Jun 29, 2005, 03:21 PM // 15:21
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#21
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Quote:
Headshot Elite. Marksmanship. Fire an arrow that blinds target for 10-22 seconds. This attack deals 1-6 damage.
Energy: 10 | Recharge: 25
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Do you mean +1-6 damage or just 1-6 damage? or -1-6 damage?
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Jun 29, 2005, 03:30 PM // 15:30
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#22
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Academy Page
Join Date: Jun 2005
Guild: Turner of Tides
Profession: W/N
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warrior:
Steel Skin (elite) - strength: for 5-15 seconds you'r skin turns hard as steel and you are immune to conditions.
energy 15 cast time 0 recast 30
Warrior's Sacrifice (elite) - no skill: sacrifice your life to res all party members take double death penalty.
energy 0 cast time 0 recast 60
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Jun 29, 2005, 03:43 PM // 15:43
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#23
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Ranger:
Bloody Arrows-Wilderness Survival: for 24 seconds your arrows cut your opponents and give them bleeding for 3-9 seconds. If you hit a bleeding enemy you do +5-15 damage.
Energy:15 l Casting time:0 l Recharge:12
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Jun 29, 2005, 03:57 PM // 15:57
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#24
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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For any caster
Sacrifice of Gains - Destroy hand weapon to fully replenish health and energy.
Energy: 5 | Casting time: 1/2 | Recharge: 60
Last edited by Stev0; Jun 29, 2005 at 03:59 PM // 15:59..
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Jun 29, 2005, 04:01 PM // 16:01
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#25
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Isnt that semi-pointless? I mean just wait out the health and energy... and what's with the energy cost of 5? if you're replenishing all your energy why do you use your energy?
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Jun 29, 2005, 04:11 PM // 16:11
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#26
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Wow, it's like the school for the design of unbalanced skills let out for the summer. And they congregate here...
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Jun 29, 2005, 04:19 PM // 16:19
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#27
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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My skills are balanced! it's just like poison arrow, except it has a different name!
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Jun 29, 2005, 05:08 PM // 17:08
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#28
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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I'd definatly like to see Rangers get a blind ability with a quicker recast, even if it's an elite Throw Dirt is 45 seconds!
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Jun 29, 2005, 05:26 PM // 17:26
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#29
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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All Classes:
Eating a Pancake [E]
For 10 - 5 seconds you cannot attack, instead you eat a pancake that grants you 10 health regeneration. Maple syrup is optional. This spell causes Exhuastion of the mouth, and you cannot talk after 30 seconds.
Energy: 0 | Cast: 5s | Recharge: 10s (6s if Maple Syrup'd)
Apply Canadian Treatment
Apply Maple Syrup to wounds. All conditions are removed. This counts as a Signet Ring. But a very sweet one.
Energy: 0 | Cast: 1/4s | Recharge: 20s
Eat an Opponent
You eat your opponent. Maple Syrup is optional.
Energy: 70 | Cast: 20s | Recharge: One Time Use Only (Unless you have a really big stomach like a Warrior)
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Jun 29, 2005, 05:35 PM // 17:35
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#30
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Order of Red Dawn
Profession: R/N
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Summon Elemental[Energy Storage]
Summon an Elemental with 200 HP-causes exhaustion for 30 seconds
Elemental will have the ability to cast Ice Burst, Flare, Blinding Flash, or Iron Mist depending on your highest element skill (The Elemental will have a skill of 5 in each skill)
Energy Cost |30| Casting Time |15| Recharge time |60|
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Jun 29, 2005, 06:30 PM // 18:30
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#31
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Frost Gate Guardian
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Quote:
Originally Posted by Stev0
For any caster
Sacrifice of Gains - Destroy hand weapon to fully replenish health and energy.
Energy: 5 | Casting time: 1/2 | Recharge: 60
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This could be abused as follows:
1. Farm a lot of weak weapons in Ascalon or the like (you can also stand near the merchant and buy them for about 10 gold each).
2. Put a weak weapon in weapon set 4.
3. When you're low on health/energy, switch to weapon set 4 and use this skill.
4. When you get a spare moment, equip another weak weapon in weapon set 4.
5. Repeat steps 3 and 4 as needed.
This would be overpowered, especially for Monks.
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Jun 29, 2005, 06:43 PM // 18:43
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#32
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Frost Gate Guardian
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Here's one of mine to help tanking:
Knight's Valor (Warrior)
Enchantment Stance. For 20 seconds, any attacks that target target nearby ally have a 30%-90% chance of being redirected at you. Knight's Valor ends prematurely if you move away from target ally. (Related attribute: Strength)
Energy: 0
Adrenaline: 5
Casting time: 0
Recharge time: 30 seconds
Last edited by Aidan Gawain; Jun 29, 2005 at 07:06 PM // 19:06..
Reason: Re-worded it to make it more coherent.
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Jun 29, 2005, 09:23 PM // 21:23
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#33
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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Quote:
Originally Posted by Aidan Gawain
This could be abused as follows:
1. Farm a lot of weak weapons in Ascalon or the like (you can also stand near the merchant and buy them for about 10 gold each).
2. Put a weak weapon in weapon set 4.
3. When you're low on health/energy, switch to weapon set 4 and use this skill.
4. When you get a spare moment, equip another weak weapon in weapon set 4.
5. Repeat steps 3 and 4 as needed.
This would be overpowered, especially for Monks.
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Nope.
I already know about this. Note the recharge time. 60secs.
Also it means you HAVE to tote around items which take up inventory slots.
It means that during combat you have to swap the now empty slot with a new item.
There is still the 5 Energy cost.
There is a non-instanteanous casting time meaning that some people have to use it quickly and not all slot switches are instanteanous as well.
Switching to say slot 4 may end up with a player not having a item in their second hand that may have given them higher health/energy.
I'm an Elementalist/Monk and I came up with the skill based on my character but it can be pretty much used by other characters.
It's not weak but it's not exploitable when you have a lot of overhead to pull off something like this. Even if it's a decision of re-equipping the next worst magic item you have on hand.
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Jun 29, 2005, 09:28 PM // 21:28
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#34
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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Quote:
Originally Posted by Swarnt Brightstar
Isnt that semi-pointless? I mean just wait out the health and energy... and what's with the energy cost of 5? if you're replenishing all your energy why do you use your energy?
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When your party is getting it's @ss handed to them and you just ran out of steam. Your down to 5-10% health/energy and can't do anything but stand there using a wand. It's sort of a second wind. There has to be an energy cost and 5 energy is a pittance.
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Jun 29, 2005, 09:37 PM // 21:37
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#35
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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the skill would never be introduced, too many people would complain of losing their OMFGWTF UUBER WAND due to mis-pressing this skill or the weapon switch not working right. Sorry, but no.
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Jun 29, 2005, 11:18 PM // 23:18
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#36
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Frost Gate Guardian
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Quote:
Originally Posted by Stev0
Nope.
I already know about this. Note the recharge time. 60secs.
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A good monk will take about that long to run out of health and energy again in PvE. Besides, even if you can only use it once per fight, it's still one free life for your monk, which alone is overpowered.
Quote:
Originally Posted by Stev0
Also it means you HAVE to tote around items which take up inventory slots.
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You'll only be needing it a couple of times per fight/mission. 2-3 inventory slots is well worth it.
Quote:
Originally Posted by Stev0
It means that during combat you have to swap the now empty slot with a new item.
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Only once every 60 seconds.
Quote:
Originally Posted by Stev0
There is still the 5 Energy cost.
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So I, for example, would only gain full health and 38 energy (or more with Channeling, Divine Spirit, or other cost reducers) instead of full health and 43 energy. Not much of a difference there.
Quote:
Originally Posted by Stev0
There is a non-instanteanous casting time meaning that some people have to use it quickly and not all slot switches are instanteanous as well.
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Half a second might as well be instantaneous, especially in PvE where enemies aren't smart with their interrupts.
Quote:
Originally Posted by Stev0
Switching to say slot 4 may end up with a player not having a item in their second hand that may have given them higher health/energy.
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So they can just switch back after the move. If they're quick, they'll only be in slot 4 for less than a second. Besides, if they do this with a 1-handed item, they can still have their normal focus item in slot 4 (you can put then same item in two slots, you know).
Quote:
Originally Posted by Stev0
I'm an Elementalist/Monk and I came up with the skill based on my character but it can be pretty much used by other characters.
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With your 100+ energy from Energy Storage, you should know how powerful this is - your build would get the most from this.
Quote:
Originally Posted by Stev0
It's not weak but it's not exploitable when you have a lot of overhead to pull off something like this. Even if it's a decision of re-equipping the next worst magic item you have on hand.
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It is exploitable because the main cost - losing your weapon - can be easily bypassed. An easily bypassable main cost = exploitable.
One way to fix this, would be to require that the weapon be a certain color (e.g. purple or gold), retail value, and/or damage level.
Last edited by Aidan Gawain; Jun 29, 2005 at 11:24 PM // 23:24..
Reason: Added suggestion to fix the problem.
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Jun 30, 2005, 07:48 AM // 07:48
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#37
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Ascalonian Squire
Join Date: Jun 2005
Location: Boston
Guild: Refuge To Exile [RFE]
Profession: N/Me
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Necro Life Revive?
I'd really like to see a necro Revive Spell...
probably something sacrificing 30-50% life to revive ally...
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Jun 30, 2005, 10:36 AM // 10:36
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#38
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Academy Page
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There is a kind of skill I find missing; fake dummyes hex/ conditions/ enchant that would trick into removing.
For Hex or conditions, that can get a bit tough... I would like a Hex with a midly annoying effect, which would, if un hexed, have a larger effect. The tough part is that good players would not un hex it...
Please, please shatter me: mesmer,illusion, Hex spell, energy 5, casting time 1 sec, recharge 30 sec.
For the next 5-20 sec, target suffer from health degeneration of 1. If "please, please, shatter me" ends prematurely, target foe skills are disabled for 2-4 seconds. (or drain 4-10 energy... or any other effect you can think of)
Also a trick enchant could prove fun. Not sure how to word it though.
I need a rend: mesmer, domination, Enchant spell, energy 10, casting time 1 sec, recharge 30 sec
For the next 10-20 sec, you got a happy, happy green arrow next to your name and /taunt emote. You cannot be the target of other enchants.
If "I need a rend" ends prematurely, the skill that ends "I need a rend" will take 60 more seconds to recharge, if you have other enchants stacked, you lose one enchant.
I think those kind of effect would be fun! And makes un enchanter and un hexer a little more cautious....
Louis,
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Jun 30, 2005, 01:28 PM // 13:28
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#39
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Louis Ste Colombe
There is a kind of skill I find missing; fake dummyes hex/ conditions/ enchant that would trick into removing.
For Hex or conditions, that can get a bit tough... I would like a Hex with a midly annoying effect, which would, if un hexed, have a larger effect. The tough part is that good players would not un hex it...
Please, please shatter me: mesmer,illusion, Hex spell, energy 5, casting time 1 sec, recharge 30 sec.
For the next 5-20 sec, target suffer from health degeneration of 1. If "please, please, shatter me" ends prematurely, target foe skills are disabled for 2-4 seconds. (or drain 4-10 energy... or any other effect you can think of)
Also a trick enchant could prove fun. Not sure how to word it though.
I need a rend: mesmer, domination, Enchant spell, energy 10, casting time 1 sec, recharge 30 sec
For the next 10-20 sec, you got a happy, happy green arrow next to your name and /taunt emote. You cannot be the target of other enchants.
If "I need a rend" ends prematurely, the skill that ends "I need a rend" will take 60 more seconds to recharge, if you have other enchants stacked, you lose one enchant.
I think those kind of effect would be fun! And makes un enchanter and un hexer a little more cautious....
Louis,
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Neat idea, very mesmer - the hex would have to look like another hex though. It could grab the most recently cast hex for example and look like it, or a random mesmer hex, or a random hex you have equipped (thus requiring at least one other hex on your bar). The enchantment wouldn't be as big a deal, as it is not visible to the enemy, but it'd be funny as heck to put dummy hexes on people. First skills posted here that I like, they should go in their own thread so they don't get confused with really dumb skills like Sacrifice of Gains
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Jun 30, 2005, 01:42 PM // 13:42
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#40
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Ascalonian Squire
Join Date: May 2005
Location: Valinor
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Quote:
Originally Posted by Thurston Killgore
I'd really like to see a necro Revive Spell...
probably something sacrificing 30-50% life to revive ally...
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Soul Reaping
Reanimate: sacrifice 10% HP to bring target ally back to life
5 Energey/6 sec cast time/5 sec recharge time
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