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Old Jul 05, 2005, 06:30 PM // 18:30   #1
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Default The flawless grouping method

They need to implement a system so when your intown and want to do a co op mission all you need to do is click enter mission and it will match you up with players close to your level

BUT if you want to choose your party you can do that too.

So you can either use the old system OR just click enter mission (kindla like competiton areans) and play missions.

So much easier to find a group.
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Old Jul 05, 2005, 06:48 PM // 18:48   #2
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Join Date: Jun 2005
Profession: W/Mo
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sounds like a good idea, but you'll still get those idiots in your PUG by the automated system you suggest.

it'd be nice to see some kind of reputation system put into play, but i'm not sure how feasible it would be. reputation points could be given to anyone after storyline missions, based upon a +1, 0, -1, type of system. so obviously, someone with a higher reputation status is someone you'd want in your party.

here comes the problem though: people could abuse this very easily as people do in guild ranking system. but at least, you'd have to wait until you complete a mission to do it. so its not something you can redo every half hour especially for the tougher missions. you could always make the tougher missions worth more or put a cap on the number of points you could get from the easier missions.
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Old Jul 05, 2005, 06:53 PM // 18:53   #3
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Guild: Earls Cendrée [TEA]
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Sorry for pimping my on posts, but have a look at:

Proposal for group setup/matchmaking system

and

Proposal for a player trust system

I think that they at least try to address the issues you bring up
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Old Jul 05, 2005, 06:59 PM // 18:59   #4
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Join Date: May 2005
Guild: Stolen Dreams
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Having the same system they use in competative arenas with the option to make a team would be ideal. You can actually already do it in the team pvp areas, it would be nice if they extended this to the other areas also. Coop missions, tombs even have a option in the towns to form a random PuG.
In towns the server could match you based on Quest logs. (don't think levels are really that important as people tend to be within 3-5 levels of each other anyways, with the odd acception when a lvl 20 is lerking about.)
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