Jul 03, 2005, 09:58 PM // 21:58
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#61
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Academy Page
Join Date: Jun 2005
Location: Im my own little world.
Guild: Acolytes Of Fayth
Profession: R/E
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Quote:
Originally Posted by arnansnow
Whirlwind Hammer [Elite]
Warrior Hammer
You swing your hammer around dealing 50-100 damage to all enemies around and knocking them down for 2 seconds. You are knocked down for 4 seconds.
Cost - 8 adrenaline
Casting time - instant
Cooldown - 1 minute
Hilt Thrust [elite]
Warrior Sword
You strike the enemy with the hilt of your blade dealing 30-60 damage, dazing them for 5-10 seconds, and knocking them down for 1-2 seconds.
Cost - 8 adrenaline
Casting time - instant
Cooldown - 1 minute
Trip Up [elite]
Warrior Axe
You swing your axe at the feet of your enemy, dealing 40-80 damage, knocking them down for 2 seconds, and crippling them for 10 seconds.
Cost - 8 adrenaline
Casting time - instant
Cooldown - 1 minute
Throw [elite]
Warrior Strength
You pick up nearest enemy and throw him at target enemy dealing 30-60 damage to thrown enemy and 40-80 to enemies near target enemy. thrown enemy is knocked down for 3 seconds.
Cost - 8 adrenaline
Casting time - instant
Cooldown - 1 minute
Pinpoint accuracy [elite]
Warrior Tactics
You found the weakpoint in the enemies defense and struck there with all your might. Deals 35-70 damage and has 35% armor piercing. causes 3 seconds bleeding
Cost - 8 adrenaline
Casting time - 1 second
Cooldown - 1 minute
As with my previous spell suggestions, these are all warrior elites. If any of these are cheap or not balanced please just say so, don't flame. (note, I haven't really played as a warrior much, so the Cost/Casting time/Cooldown may be bad).
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Adrenaline skills do not have cooldown timers. You can hit it again as soon as you gain the adrenaline back. That would make a few of those unbalanced.
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Jul 03, 2005, 09:59 PM // 21:59
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#62
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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As I said I haven't played as a warrior much. I guess you can just increase adrenaline costs.
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Jul 03, 2005, 11:24 PM // 23:24
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#63
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Ascalonian Squire
Join Date: Jun 2005
Location: Vancouver BC
Guild: Relic Battalion Arcana
Profession: W/Mo
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pip, that's waaaaay too much damage, even for elite skills.
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Jul 03, 2005, 11:30 PM // 23:30
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#64
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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yup, that's what I was thinking... maybe + a certain amount of damage?
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Jul 03, 2005, 11:32 PM // 23:32
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#65
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Swarnt Brightstar
yup, that's what I was thinking... maybe + a certain amount of damage?
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So you are saying it should be something around the lines of "off-hand weapon does 5%...10% and 5...10 less damage"?
Quote:
(I implemented a new attribute-Herb Lore- because I think that the ranger should have herb lore, because, well he's a ranger! This idea is for the ranger being able to resurect people when they die!)
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Wouldn't Wilderness be pretty much herb lore. e.g. troll unguent.
Last edited by arnansnow; Jul 04, 2005 at 01:13 AM // 01:13..
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Jul 04, 2005, 02:45 AM // 02:45
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#66
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Ok, this:
Quote:
Originally Posted by Winterclaw
Warrior:
Flash Blade Swordsmanship
5 Adreneline, if this attack hits, it does no damage but enemy is blinded for 3-9 seconds.
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Should instead cost 5 energy and have a recharge time of about 20 seconds to make it more balanced. As it was, it probably was too overpowered. If they want it to be adreneline based, require 8 ade and a non increasable 3 or 4 seconds of blindness.
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Jul 04, 2005, 03:06 PM // 15:06
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#67
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Quote:
Originally Posted by arnansnow
So you are saying it should be something around the lines of "off-hand weapon does 5%...10% and 5...10 less damage"?
Wouldn't Wilderness be pretty much herb lore. e.g. troll unguent.
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Well, yeah but it would be cool.
and no I dont I'm just rambling on again ^^
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Jul 04, 2005, 03:42 PM // 15:42
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#68
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Warrior football lunge (Warrior) makes a dive on enemy, knocking him down for 5 seconds.
Butter fingers (warrior) knocks the weapon from the enemies hand, forcing him to pick it up again. [May require a bit of work hmmm...]
Eye gouge (Ranger) stabs the enemy in the eyes with an arrow, blinding him for 8-16 seconds.
Barbed tips (Ranger) preparation, arrows cause weakness.
Rib wrench (Necro) tear the ribcage of an enemy causing a deep wound and poisoning.
Tripwires (Ranger) Fast and cheap traps that trip the enemy but cause no damage.
Clone enchantments (undecided) Any enchantments (and hexes!) on youself have doubled effectiveness for X seconds.
Art of tracking (Signet/all classes) For 10 seconds, all enemy traps are visible.
Jesters curse (Mesmer) For 10 seconds whenever the enemy uses a skill, he casts a different skill to the one intended.
Tornado (Elementalist) Cast a tornado on the enemy, lifting him up for X seconds and preventing his movement.
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Jul 04, 2005, 04:04 PM // 16:04
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#69
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Warrior football lunge (Warrior) makes a dive on enemy, knocking him down for 5 seconds.
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You could work on the name a bit
Quote:
Butter fingers (warrior) knocks the weapon from the enemies hand, forcing him to pick it up again. [May require a bit of work hmmm...]
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It could just make him unable to attack for x seconds, and gets rid of all weapon/focus buffs for those seconds
Quote:
Eye gouge (Ranger) stabs the enemy in the eyes with an arrow, blinding him for 8-16 seconds.
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This is a good idea, a long range throw dirt
Quote:
Barbed tips (Ranger) preparation, arrows cause weakness.
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good
Quote:
Rib wrench (Necro) tear the ribcage of an enemy causing a deep wound and poisoning.
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good, but it would alos cause bleeding.
Quote:
Tripwires (Ranger) Fast and cheap traps that trip the enemy but cause no damage.
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Good, but it would cause damage, but very little
Quote:
Clone enchantments (undecided) Any enchantments (and hexes!) on youself have doubled effectiveness for X seconds.
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It would probably be mesmer.
Quote:
Art of tracking (Signet/all classes) For 10 seconds, all enemy traps are visible.
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Only useful in PvP, and against devourers in the desert
Quote:
Jesters curse (Mesmer) For 10 seconds whenever the enemy uses a skill, he casts a different skill to the one intended.
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Fun and a good idea.
Quote:
Tornado (Elementalist) Cast a tornado on the enemy, lifting him up for X seconds and preventing his movement.
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It would also prevent attacking, spells, and being attacked. Might also cause dazed.
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Jul 04, 2005, 04:41 PM // 16:41
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#70
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Ascalonian Squire
Join Date: Jul 2005
Guild: Dark StarLights (DS)
Profession: W/Mo
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"GO TO HELL!!" (shout)
All nearby foes are imediatly provoked by this fiendish insult and all attack you
:P
__________________________________________________ _______________
I AM THE PWNAGE
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Jul 04, 2005, 04:42 PM // 16:42
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#71
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Veteran War Pig
"GO TO HELL!!" (shout)
All nearby foes are imediatly provoked by this fiendish insult and all attack you
:P
__________________________________________________ _______________
I AM THE PWNAGE
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Needs some work on the name. but funny idea.
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Jul 04, 2005, 05:06 PM // 17:06
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#72
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Academy Page
Join Date: Jun 2005
Location: Im my own little world.
Guild: Acolytes Of Fayth
Profession: R/E
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Quote:
Originally Posted by IgnusDei
pip, that's waaaaay too much damage, even for elite skills.
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I changed it to 50-35% less dmg. Does that sound better at all.
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Jul 04, 2005, 09:04 PM // 21:04
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#73
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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aye, aye, skipper!
Cant touch this! {E} Ranger-For 10 seconds you cannot be hit, if you attack or cast a spell then this enchantment automaticallly ends.
Energy:10 l casting time:instant l recharge:60
Last edited by Swarnt Brightstar; Jul 05, 2005 at 07:03 PM // 19:03..
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Jul 05, 2005, 12:17 PM // 12:17
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#74
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Swarnt Brightstar
aye, aye, skipper!
Cant touch this! {E} Ranger-For 10 seconds you cannot be hit, if you attack or cast a spell then this enchantment automaticallly ends.
Energy:10 l casting time:instant l recharge:15
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Insanely cheap. For running you can be invincible for ten seconds and vunerable for 5, really cheap as it is. maybe put up the recharge a lot.
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Jul 05, 2005, 12:41 PM // 12:41
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#75
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Wilds Pathfinder
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Quote:
Originally Posted by Epinephrine
Wow, it's like the school for the design of unbalanced skills let out for the summer. And they congregate here...
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Truer words were never spoken.
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Jul 05, 2005, 12:42 PM // 12:42
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#76
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by crazy diamond
Truer words were never spoken.
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The reason to post skills here is to get other people to critique them and maybe make them less unbalanced
Or
To get some rough ideas to Anet, who can change them to make the balanced.
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Jul 05, 2005, 03:03 PM // 15:03
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#77
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Academy Page
Join Date: Jun 2005
Location: Take a wild guess.....
Guild: Reality Check
Profession: W/R
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other blatant infringements :-P
warrior
"Go for the Eyes" -shout. blind target for for 5-15 seconds. recharge 8 adreniline seconds tactics
slice tendon - sword attack severe the tendon of target enemies weapon hand, causing weakness for 4-22 seconds. 10 energy swordmanship
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Jul 05, 2005, 03:04 PM // 15:04
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#78
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Crimson_1190
warrior
"Go for the Eyes" -shout. blind target for for 5-15 seconds. recharge 8 adreniline seconds tactics
slice tendon - sword attack severe the tendon of target enemies weapon hand, causing weakness for 4-22 seconds. 10 energy swordmanship
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How would a shout blind an enemy?
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Jul 05, 2005, 03:26 PM // 15:26
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#79
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Academy Page
Join Date: May 2005
Location: Home
Profession: W/A
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Necromancer
"Blink of Extinction" {Elite} - If you have more health than target foe, that foe loses 25%-100% remaining health and you take damage equals to the health lost. If target foe has more health, you lose all health and that foe take damage equals to 50%-150% health lost.
Attr: Soup Reaping; Energy: 25; Cast time: 3/4; Recharge time: 120sec
Last edited by demonblade; Jul 05, 2005 at 03:33 PM // 15:33..
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Jul 05, 2005, 04:01 PM // 16:01
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#80
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Wilds Pathfinder
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Quote:
Originally Posted by arnansnow
The reason to post skills here is to get other people to critique them and maybe make them less unbalanced
Or
To get some rough ideas to Anet, who can change them to make the balanced.
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Maybe, but you'd expect most of them to put a little thought into it before posting. Some of this stuff is ridiculous.
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