May 21, 2005, 01:49 PM // 13:49
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#2
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Elite Guru
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moved to sanitarium
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[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
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May 22, 2005, 12:28 AM // 00:28
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: Dark Side Of The Force
Profession: E/Mo
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that would unbalance the game...........you would have to give other races something as well
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May 22, 2005, 03:34 AM // 03:34
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#4
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Academy Page
Join Date: Apr 2005
Location: Virginia
Guild: Old Guard
Profession: Mo/Me
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I think the necro summons are good as they are...
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May 22, 2005, 04:52 AM // 04:52
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#5
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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They have enough options for summons as it is. What exactly would they do differently?
They already own. A Necromancer focusing on summons and other focusing on corpse manipulation = ouch.
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May 22, 2005, 06:15 AM // 06:15
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#6
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Krytan Explorer
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If you'd like some more permanent pets just use N/Mo or Mo/N and use Heal Area. However, you would lose your "pets" when you leave the area...
Skeletons are too cliche, IMO, but those twisted flesh things are pretty "Guild Wars" to me. Permanent pets will be a Ranger-only attribute, I suspect. Seeing as how 1 out of their 4 attributes focuses on the pet...
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May 22, 2005, 06:32 AM // 06:32
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#7
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Krytan Explorer
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I wouldnt mind seeing some different nec pets. Maybe have an elite summon that creates a bigger badder monster that keeps his health. Except you can only summon one, so when hes on the field that skill is locked.
Id be nice to have more than just animals and undead by your side too. Summoning a phantom for instance would move quickly to the enemy and instead of attacking his health it would slow him down. Maybe a elemental Imp summon for elementist.
This would be cool, but maybe a little impractical..a dragon (or something along those lines) summon. It would take up 2 slots (including elite) and have a serious casting time. You could have a skill that increases the casting making it 3 skill slots. 2 or 3 skill slots for a seriously upsetting monster on the field would be a fair trade off wouldnt it?
Last edited by Goonter; May 22, 2005 at 06:49 AM // 06:49..
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May 22, 2005, 06:35 AM // 06:35
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#8
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Krytan Explorer
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Fairness aside, with such cool summons, no one would make a normal Necro. Only summoning ones :/
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May 22, 2005, 06:47 AM // 06:47
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#9
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Krytan Explorer
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Hmmm. so your saying that, that idea is TOO cool. If implemented with balance and fairness Id imagin that a lot of people would move to summoning necs for its cool factor...at first. As soon as its normal or if its over done people would chill out.
Also, maybe, if it was sooooo cool that everyone had to do it then that might be a good thing. It would require to some degree to raise the bar on other new classes or abilites to make them appear to be just as cool. Then the coolness is spread out.
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May 22, 2005, 06:50 AM // 06:50
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#10
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Necro have 3 different skills to summon minions, for 2 different kinds, as well as undead controling techniques, Necro is not the Pet job though, they make use of corpses, but do not use special moves with thier Minions. If you want an addition to your minion army then use N/R. There are many kinds of pets you can use along with your minions for an enhanced minion army, Bears, Wolves, Lynx, Birds, Spiders, and I'm sure there are more, Spiders seem cool to me for a N/R.
I would like to see an elite Super Minion myself, a Bone Dragon. Because the story mentions the myth of a bone dragon in the ranks of the undead. This is for one reason though, in a PVP match corpses may be very limited, and it makes it hard for Necromancers to make any use out of Minion summoning spells if they don't have adequit corpses. I think if they did make a good Elite Summon for Necromancer though, that it should cost 30 energy, and some health, as well as remove any other minions you have so you cannot have any other undead minions along with it.
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May 22, 2005, 07:04 AM // 07:04
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#11
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Krytan Explorer
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If they should ever do something like a summon overhaul, they could very easily create a nice handy PvP skill, like 10 energy, 1 second cast time, 30 seconds reload time, materialize 1-12 corpses, or something like that. Perhaps make it an Elite.
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May 22, 2005, 07:31 AM // 07:31
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#12
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Frost Gate Guardian
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You can capture a spider pet ? where ?
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May 22, 2005, 07:50 AM // 07:50
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#13
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Thought this was going to be another Soul Reaping attribute related skills add request. Since it's not, I'll stick to elite skills involving death magic.
I was pretty dissapointed by Death Magic's elite skills. VERY much so. Tainted Flesh is just as likely to backfire and punish your own group, barring the person who's immune to disease, as it is to effectively harm the other group, and even if you did have everyone immune to disease, you could use Poison Arrow or Apply Poison and poison all of the enemies just as easily, without risking your own team's status.
Virulence is simply pathetic. Enfeeble/Enfeebling Blood and Rotting Flesh fit the bill just as well, and can be easily hit multiple people without the elite tag, once again pointing out how annoying disease can be.
Aura of the Lich is unimpressive as well. It doubles the impact of regeneration/degeneration, which is a double-sided coin. About the only use for it seems to be to reduce the impact of sacraficing life. Not having tried it, I won't go in too deep on commenting about it, as that might not be such a bad thing. (Actually, I have tried it Go mesmer + Arcane Theivery. Just nothing to actually try it in conjunction with.)
There's a sore lack of anything good under death magic, and it's depressing.
An elite minion summon, or summon-related skill would definitely be a satisfying addition to the mix. We currently have Bone Fiends which deal ranged damage (actually killed a warrior with an army of 6 of them in the arena, before he could kill me), Bone Horrors to deal close up damage AND be walking time bombs (death nova), and Bone Minions to be both walking time bombs, and used for combos where more is better. More soul reaping benefit, more extra damage from Barbs or Mark of Pain, etc.
There's nothing that does elemental damage, maybe that'd make a fine elite. The Undead Lich summoned those really annoying phantoms that used chain lightning (don't think I saw them use it when they were on our side though), why not have an elite phantom summon capturable off of him that turns the nearest corpse into a phantom with a couple of skills at it's disposal, or at least does a little ranged lightning damage with 25% armor penetration.
(little isn't such a bad thing, because if it's not a whole lot, it means you aren't going to have to wait 2 minutes just for your skill to recharge). It doesn't have to be some uber pet, just something new and interesting, and at least partially useful. (Physical damage isn't so hot against warriors, why not a minion that has a slight advantage against them. [Which would end up being a liability while attacking rangers])
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May 22, 2005, 08:40 AM // 08:40
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#14
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Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
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Me, as one of the rare summoning necros (summoning just dont work too well in pvp ) say that we need no other creature right now.
What we need is a different look for the Bone Minions. Right now they look like Bone Horrors and thats just boring (maybe the developers became lazy? ^^). Even the icon shows a scarab like creature
Maybe we get new things when all the classes get something.
Last edited by Yojinj; May 22, 2005 at 08:44 AM // 08:44..
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Jun 05, 2005, 08:08 PM // 20:08
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#15
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Seconds to Darkness
Profession: N/E
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In the UW, do the first quest, then do the escort quest. Go out farther down the path and a spider will appear (black widow)
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Jul 04, 2005, 10:43 PM // 22:43
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#16
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Yojinj
Me, as one of the rare summoning necros (summoning just dont work too well in pvp ) say that we need no other creature right now.
What we need is a different look for the Bone Minions. Right now they look like Bone Horrors and thats just boring (maybe the developers became lazy? ^^). Even the icon shows a scarab like creature
Maybe we get new things when all the classes get something.
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Was disapointed in this myself. Heh. Bumping this thread just for this suggestion.
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Jul 04, 2005, 10:57 PM // 22:57
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#17
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Jungle Guide
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Animate Undead Cleric (elite) - Exploit target corpse to animate a level 3-16 Undead Cleric. Undead Clerics can use healing spells.
Energy Cost: 25 | Activation Time: 3s | Recharge Time: 60s
This might be useful. A lvl16 ally with, say, Healing Breeze and Orison of Healing.
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Jul 05, 2005, 01:19 AM // 01:19
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#18
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Academy Page
Join Date: Jul 2005
Location: California
Guild: Legio X
Profession: E/Me
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^ I agree, But if necros could do that I wish Elementalists could summon Dragons since they are Mages in a sort of way and a Summoner.
Edit: Not only dragons but some other stuff like Trolls, Spiders, e.t.c..
Last edited by Are Cane; Jul 05, 2005 at 01:20 AM // 01:20..
Reason: Adding Things
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Jul 05, 2005, 02:04 AM // 02:04
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#19
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Are Cane
^ I agree, But if necros could do that I wish Elementalists could summon Dragons since they are Mages in a sort of way and a Summoner.
Edit: Not only dragons but some other stuff like Trolls, Spiders, e.t.c..
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Elementalists should not summon animals, but Elementals. Summon ____ Elemental, where blank is fire/ice/lightning/earth, each with different characteristics.
Rangers should have the animals.
Last edited by arnansnow; Jul 05, 2005 at 02:08 AM // 02:08..
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Jul 05, 2005, 02:41 AM // 02:41
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#20
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Academy Page
Join Date: Jul 2005
Location: California
Guild: Legio X
Profession: E/Me
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^ Then rangers have an advantage cause Dragons are reptiles and reptiles are animals...Elements aren't that cool....
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