Jun 20, 2005, 04:53 AM // 04:53
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#2
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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An attack slowing ability would be great for a water skill but I don't think that it would be a good effect to just throw on skills as a secondary effect. It would make a great expansion skill.
I am currently playing a water elementalist and they are greatly underestimated. You really have to know what you're doing to play the water line well.
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Jun 20, 2005, 08:33 AM // 08:33
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: Orlando, FL
Guild: Global Gaming Syndicate
Profession: N/R
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All i have to say to people that think water magi suck. Ice Imp. that alone can show some of the potential
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Jun 20, 2005, 08:39 AM // 08:39
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#4
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Frost Gate Guardian
Join Date: May 2005
Guild: CMB
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Quote:
Originally Posted by Gs-Cyan Bloodbane
All i have to say to people that think water magi suck. Ice Imp. that alone can show some of the potential
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Water elems can DESTROY healers if they get maelstroms off on them.
IF..... they get it off on em.
IF..... the monk doesn't move.
IF..... they aren't interrupted.
I would love to use more ice magic. As it stands now it's a magic type they threw in to annoy people running across the map... and that's about it.
I'd love to see some sick 3D ice attacks
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Jun 20, 2005, 08:40 AM // 08:40
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Orlando, FL
Guild: Global Gaming Syndicate
Profession: N/R
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I like having an icemage and a airmage together. ice them so they can't run and spread out then maelstrom and chainlighning the group
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Jun 26, 2005, 03:24 AM // 03:24
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#6
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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In tombs and relic capture maps the old water trident/arcane echo combo is great. The best part is that you don't need to dump a single point into illusion to be able to use it. It's easily available to a full water/energy storage build.
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Jun 26, 2005, 03:37 AM // 03:37
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#7
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Ice Elementalists are best for snaring, not for damage. It's your job to impeded targets and keep them from moving to where they want to be.
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Jun 26, 2005, 03:50 AM // 03:50
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#8
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Academy Page
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
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Water Trident is one of the best offensive magic spells in the game. it's neat that when monks run out of the maelstorm they're going to get ROCKED by the water trident. Water does seem like the weakest element, but it's still got some nifty stuff.
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Jul 07, 2005, 03:28 PM // 15:28
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#9
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Krytan Explorer
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I agree, but my point is that making it slow down attack rate would make it a LOT better, and more balanced. I don't think this would unbalance it at all.
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Jul 07, 2005, 03:33 PM // 15:33
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#10
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by free4all
I agree, but my point is that making it slow down attack rate would make it a LOT better, and more balanced. I don't think this would unbalance it at all.
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Yet the others do think it would unbalance it, and that it is balanced at present.
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Jul 07, 2005, 03:33 PM // 15:33
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#11
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Wouldn't it be logical that someone who's been "wetted" or is on ice, so to speak, takes extra damage from lightning? (On the flip side, a bit of damage reduction vs. fire..)
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Jul 07, 2005, 03:56 PM // 15:56
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#12
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Lion's Arch Merchant
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Yes, it would be more realistic, but probably not so great balance-wise.
In Ragnarok Online, air damage is doubled if it hits a frozen enemy. The wizard had a spell called "frost diver" that could freeze enemies, and another called "Jupiter thunder" that did insane air damage (kind of like lightning orb or chain lightning in this game, if not stronger.) In PvP, most wizards would go with that combo and kill people in 1 hit. In Guild Wars, I think air magic is already powerful enough, especially with all the air spike-centered builds, and fire is already bad enough in PvP.
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Jul 09, 2005, 06:42 AM // 06:42
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#13
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Ascalonian Squire
Join Date: Jul 2005
Guild: Champions of Nissi
Profession: W/Mo
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Water magic seems to be a tool kit. The damage from those spells should be seen and used as a secondary ability. The effects are much more handy for pvping anyway. I hate to be captain obvious but come on. I love water trident. It cracks me up every time I use it.
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