Jul 13, 2005, 07:29 AM // 07:29
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#1
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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"Ascending" actually meaning something.
Yeah this idea popped up in the riverside forum about ascension. The question was...why the hell do we even get ascended? Is 50k xp really necessary? If you do the quests/missions up to that point you should barely be far away at all from lvl 20. And for those who don't rush directly from beacons to droknars, you'll still typically get there at about 14-15 or something.
So the problem is...ascending doesn't...do anything. It's supposed to make you a lot stronger to be able to beat the mursaat but it's basically...optional.
Anyways the idea was to have the droknars armor (and beyond) only available to those who ascend. This would stop the problem of lvl 8 people getting rushed to droknars, getting the armor and then going to murder everyone in the ascalon arenas and what not. It would also stop the chance of you finding someone in say, Ice Caves of Sorrow who keeps asking who the hell the mursaat are and what "infused" is...
Players new to the game are getting rushed to droknars and then they've no clue what goes on and it really kinda ticks me off.
I'm trying to figure out...what the benefit of getting rushed to droknars even is. The only thing there is a skill trainer with a few skills and the armor.
The only purpose getting rushed there really serves is if there's a priest of balthazar there or in the area that PvP players need to reach quickly to exchange their faction, and that I can understand.
However...for all the people who just want to move through PvE quickly, it'd really help to stop it. Making it so that you can only hop into that final armor after ascension would stop newcomers from getting in water too deep, and it would still allow for PvP players to go and exchange their faction or whatever 'cause they're not too concerned about the armor.
Also, it'd actually make ascending worth something, if you know what I mean.
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Jul 13, 2005, 07:40 AM // 07:40
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#2
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Wilds Pathfinder
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You can't get to Dragons Lair unless you pass Ascension. If you can't get to Dragons Lair, you can't get to the Tomb of Primeval Kings, and if you can't get there you can't get into the Hall of Heroes.
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Jul 13, 2005, 07:40 AM // 07:40
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#3
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Then maybe they should move the Draknar's Armor to the Desert areas... which can only be accessed by doing missions.
Will say its annoying how Ascension currently means bugger all.
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Jul 13, 2005, 07:43 AM // 07:43
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#4
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Wilds Pathfinder
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Quote:
Originally Posted by RTSFirebat
Then maybe they should move the Draknar's Armor to the Desert areas... which can only be accessed by doing missions.
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Why that is absolutely brilliant!! Absolutely smashing idea!
But make it Dragons Lair! That way you have to Ascend!
This idea may very well deserve its own thread if not this one!
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Jul 13, 2005, 07:45 AM // 07:45
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#5
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Dragon's Lair would be a perfect place for the armorers.
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Jul 13, 2005, 07:45 AM // 07:45
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#6
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Even better make the Armor Makers within Dragon's Lair, or the Tombs... then you have no option but to Ascend in order to get the uber armor.
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Jul 13, 2005, 07:47 AM // 07:47
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by crazy diamond
But make it Dragons Lair! That way you have to Ascend!
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Quote:
Originally Posted by dansamy
Dragon's Lair would be a perfect place for the armorers.
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Quote:
Originally Posted by RTSFirebat
Even better make the Armor Makers within Dragon's Lair, or the Tombs... then you have no option but to Ascend in order to get the uber armor.
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I see we're all on the same page here. Good, good!
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Jul 13, 2005, 08:25 AM // 08:25
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#8
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Desert Nomad
Join Date: May 2005
Location: Belgium
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i can see this work but the armourer really shouldnt be ghost or those snake things to fit in the time
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Jul 13, 2005, 08:40 AM // 08:40
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#9
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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If the armor were in Dragon's Lair, I would not have paid runners to get me to the Forge. I'd have bought sh*tty armor in Ascalon and kep it for as long as possible before replacing it.
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Jul 13, 2005, 08:50 AM // 08:50
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#10
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by dansamy
If the armor were in Dragon's Lair, I would not have paid runners to get me to the Forge. I'd have bought sh*tty armor in Ascalon and kep it for as long as possible before replacing it.
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Well there you go, it would stop ganking of low level people by people using high level armor in PvP arenas.
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Jul 13, 2005, 09:02 AM // 09:02
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#11
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Frost Gate Guardian
Join Date: May 2005
Location: Orlando, FL
Guild: Global Gaming Syndicate
Profession: N/R
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I thought it was supposed to be set up that you couldn't even buy high end armor until you met a min lvl req?
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Jul 13, 2005, 09:09 AM // 09:09
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#12
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Silver Limon
Profession: E/Me
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True for high-rank armor in low level arenas. But real pvp players are not concerned about low level arenas, and me personally can well ignore those poor souls that need to overpower people with equipment. GW is about skill, and skill in PvP is measured when you can use about the same equipment and are about the same level. That is, tombs or pvp characters.
Couple days ago I took a new warr character and undertook academy at lev 2, didn't want to go through pre-searing. So I enter the arena and confront a german guy spewing things like "i'm gonna thrash you", only, not that clean. He was a lev 7 ele/ranger with pet, I was a lev 2 wa/necro. He won 3/2. Do I feel humiliated? hardly. Would I have felt humiliated if he won 7/0? Nah. Let them gank. Big fish in the pond works only while people stay in the pond.
But if I had a runner, my warrior would've gone through the first pve missions much faster, and I would've liked it. I did those missions already, and while I'm going to be enjoying the challenge with a new class, if I had a runner I'd take it. And, I'd run my guildmates through, if they want it - of course after they did all he mess once without help. I don't need no whiners in guild, first you work hard, THEN I run you through
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Jul 13, 2005, 09:26 AM // 09:26
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#13
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Dark Faith
Profession: R/N
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Yep, Yep, I agree with the OP. Make Ascension mean something by allowing you access to the armor only in Dragon's Lair. Yep, Yep.
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Jul 13, 2005, 09:52 AM // 09:52
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#14
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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At present I don't see how ascending means bugger all. Unless you assend you can't get to the hall of hereos. This is one of the biggest features of the game. Without ascending you are still classed as just another mortal in the eyes of the gods. Once you have you and a group of like minded souls can enter the Tomb and attempt to prove your worth to the gods. I would have thought that was reason enough for ascension.
Besides if it was moved to tombs (Armour that is) People would start doing runs from kyrta to ages to sanctum cay. And the damn people offering money for desert mission runs would increase. I think the desert is an important place too. It's where you learn to form groups proporly, discuss stratagies beforehand and learn how to best utalise your abilities. (Especialy against your mirrior, learning how to counter your own tactis from someone stronger then you is an important lesson.)
To all thoese who think forming a group in the desert is hard, try doing it in the tomb .
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Jul 13, 2005, 05:21 PM // 17:21
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#15
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Wilds Pathfinder
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Yes people would indeed pay to get run to Sanctum and Desert, but once you hit the mirror, there is no amount of money that will get you through because you have to do it yourself. You absolutely have to do something for yourself if you want to get your prize.
And no matter how good you are a lvl 6 is not going to survive two hits from that thing.
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Jul 13, 2005, 05:31 PM // 17:31
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#16
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Academy Page
Join Date: May 2005
Guild: [MSSB] My Sister's Stinky Box
Profession: R/Mo
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If I understand things correctly, you can not run the 15 point attribute quests unless you ascend. That's a strong reason to ascend right there.
In addition, why not make the armor makers only deal that high level armor to people who have ascended? Then, the armor's don't have to be moved. Also, make the underworld/fissure areas only available to ascended characters. That would drastically increase the reasons to ascend.
I would also like to see a visual change for ascended characters. I read once (somewhere) and idea suggesting that maybe their eyes could glow or something. That might be really cool. Even if it was just an emote thing like the collectors addition does with people's hands......
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Jul 13, 2005, 05:37 PM // 17:37
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by slasc
If I understand things correctly, you can not run the 15 point attribute quests unless you ascend. That's a strong reason to ascend right there.
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Yes, this is true. I had completely forgotten about that.
Quote:
In addition, why not make the armor makers only deal that high level armor to people who have ascended? Then, the armor's don't have to be moved. Also, make the underworld/fissure areas only available to ascended characters. That would drastically increase the reasons to ascend.
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These are also very good ideas. If the armor crafters sell only to those ascended it also defeats the purpose of running to Droknars. Same thing should apply to the skill trainers.
Quote:
I would also like to see a visual change for ascended characters. I read once (somewhere) and idea suggesting that maybe their eyes could glow or something. That might be really cool. Even if it was just an emote thing like the collectors addition does with people's hands......
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I don't like this. It's like the cape thing. It might sound good on paper but a lot of people will end up hating it and begging for a toggle like the cape.
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Jul 13, 2005, 05:42 PM // 17:42
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#18
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Academy Page
Join Date: Jun 2005
Location: Texas
Guild: American Border Patrol
Profession: W/
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I totally agree with this, put the high end armor in a place where it takes skill and time to get to
or put a min. lvl on what it takes to wear it
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Jul 13, 2005, 05:48 PM // 17:48
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#19
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Krytan Explorer
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When are you people going to get over the whole Droknar Armor thing? Moving it won't fix anything with ganking in the Ascalon arena. If you really want to give the newbies a fighting chance and make their introduction to PVP a good one, put an arena in pre-searing.
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Jul 13, 2005, 05:52 PM // 17:52
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#20
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Wilds Pathfinder
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Quote:
Originally Posted by AeroLion
When are you people going to get over the whole Droknar Armor thing? Moving it won't fix anything with ganking in the Ascalon arena. If you really want to give the newbies a fighting chance and make their introduction to PVP a good one, put an arena in pre-searing.
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No matter how good you are, or how much practice you get in pre-searing, once you get to post-searing you're still screwed. Playing a guy who has 60-80 armor and carrying elites while you're still wearing your measly 15-30 and using basic skills is unfair and is going to be abusive.
When are you people going to get over the fact that it's not fair?
Last edited by crazy diamond; Jul 13, 2005 at 05:55 PM // 17:55..
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