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Old Jul 14, 2005, 10:31 PM // 22:31   #1
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Default Make PvE Tougher!

Seriously, this game has gone soft since Beta. The most I've ever had to try a mission was mabey 3 or 4 times (I've used PUGs for every mission in the game).

PvE is a JOKE! Don't even get me started on the last mission. I guess UW and FoW is tough the "if your a moron, you will die" kinda way.

C'mon, I really don't think there is much to say. This game is waaay too EASY!
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Old Jul 14, 2005, 10:44 PM // 22:44   #2
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I would like to see it made a little easier for you average casual gamer and in the forties.I have 3 in my guild that are this would mostly be in Crystal Dersert as it is tough enough already as well as the Southern Shiverpeaks..It take hours most of the time to get anywhere unless you look at the map on this site that has been uncovered.I would consider that all games of all types are meant to be fun to play not to sit there for hours and hours grinding away.I still trying to get through ascention.
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Old Jul 14, 2005, 10:54 PM // 22:54   #3
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I don't see how making it tougher would = "grinding".

As they have clearly stated, this game is a "skill" based game. It doesn't take hardcore gaming or grinding to be skilled - either you have it or you don't.
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Old Jul 14, 2005, 11:30 PM // 23:30   #4
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BigTru: Try playing as NOT a monk. Or in less than max-size teams. If that still isn't hard enough, solo the game. If you can solo this game without henches, then I promise to bow to your cr4zY m4d 5ki11z.

Otherwise: yeah, the PvE is real easy with a full team of lvl 20 guildies, and/or playing a twinked character.
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Old Jul 15, 2005, 12:21 AM // 00:21   #5
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Quote:
Originally Posted by Numa Pompilius
BigTru: Try playing as NOT a monk. Or in less than max-size teams. If that still isn't hard enough, solo the game. If you can solo this game without henches, then I promise to bow to your cr4zY m4d 5ki11z.

Otherwise: yeah, the PvE is real easy with a full team of lvl 20 guildies, and/or playing a twinked character.
I soloed quiet a few place by myself with Wa/Me. Thanks to her Ascalon Armor set, she doesn't do any real damage. PvE also became boring because almost nobody can do any damage to my character and they aren't anymore armors I can get except the rumor armors of Draknor Forge.

Last edited by CaptainGuru; Jul 15, 2005 at 12:28 AM // 00:28..
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Old Jul 15, 2005, 12:48 AM // 00:48   #6
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Quote:
Originally Posted by CaptainGuru
they aren't anymore armors I can get except the rumor armors of Draknor Forge.
Rumor armors? Sorry I don't follow...
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Old Jul 15, 2005, 12:59 AM // 00:59   #7
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Quote:
Originally Posted by Antonio Cappello
Rumor armors? Sorry I don't follow...
15k armor from what I hear.
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Old Jul 15, 2005, 01:04 AM // 01:04   #8
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Make PVE harder? Er... no, let's not. Yes, the game may be easy and stale for those who have played every map and/or mission a half-dozen times, but it is neither easy nor stale for those of us who are struggling through our first run. There are places, in fact, where it is beyond frustrating.

I have no alpha apendage to wag, so I shall cheerfully confess my own battle-tude ineptness on an unprecedented scale, and humbly request that the difficulty level remain consistantly doable for the casual gamer who indulges in GW for fun, has few enough recreational hours to devote to his/her hobby and does not need to spend 52 attempts on a single mission simply to appease those who have been playing non-stop for the past year.

That's my position, and I'm sticking to it!
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Old Jul 15, 2005, 01:22 AM // 01:22   #9
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Quote:
Originally Posted by CaptainGuru
15k armor from what I hear.
It exists, just not at Draknor's. Granite Citadel and Marhan's Grotto have it. Fissure of Woe also has a set of 15k armor, but with material costs it's much more expensive. Draknar's Forge only has the 1.5k armor
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Old Jul 15, 2005, 01:39 AM // 01:39   #10
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Quote:
Originally Posted by DiAnna
Make PVE harder? Er... no, let's not. Yes, the game may be easy and stale for those who have played every map and/or mission a half-dozen times, but it is neither easy nor stale for those of us who are struggling through our first run. There are places, in fact, where it is beyond frustrating.

I have no alpha apendage to wag, so I shall cheerfully confess my own battle-tude ineptness on an unprecedented scale, and humbly request that the difficulty level remain consistantly doable for the casual gamer who indulges in GW for fun, has few enough recreational hours to devote to his/her hobby and does not need to spend 52 attempts on a single mission simply to appease those who have been playing non-stop for the past year.

That's my position, and I'm sticking to it!
Agreed to a point.

Perhaps uber areas for those who want the difficulty which isn't connected to the plot?
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Old Jul 15, 2005, 01:53 AM // 01:53   #11
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Tactical Dillusions .I like your idea give them a separate area to go and play in that has nothing to do with the storyline.
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Old Jul 15, 2005, 02:22 AM // 02:22   #12
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*Refers you to my thread on this topic along with a possible fix*
http://www.guildwarsguru.com/forum/s...ad.php?t=31832
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Old Jul 15, 2005, 03:16 AM // 03:16   #13
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Well, I think it is easy, but for new gamers it is hard. They have to get used to the new arrangment of 8 skills, and its different than a lot of other games. I think they should just add more harder quests or areas after the game ends. Like more UW and things. But not let it be accessable by people who haven't finnished the game. I'm getting tired of lvl 12s coming into the ToA and complaining about not being able to find parties.
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Old Jul 15, 2005, 04:25 AM // 04:25   #14
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Quote:
Originally Posted by DiAnna
Make PVE harder? Er... no, let's not. Yes, the game may be easy and stale for those who have played every map and/or mission a half-dozen times, but it is neither easy nor stale for those of us who are struggling through our first run. There are places, in fact, where it is beyond frustrating.

I have no alpha apendage to wag, so I shall cheerfully confess my own battle-tude ineptness on an unprecedented scale, and humbly request that the difficulty level remain consistantly doable for the casual gamer who indulges in GW for fun, has few enough recreational hours to devote to his/her hobby and does not need to spend 52 attempts on a single mission simply to appease those who have been playing non-stop for the past year.

That's my position, and I'm sticking to it!
And I couldn't disagree more. As I said before, I rather they lower the number of monsters and make the game hard. It becomes a quest all in itself having to fight 10 to 20 monsters with a bad A.I and lot Health every 10 minutes. The A.I does not respond like real human players, which makes them real easy to beat, predictable and boring. If the monsters were more like the Unworthy Dead at the footsteps of HoH, I would be more than happy. One of the reasons people scream that this game is boring (In this forum and the other forum I come) is because all you do is grind. (And this game is suppose to be grind free.) Having to fight 10 to 20 monsters who have +1000 HP, recycles through useless skill and heals to boot becomes a real drag. And after beating those enemies, you to fight 20 more enemies who are just like them just a couple of yards down the path. Only an idiot would find this fun in any way, shape or form. I'm sorry, but I don't like the repetitive PvE quality of this game. There is more that can be done with this or any game, but the devs only through stuff like this at you to save money or time. I rather play a MMORPG with PvE that challenging with every enemy I meet.

Anyway...if you can't dedicate your time to become a better player then you don't need to be playing this game. Casual player or not, even a person who doesn't play often should learn how to adapt and get better. This game's quality shouldn't suffer because a few people like yourself having the inability to adapt. If you don't advance your tactics as a player then you don't need to be playing this game period.
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Old Jul 18, 2005, 10:00 PM // 22:00   #15
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Tactical-Dillusions:

Agreed...
Personally I find it very unfair to limit the level of the players but not the monsters. I was all for the level cap…until I had my rear handed to me by a level 28 monster. If they are going to insist on a level cap it should be across the board.

CaptainGuru:

"Anyway...if you can't dedicate your time to become a better player then you don't need to be playing this game. Casual player or not, even a person who doesn't play often should learn how to adapt and get better. This game's quality shouldn't suffer because a few people like yourself having the inability to adapt. If you don't advance your tactics as a player then you don't need to be playing this game period."

Frankly, your attitude is insulting. A casual player has just as much right to enjoy a video game as you do. It is, after all just a game. The idea is to have FUN. I have made it to the C. Desert and now I am no longer having any fun because the game is too hard for me. There should be a way for Arenanet to set up different servers with different difficulty levels - or - some other solution which I am sure has probably been mentioned on this board...in order to make EVERYONE happy.

Perhaps offer a higher difficulty mode for those who have already run through the game once in casual mode.
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Old Jul 18, 2005, 11:17 PM // 23:17   #16
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Quote:
Originally Posted by Thrax452
Tactical-Dillusions:

Agreed...
Personally I find it very unfair to limit the level of the players but not the monsters. I was all for the level cap…until I had my rear handed to me by a level 28 monster. If they are going to insist on a level cap it should be across the board.
I disagree. The level 20+ monsters are there to increase challenge and show that level is not the deciding factor in a battle in Guild Wars. A little bit of thought and skill go a long away, and even then, the only real advantage the level 28 monsters have is that they have more HP. Not a big deal.

Last edited by Kishin; Jul 18, 2005 at 11:31 PM // 23:31..
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Old Jul 18, 2005, 11:39 PM // 23:39   #17
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Quote:
Originally Posted by Kishin
I disagree. The level 20+ monsters are there to increase challenge and show that level is not the deciding factor in a battle in Guild Wars. A little bit of thought and skill go a long away, and even then, the only real advantage the level 28 monsters have is that they have more HP. Not a big deal.
I think raising the level to 22 or 24 would be nice to obtain some more attributes points.I wonder what the build is like on a level 28 monster points and energy and all?
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Old Jul 19, 2005, 02:03 AM // 02:03   #18
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Quote:
Originally Posted by Thrax452
CaptainGuru:

"Anyway...if you can't dedicate your time to become a better player then you don't need to be playing this game. Casual player or not, even a person who doesn't play often should learn how to adapt and get better. This game's quality shouldn't suffer because a few people like yourself having the inability to adapt. If you don't advance your tactics as a player then you don't need to be playing this game period."

Frankly, your attitude is insulting. A casual player has just as much right to enjoy a video game as you do. It is, after all just a game. The idea is to have FUN. I have made it to the C. Desert and now I am no longer having any fun because the game is too hard for me. There should be a way for Arenanet to set up different servers with different difficulty levels - or - some other solution which I am sure has probably been mentioned on this board...in order to make EVERYONE happy.

Perhaps offer a higher difficulty mode for those who have already run through the game once in casual mode.
WHAT THE **** ARE YOU TALKING ABOUT!? I didn't understand anything your post said since your didn't even reflect on anything I said. Honestly, you must be either in your own little world or didn't even bother to read the post. I have no trouble with the game's monsters whatsoever. The A.I. is a pushover. Unfortunately, the fun factor is killed by thee long and too drug out fights. The monsters are easy one on one, but rather than upping the A.I, they increase the level cap, HP and durability to ludricious, turning the fight into a tedious job all itself.

You may not like my attitude, but people on our cousin forum, Gamefaqs.com, are saying the same thing about PvE. The same who argue, insulted me and defend the PvE are saying the same thing I said since day 1. The monsters are boring, repetitive and tedious due to their large numbers, their inferior A.I, their bad item drops and item drop rate. They've also spoken up in the chatrooms.

These problems with A.I, imbalance issues, obtaining skills/spells, new classes and economy/item drop are becoming epidemic now and we can't ignore them anymore no how much YOU or any of the FEW people here and there want that.

Last edited by CaptainGuru; Jul 19, 2005 at 02:07 AM // 02:07..
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