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Old May 23, 2005, 10:53 AM // 10:53   #21
Desert Nomad
 
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You cannot have an Auction House, Period. Because there are no specific types of items with names to identify them. There are dozens of different items with a complete range of powers and random mods, these items don't have hard stats for each kind, they are kinds of items with random/alternate modifications.

For example, Butterfly sword, is nothing but an image, it can have any amount of damage on it, any kind of modification if it is unique, and then customized. This is not a swap whatever you want community, you have a vast variety of unique and differentiating items and they do not have specified names to identify each exact combination.

You don't have to rely on others for anything in this game, not any further then finding a random person to accompany you on your quest to find/unlock/reach whatever it is your looking for. Therefore, there should not be an auction house which give the vast majority of idiots out there a tool to institute aborante prices for the "best" items in the game, this leads to degredation. This game doesn't support a player economy, most items are droped or made, with a limited option to swap items around. The moment you make an Auction House you break the economy because certain items will sky rocket out of proportion because immature players will sell them way over priced and stupid players will stack thier fortunes into it without reguard to constraint.

Adding a Auction House woln't take away players ability to find and make items for themselves, but it will prositute elite items which many players shouldn't be able to reach so easily. The trade channel provides a limited function to barter items with other players, directly, so prices cannot be instituted at outragious rates.
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Old Jun 19, 2005, 02:36 AM // 02:36   #22
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I'd like a sex change and name change. when you got either or both your armor automatically changed to your new sex and name.
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Old Jun 19, 2005, 10:25 PM // 22:25   #23
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Quote:
AUDIBLE WHISPER ALERT:
I don't know how many times I've missed a Whisper in the flow of chat when not expecting one.
Heh, since this thread floated to the top, i believe the devs picked up on that. I definitely hear a "ding" when someone whispers me now :P
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Old Jun 22, 2005, 07:38 AM // 07:38   #24
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ive got a suggestion, i dont know if this is how it will be or not, but when i get an expansion, i would still like to be able to play with people that do NOT have the expansion, on diablo 2 if you used a character in the expansion then you couldnt play with non-expansion people using that character anymore, i did not like this at all, i hope guildwars doesnt decide to make things that way
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Old Jul 03, 2005, 07:57 AM // 07:57   #25
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id like to be able to farm

wouldnt that rock?

if they cannot stand farming i have an idea

a shop that sells all gold items!

swords,axes,sheilds!

what ya think?

if they nerf farming we could just buy the stuff.
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Old Jul 03, 2005, 08:24 AM // 08:24   #26
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forgers - ability to apply modifications cummulatively on items, like 15%>50 etc which may require quests/materials/gold

auction house - yes it would work, place your item, let people bid on the item, you come back and accept the price (or not) and it's sold. All it would require is a way to search for item like damage and mods

Message system - so Joe Blow A doesn't have to be online when Joe Blow B wants to give him something, this could be used for items and/or messages

Guild Hall modifications - really not much point going there now, how about some storage and included recording of who took what, or maybe some training sections for practice against ai mobs or ai pvp. Maybe being able to each fight your doppleganger as practice together. Also with a little bit of customisation like flags or merchants.

Potions - yeah I'm not sure about this one, seems little bit like diablo but I think it would be interesting, I wouldn't want them to be too poweful, just helpful, maybe small hp increase or speed increase. Could have story quests based on aquiring potions but it could potentially unbalance the game.

wield two weapons - surely you pr guys see the advertising in this

commands for ai/pets

More monsters/quests - Seems pretty silly to add this because it should be the only certain thing, but I'd like more hellish monsters, rather than scorpians, spiders and giants. More like that game that starts with D

edit: yes that's more than 5

Last edited by thaumaturge; Jul 03, 2005 at 08:27 AM // 08:27..
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Old Jul 03, 2005, 08:58 AM // 08:58   #27
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I think this is good suggestions
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Old Jul 03, 2005, 11:49 AM // 11:49   #28
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I think you should be able to design your armor looks when you craft it. Nothing too hard, nothing too simple. Phantom Force - GREAT idea with Auction House..I was going to post it, but you took it
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Old Jul 03, 2005, 11:50 AM // 11:50   #29
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Oh, I just thought of this.... Its kinda stealing an idea from WoW...but hey..so is Auction House...how about a Mailing System...so you can give people items as gifts...and send letters (duh)...
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Old Jul 03, 2005, 11:52 AM // 11:52   #30
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1 ) Members of the same guild show up in a diffrent color so you can identify them in a crouded town like lions arch.

2) The ability to see armor on your character before you craft it. Save you some time instead of having to look around for someone with the specific type and piece of armor your looking to craft. Also possably see how it looks with diffrent dyes.

3) Have the "Player Status" affect your guild page also. How many times I've set my status to busy and it shows me offline on my guild page while it shows me as busy on the friends page gets annoying to other guild members.

4) PvE bonus. Have favor from the god's individually sort of like faction. but be able to activate it for short periods of time...or have to buy from a priests as a gold/favor sink. Allow followers of balthazar to get a temporary damage boost or followers of dwayna get temporary healing boosts.

5) Have favor switch to International districts for say, the first 10 minutes of every hour. Because currently I believe they dont get favor at all. This would allow people from any nationality to get into Fissure/UW even with a short time of entrance.
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Old Jul 03, 2005, 03:47 PM // 15:47   #31
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Quote:
I think it would be nice to see some armor drop from enemies (other than shields).
Nah, I think its kinda cool that you have to make the armor crafter/collector make it. It would be also hard to find the armor you are looking for. It would also leave more money in the game. Think about if, if no one used the armor crafter they wouldn't be spending over 60k to get the 15k/8k armor. Armor crafters are just like a huge gold sink.
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Old Jul 03, 2005, 06:52 PM // 18:52   #32
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Here's my list, in no particular order:

Improved chat format. My one big complaint about GW, the chat interface is so cumbersome, partly because of the necessary interplay between mouse and keyboard. Example: hitting the tilde key opens chat but you still must use mouse to click on chat line. Why?

Smaller radius area chat channel. Having a whole town hear what you're saying never did make sense to me.

Tavern instances. If GW wants to endure, community building is essential. People need a place to go just to socialize.

Kick function. Some method is needed to be able to kick jerks out of parties. To prevent leaders from abusing this, perhaps a vote system could be tied to it, majority clicks "yes" and out she/he goes.

Roleplay "guild halls." An alternative if tavern instances aren't feasible. Use guild hall instance to create an area for role players. People pay a set amount of gold to access.

Who's in area list. Keystroke pops up a list.

In-game events. Planned and spontaneous. Area-wide if not feasible for entire game. Contests, races, festivals, etc.

Ability to walk.

Area-wide spamming control. Player is kicked for spamming X number of lines with same text.

Non-fighting oriented quests/missions. Just for variety, focus on solving puzzles, spying, exploring, etc.

PvP school. Instances that teach basic PvP strategies. Example: team against henchmen set with specific builds.

Restructure WaW.


Dalia

(Okay, that's more than five, but still.... )

Last edited by Dalia; Jul 03, 2005 at 07:09 PM // 19:09..
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Old Jul 03, 2005, 07:02 PM // 19:02   #33
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Quote:
Originally Posted by Rendark Artesidet
4) PvE bonus. Have favor from the god's individually sort of like faction. but be able to activate it for short periods of time...or have to buy from a priests as a gold/favor sink. Allow followers of balthazar to get a temporary damage boost or followers of dwayna get temporary healing boosts.
If you /kneel at the statue, you can get both of these for a small price.
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Old Jul 03, 2005, 07:13 PM // 19:13   #34
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I'd say minor henchman commands. I've realized that making them too in depth will make too many people only use them. A few basic buttons, like run only, attack different targets, and hold put would be a nice little addition.
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Old Jul 03, 2005, 08:27 PM // 20:27   #35
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Quote:
Originally Posted by Sereng Amaranth
If you /kneel at the statue, you can get both of these for a small price.
I was thinking more along the line's of the Faction system. Where you have to do something which your god would approve to gain point,Possably add quests which would allow you to gain the points. Which could then be spent to activate the godly power. Like +1 strength for warrior prime or +1 divine favor for monks for a short period of time.
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Old Jul 03, 2005, 08:30 PM // 20:30   #36
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Quote:
Originally Posted by Rendark Artesidet
I was thinking more along the line's of the Faction system. Where you have to do something which your god would approve to gain point,Possably add quests which would allow you to gain the points. Which could then be spent to activate the godly power. Like +1 strength for warrior prime or +1 divine favor for monks for a short period of time.

Well, seeing as how more than half of the statues' avatars do nothing, there will most likely be stuff with them in the expansion packs, maybe even in a patch/update.
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