, 01:36 PM // 13:36   #1
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Default everyone's an artist / painting on the map

I'd like to see a feature, that every member on a team get's his/her own color to paint on the map with.
Not because it's beautiful (though it might be), but to identify people who paint crap.

The other day some jerk was in my team, painting 3rd-Reich symbols on the map.
We weren't able to identify him/her because all the paintings are done in white.

I don't suggest that everybody can use RGB to do unique colouring. Just take 8 different colors and assign them.

Or maybe A-Net could put some permission-checkbox on the party-window were the team-leader decides who paints and who doesn't.

If there'd been the feature "ban member from pary" and I'd been able to identify the 3rd-Reich guy, he would've been baned AND reported.

A lot of players are probably 18 and less in age, so one might argue, that they don't understand the meaning of such things. But why should such ignorance ruin my team and the mission it's on?

Sometimes 1 member can ruin the hole thing. The pary would be better of with just 5 members than have 1 jerk, screwing it all up.
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Old Jun 27, 2005, 01:46 PM // 13:46   #2
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Yeah, this a good idea. I agree with both suggestions.

As for the 'they don't understand' thing, well they have to understand sometime. I doubt most players understand how a gun works, but I doubt any would be exemt from the law if they shot someone with it.

Likewise people who offend through the use of racism on GW should also be subject to certain processes, and similarly have their case heard. The only problem is how do you report such issues and not be accused of lying? You could submit a screen-shot, but even then who is not to argue the it could have been faked? (It could potentially happen.)

It's a good idea, and I support it, but to work to the fullest of it's potential we may have to see an in game abuse reporting tool to submit abuse acqusations.

Certainly with both of your suggestions working together, however, people could stop this kind of behaviour where it begins and so at least deal with that as best they can. Though I bring up the latter issue, this works by aiding ANet as abitrator.

I am fully behind this idea. /signs
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Old Jun 27, 2005, 01:58 PM // 13:58   #3
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Quote:
Originally Posted by Yorrix
The only problem is how do you report such issues and not be accused of lying?
The purely theoretical and technical sollution would be to trace and protocol these things, but, of course, the amount of data would become overwhelming pretty soon.

So being able to identify the painter to make sure he's not getting invited next time, and maybe even to ban him from your party during missions/quests or at least revoke his painting rights should be ok.

Otherwise A-Net would've to include a jurisdictional system with judges, jurys and stuff like that.
It could add some nice realism to the game though

Last edited by Ashley Twig; Jun 27, 2005 at 02:03 PM // 14:03..
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Old Jun 27, 2005, 02:05 PM // 14:05   #4
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I suggested a while back that you could simply have a check mark beside the names for "view drawings" so you can toggle off any at will - this allows finding the culprit, as you can just toggle until it disappears, and allows you to set it so you only view drawings by the leader for example - that way you aren't distracted by what others write. Might be simpler to to than trying to identify colours, and allows you to ignore him until the end of the mission, rather than putting up with pink (for example) swastikas. I left a group over hte swastikas thing a while back, I figure that's what you have to do, just leave after 1 warning. Don't put up with it.
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Old Jun 27, 2005, 02:17 PM // 14:17   #5
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Quote:
Originally Posted by Ashley Twig
The purely theoretical and technical sollution would be to trace and protocol these things, but, of course, the amount of data would become overwhelming pretty soon.

So being able to identify the painter to make sure he's not getting invited next time, and maybe even to ban him from your party during missions/quests or at least revoke his painting rights should be ok.

Otherwise A-Net would've to include a jurisdictional system with judges, jurys and stuff like that.
It could add some nice realism to the game though
Yeah, exactly my thoughts. By a 'submissions system', I was thinking that you could post an abuse report in game. They can instantly pull you character, user detail login and email via the game. Furthermore it could instantly take a screen dump displaying the screen at that time. Then it could ask for a brief reason and a submit button to send it off, which not only allows to clarify what the issue is, but also stops people from sending reports by mistake. This could even incorporate a means of sending fault reports/support issues as well, but that's a digression.

I love your idea of a judicial system! It would be cool, though technically there is the issue that different kingdoms would have their own judicial systems... *Cough.* We'll ignore that! ^_^ It's a cool idea and I like it; leave the realistic side out.

There could be like an island court for it or a new outpost of something. There is the courthouse at Greenith of course. It would be cool to turn up and see a court session. Maybe even see someone get the 'death penalty'. :P

I like it anyway. Cool idea.
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Old Jun 27, 2005, 02:23 PM // 14:23   #6
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I support the "different colors for each team member" suggestion. I do not support the "checkboxes for the leader determining who gets to draw" suggestion.
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Old Jun 27, 2005, 02:25 PM // 14:25   #7
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Quote:
Originally Posted by Yorrix
There could be like an island court for it or a new outpost of something. There is the courthouse at Greenith of course. It would be cool to turn up and see a court session. Maybe even see someone get the 'death penalty'. :P
Grendich Courthouse, death sentence. My work here is done

Perhaps, even worse than a "public court", any offenders would be reported to their guild leader. The leader can then choose their punishment, regardless of whether or not they leave immediately. The punishments would have to be chosen from a list of pre-approved ones, or something similar, to prevent abuse, but a three-day ban would do wonders for some attitudes.

The main problem with that is that friends of guild leaders will get off scot-free, so perhaps have an additional, general punishment for a certain number of offenses.
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Old Jun 27, 2005, 03:22 PM // 15:22   #8
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A guild leader punishment wouldn't work very well, because if the leader gives too harsh a punishment the player will most likely leave the guild, and if they give too easy a punishment, theres not point. In response to the color thing, why not just at the start, each player gets a color which appears next to their name in the party window. The colors should be easily identified to avoid confusion(no having Purple and Violet and Indigo and dark Purple). Also, maybe if you click on the lines a player makes, it will select that player.
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Old Jun 27, 2005, 03:48 PM // 15:48   #9
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k. im not fully understanding are you guys talking about painting PICTURES on the mini map? or people giving combat directions and somebody is drawing all over the mini Map. it your talking about painting pictures then go on paint the little program on windows :O stop using GW to paint little pretty pictures on the compass. and if ur talking about the 2nd issue then... yah maybe everybody in the party should be assigned a colour like you said but show the colour in the screen name tag in the party window so you can tell?
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Old Jun 27, 2005, 03:56 PM // 15:56   #10
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Ya, I like this idea. Last night I was playing in UW and someone kept scribbling all over the map, really annoying when you are trying to find out where to go but, I wanna choose my color . In addition to this, we should add a button to erase your drawing/directions. I have to speed draw the directions because they dissapear to fast. If they can stay there and then we erase, that would be much better.
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Old Jun 27, 2005, 04:44 PM // 16:44   #11
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Quote:
Originally Posted by Snipe Kan
and if ur talking about the 2nd issue then... yah maybe everybody in the party should be assigned a colour like you said but show the colour in the screen name tag in the party window so you can tell?
Yeah, we're talking about the stupid people who draw smiley faces on the compass. *Looks around the room innocently.*

As for the issue of judgement being down to a guild leader, you have missed to vital points. Though a lesser issue perhaps than being chummy with the guild leader, what if the the person in question is the guild leader, or for that matter isn't in a guild.

No, I think it needs to be independant of this. Guilds can take their own action as they see fit, but an independant body would need to pass judgement and some form of punishment.
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Old Jun 27, 2005, 05:50 PM // 17:50   #12
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I would like different colors assigned to group members for a different reason. If a group agrees on a leader, we could actually follow HER directions instead of whomever decided to start pinging and drawing arrows. More than once two or three group members have started directing traffic and I have NO idea who is doing what. Even if I trust the leaders judgement, I can't follow her directions because some other dimwit is telling us to go some other direction and I can't tel lthe difference between their arrows and diagrams. Sometimes you have seconds to react, and it would be really nice if I could actually KNOW which arrows were being drawn by the person I trust.

--Nokomis
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Old Jun 27, 2005, 06:11 PM // 18:11   #13
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Maybe a way to ignore peoples drawings, like with the ignore list or something.
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Old Jun 27, 2005, 08:43 PM // 20:43   #14
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Awww, no more tic tac toe while the leader is afk. jk jk, I love this idea.

/signs
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Old Jun 27, 2005, 10:40 PM // 22:40   #15
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Quote:
Originally Posted by Ashley Twig
I'd like to see a feature, that every member on a team get's his/her own color to paint on the map with.
Not because it's beautiful (though it might be), but to identify people who paint crap.

The other day some jerk was in my team, painting 3rd-Reich symbols on the map.
We weren't able to identify him/her because all the paintings are done in white.

I don't suggest that everybody can use RGB to do unique colouring. Just take 8 different colors and assign them.

Or maybe A-Net could put some permission-checkbox on the party-window were the team-leader decides who paints and who doesn't.

If there'd been the feature "ban member from pary" and I'd been able to identify the 3rd-Reich guy, he would've been baned AND reported.

A lot of players are probably 18 and less in age, so one might argue, that they don't understand the meaning of such things. But why should such ignorance ruin my team and the mission it's on?

Sometimes 1 member can ruin the hole thing. The pary would be better of with just 5 members than have 1 jerk, screwing it all up.
Why not lock the map drawing feature for everyone except the party leader?
Simple.
Problem solved.
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Old Jun 27, 2005, 11:00 PM // 23:00   #16
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Quote:
Originally Posted by Talesin Darkbriar
Why not lock the map drawing feature for everyone except the party leader?
Simple.
Problem solved.
Because you get idiot leaders who dont notice half the mods on the map and when you go to cirle the mobs so people know that there their or when you draw that line so people will stop. This doen't make much sense a well. Different colors are good plus being able to turn off a persons drawings would be nice.
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Old Jun 27, 2005, 11:09 PM // 23:09   #17
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Quote:
Originally Posted by Talesin Darkbriar
Why not lock the map drawing feature for everyone except the party leader?
Simple.
Problem solved.

or even designate a Target/Direction called at the begging before you leave town then its locked for everybody cept that 1 guy.
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Old Jun 28, 2005, 12:15 AM // 00:15   #18
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I agree with the colors and with the ability for each player to turn off other players' drawings on his computer. I don't agree with letting the leader choose who to let draw.
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Old Jun 28, 2005, 02:07 AM // 02:07   #19
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all for the colors!
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Old Jun 28, 2005, 02:09 AM // 02:09   #20
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The only problem with limiting it to 1 guy, is what if that guy doesn't know a certain part of a mission, how is he supposed to ask for directions?
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