Jul 06, 2005, 01:14 AM // 01:14
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
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Make your own class up section
This area I made up for the fun of making up your own ideas for purely new class ideas. Please don't post dum comments about someones idea just add classes only please thank you.
Now for my class as you may have already seen in other topics posted is this one:
Summoner: Pets are the primary concern,
The Summoners have been repressed for years for their love to control the uncontrolable with magic and Summon creatures made of energy. Summoners were cast apart because of others overwhelming dislike for such thing
But ever since the war broke out the calling for every avilable warrior.
So the Summoners started to reorginze for the larger war comming
Attributes: Haste: increases the pets attack speed
Rage: increases the pets attack damage
Defence: incresses the pets armor and infuse
Primary Atribute:
Life: increases the pets Health and elemental defences
Skill Ideas:
Summon Elementals:
Light elementals
Fire elementals
etc..
Summon Beasts
Camoto Dragons
Black Dragon
etc..
Summon Shadows
Lurker
Shadowsnake
etc..
Summon Buffs
extra armor
healing
etc..
Just the ideas in focus about the Summons and stuff
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Jul 06, 2005, 01:15 AM // 01:15
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#2
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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My Love for this class entirely depends on whether the summons have a time-limit or not. If they do, not so good, if not, perfect.
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Jul 06, 2005, 01:38 AM // 01:38
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#3
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Academy Page
Join Date: May 2005
Location: Down South
Guild: Ninjas of Eden
Profession: W/Mo
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Like the idea, but...will he just spam the field with summons? If not, does he corpse exploit? Would there be a limit on the number? And, why would you want to choose him over a necromancer minion master?
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Jul 06, 2005, 01:39 AM // 01:39
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#4
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Either there would be a limit on the number of summons, or they would go away after a certain time. And your mana pool is also a limit, and how good your computer is one as well.
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Jul 06, 2005, 01:41 AM // 01:41
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
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First of all said in the top of this post not to comment god dam learn to read ppl secondly It would be like a only one summon at a time no more then that.
Thridly slow life drain on summons is retarded fool
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Jul 06, 2005, 01:42 AM // 01:42
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#6
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by asd334
First of all said in the top of this post not to comment god dam learn to read ppl secondly It would be like a only one summon at a time no more then that.
Thridly slow life drain on summons is retarded fool
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Without comments what fun is there, And criticsims only make you stronger. Forums are for discussion.
Last edited by arnansnow; Jul 06, 2005 at 01:47 AM // 01:47..
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Jul 06, 2005, 01:46 AM // 01:46
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#7
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Academy Page
Join Date: May 2005
Location: Down South
Guild: Ninjas of Eden
Profession: W/Mo
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Quote:
Originally Posted by asd334
Please don't post dum comments about someones idea just add classes only please thank you.
Just the ideas in focus about the Summons and stuff
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We were not stating dumb ideas mind you, we were focusing on your new class. We were merely asking questions and giving ideas. I would much appreciate if you would not be rude to people trying to help you. Also, if you don't want to hear what people think of your opinion/class/idea please don't post it on a forum.
Thank you.
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Jul 06, 2005, 02:09 AM // 02:09
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by asd334
First of all said in the top of this post not to comment god dam learn to read ppl secondly It would be like a only one summon at a time no more then that.
Thridly slow life drain on summons is retarded fool
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I suggest you bend over, unclench, and let that huge stick fall out. If you dont want feedback, dont post on public boards. There are plenty of free boards that you could use, and you and your two friends could post there all day long without worring about people replying.
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Jul 06, 2005, 03:26 AM // 03:26
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#9
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
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sry I got a little worked up about it. Anyways Overall do you guys think its a good class idea from what i have so far minus the negitive
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Jul 06, 2005, 03:46 AM // 03:46
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#10
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Lion's Arch Merchant
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No, I don't think it is.
You say you want a pet class- tell us why this class is needed when we have the ranger. This seems like a pretty barebones writeup. Most of your skill list provided is just the names of different monsters.
Personally, I would rather see revisions to make ranger pets have a little more depth, rather than just see a new pet extravaganza class.
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Jul 06, 2005, 04:06 AM // 04:06
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#11
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Shape shifting class
One type of class that comes to mind is "shape Shifters" haven't thought it out too much, so I'll leave that to the rest of you.
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Jul 06, 2005, 10:13 AM // 10:13
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#12
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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I really like the idea, but... can u just summon them or u need an corpse or a vulcnao etc. ?
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Jul 07, 2005, 05:04 PM // 17:04
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#13
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
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the basic summons wont need anything to summon them but the elite summons will take like the shadow ones or undead summons will take 5 corpses and elementals will have to use help from a elementalist they cast there spell at the same time you cast elemental which would be blank but when you cast it in or near an elementalist attack it takes that attribute.
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Jul 07, 2005, 05:29 PM // 17:29
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#14
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
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Assasin-Primary Atribute:
Stealth
Makes your aggro bubble smaller.
Makes you less targetable.
Skill Ex. Dash-For 5-15 seconds you move 33% faster and dodge 50% of attacks. 5-energy 35-recharge
Disarming-
Skills that make the target unable to use their weapon,or has a consequence for using it. Skill Ex. Brachial Nerve-If this strike hits someone while casting a spell they are dazed for 5-15 seconds. 10-energy 25-recharge
Dagger Mastery-
Dagger Skills,Daul-Weilding daggers (increased attack speed)
Skill Ex. Assasinate-If this dagger strike hits a foe with less than 20% of their maximum health, they take 30-60 extra damage. 15-energy 30-recharge
Trapping-Setting traps similar to a rangers,But the more Trapping you have the more likley you can find an enemy trap and disable it.
Skill Ex. Bacterial Trap-When this Trap is triggered all foes adjacent to it become diseased for 10-22 seconds.This trap auto-activates after 90 seconds. 10-energy 20-recharge
Last edited by Mango Midget; Jul 08, 2005 at 07:55 PM // 19:55..
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Jul 07, 2005, 06:22 PM // 18:22
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#15
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Academy Page
Join Date: Jun 2005
Location: Im my own little world.
Guild: Acolytes Of Fayth
Profession: R/E
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Quote:
Originally Posted by Mango Midget
Assasin-Primary Atribute:
Stealth
Makes your aggro bubble smaller.
Makes you less targetable.
Disarming-
Skills that make the target unable to use their weapon,or has a consequence for using it.
Dagger Mastery-
Dagger Skills,Daul-Weilding daggers (increased attack speed)
and 1 more im not shure of.
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Traps, Similar to the ones that ranger has.
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Jul 07, 2005, 07:46 PM // 19:46
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#16
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Quote:
Originally Posted by PippinTook
Traps, Similar to the ones that ranger has.
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Detect & Disarm Trap (one skill combines the two)
% chance dependent upon skill level of disarmer vs skill level of trapper?
***
Obviously the following is not fully fleshed out:
Ninja/Monk/something-or-other - not a powerhouse but avoids many attacks while applying many attacks.
Skill set based on:
Speed - "Running" skills last longer than ranger or warrior
Agility - more attacks per second, though perhaps less effective, maybe hand-to-hand combat;
Balance - almost impossible to knock over/interrupt - similar to evasion?
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Jul 08, 2005, 01:51 PM // 13:51
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#17
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
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Manuver(skill)
For 5 seconds you have an xx% chance to evade melee and arrow attacks.
(balance)
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Jul 08, 2005, 01:57 PM // 13:57
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#18
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Wilds Pathfinder
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For the summoner idea each summon should have a -1 energy penalty if they don't have a time limit.
So technicaly you could have up to four summons, but you wont be able to regen your energy.
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Jul 08, 2005, 02:02 PM // 14:02
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#19
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by crazy diamond
For the summoner idea each summon should have a -1 energy penalty if they don't have a time limit.
So technicaly you could have up to four summons, but you wont be able to regen your energy.
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You can have as many summons as you want, but you would get mana degen.
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Jul 08, 2005, 02:10 PM // 14:10
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#20
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Wilds Pathfinder
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Quote:
Originally Posted by arnansnow
You can have as many summons as you want, but you would get mana degen.
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A -1 per summon technicaly is mana degen. Casters having only 4 pips of regen would limit them to 4 summons with no regen.
Having as many as you want would be too easily abused.
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