Jul 12, 2005, 06:00 PM // 18:00
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#1
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Ascalonian Squire
Join Date: May 2005
Profession: N/R
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Faction Increase
Alot of ppl are talking about the amount of time that it takes a PvP character to get skills, weapons, and runes unlocked and I have to say that it is very time consuming. It took and continues to take my Ranger anywhere from 1 to 2 weeks to get just 1000 faction in the Team and Random arenas. In PvE I can unlock, recieve for quest or purchase from skills person, a skill in about 10 minutes or less. Althought this system is new it does not allow for experience or the "prize" of victory.
Here is what I think:
Every 2 Consecutive wins faction is increased by 1 for kills and by 2 for win.
In by death match arena make every kill pay faction.
Now, of course, I do not really expect it to happen but I thought that I would post it and see what others thought about it.
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Jul 12, 2005, 06:14 PM // 18:14
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I highly disagree.
My first character has a few hundred hours and I still haven't unlocked Superior Vigor or Absorption (hell I don't even have Major Absorption). As is my understanding, you need 4500 faction to unlock a superior rune. I went into the tombs for about an hour after the new faction system was introduced and got 123 points. Do the math...
To me it doesn't seem fair at all. In order for me to get a superior rune, I have to get my character far enough. In the time it takes me to do that, you probably could've unlocked any superior rune you needed. Not only that, but gold armours don't drop with high frequency, and only through farming can you change this. IF a gold armour drops, I have a 1/74 (28 different runes, minor, major and superior of each) chance that it will be the rune I want. And I have to pray that I salvage it alright.
No I think the faction system is just fine the way it is.
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Jul 12, 2005, 06:33 PM // 18:33
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#4
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Ascalonian Squire
Join Date: May 2005
Profession: N/R
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Quote:
Originally Posted by Racthoh
I highly disagree.
My first character has a few hundred hours and I still haven't unlocked Superior Vigor or Absorption (hell I don't even have Major Absorption). As is my understanding, you need 4500 faction to unlock a superior rune. I went into the tombs for about an hour after the new faction system was introduced and got 123 points. Do the math...
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Addressing this is easy the Superior Runes are 2000 faction and if you can win in the Tombs you can accelerate your point collection but if you read above my suggestion is for the Random (Lion's Arch) and Team Arena (Draknor) where you recieve 2 Faction per kill and 6 Faction for win, total of 10 faction. At this rate it takes weeks to unlock anything and that is at 3 hours per night playing and about 30 - 60 faction per night. I cleared 1008 faction in 2 weeks. My only other option is go buy the weapons in PvE...
Quote:
Originally Posted by Racthoh
To me it doesn't seem fair at all. In order for me to get a superior rune, I have to get my character far enough. In the time it takes me to do that, you probably could've unlocked any superior rune you needed. Not only that, but gold armours don't drop with high frequency, and only through farming can you change this. IF a gold armour drops, I have a 1/74 (28 different runes, minor, major and superior of each) chance that it will be the rune I want. And I have to pray that I salvage it alright.
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Now as for the Colored Gold and Purple Armor Drops: I can usually get anywhere from 6 to 10 per night in PvE. I just got a Major Absorption 2 nights ago in the Citidel Area. Also unlocked Superior Marksmanship on a gold armor grab for my ranger. Oh and not to many read through the long list of Updates on Guild Wars website, but one the pervious updates made Armor Savlage (Dropped colored armor) 100% salvage ( I have not lost one in about 3 weeks). The chance of loss only applies to runes that you have placed on you characters armor.
I still think that this is a positive forward advance idea.
Last edited by Under Verse; Jul 12, 2005 at 06:40 PM // 18:40..
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Jul 12, 2005, 06:37 PM // 18:37
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#5
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Krytan Explorer
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
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The faction system isn't that bad imo. You need a PvE player to unlock the stuff with your faction point so, in the time you get to the last place for the Priest of Balthazar, you could have already unlock a few items and skill.
But i can agree that they could cutdown a bit the requirement to buy the stuff with faction or increase faction reward a bit.
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Jul 12, 2005, 06:38 PM // 18:38
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#6
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Ascalonian Squire
Join Date: May 2005
Profession: N/R
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[QUOTE=Loviatar]
Quote:
Originally Posted by Racthoh
I highly disagree.
And I have to pray that I salvage it alright.
QUOTE]
but i did get a full 15 planks of wood
that honestly hurt
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Wood for armor? It might have been a grip that you were trying to salvage from a weapon but not armor, as no dropped armor that I can recall, I am in the Shiverpeaks Area, salvages for wood.
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Jul 12, 2005, 07:06 PM // 19:06
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#7
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Underworld Spelunker
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Quote:
Originally Posted by Under Verse
Wood for armor? It might have been a grip that you were trying to salvage from a weapon but not armor, as no dropped armor that I can recall, I am in the Shiverpeaks Area, salvages for wood.
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superior rune not armor
edit
i need the physical rune as an unlock does me no good in the land of PVErts
Last edited by Loviatar; Jul 12, 2005 at 07:09 PM // 19:09..
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Jul 12, 2005, 07:48 PM // 19:48
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#8
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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To fix the faction problem, have EVERY skill and rune cost 200, Elite and Superior runes move cost 500.
The average player that work can plays for 3 to 5 average and the non-working player plays up to 5 to 8 hours average. At the most, you can get 100 to 150 points per hour so you would only get 2 to 3 moves per day if you work and 3 to 8 moves if you don't.
Last edited by CaptainGuru; Jul 12, 2005 at 08:51 PM // 20:51..
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Jul 12, 2005, 09:43 PM // 21:43
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#10
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Underworld Spelunker
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Quote:
Originally Posted by Rasp
Agreed, faction in the team/random arenas are too low. It usually takes about 8 hours to unlock 1 minor rune / weapon upgrade / skill. That's alot of time, considering how much is needed unlocked.
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considering you are having fun doing it so what if it takes a few month to have everything.
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Jul 12, 2005, 10:25 PM // 22:25
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#11
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by Loviatar
considering you are having fun doing it so what if it takes a few month to have everything.
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PvE mission and quests are not fun. Taking out one monsters of the same level takes 20 to 30 seconds all because 1) it was given a high durability or 2) A lot life. It takes 10 to 20 minute each because you have to fight wave after wave of monster with one of the attribute noted above. Instead of increasing difficulty of the monster, they come in large numbers giving you the illusion that's difficult and it's what hurt early MMOs and today RPGs. In other words, making players work tediously for something can kill the gameplay so lower the cost of skills, runes and equipment would increase incentitive to play that mode.
This is why PvE became so unpopular to the masses so quickly.
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Jul 12, 2005, 10:30 PM // 22:30
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#12
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Quote:
Originally Posted by Under Verse
Addressing this is easy the Superior Runes are 2000 faction and if you can win in the Tombs you can accelerate your point collection but if you read above my suggestion is for the Random (Lion's Arch) and Team Arena (Draknor) where you recieve 2 Faction per kill and 6 Faction for win, total of 10 faction. At this rate it takes weeks to unlock anything and that is at 3 hours per night playing and about 30 - 60 faction per night. I cleared 1008 faction in 2 weeks. My only other option is go buy the weapons in PvE...
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I gained about 300 faction in only 2 hours doing competition and team arenas. Maybe you need to step up your game? And I'm not even a hardcore PvP'er, lol. I really have no interest in using the faction to unlock skills, only to unlock the armor grip for my bow.
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Jul 12, 2005, 10:41 PM // 22:41
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#13
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by CaptainGuru
This is why PvE became so unpopular to the masses so quickly.
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The only people I ever here complaing about PvE are on this forum. I agree, I HATE missions, but the quests are more fun then any MMORPG I have ever played.
If you're taking 10 minutes to kill a boss I suggest you reconsider your build.
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Jul 12, 2005, 10:44 PM // 22:44
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#14
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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the faction is in good standing as i see it. i think it's to help promote the GvG and tombs. the first day the update came out my guild did a few matches, and after about 1 hour i had 1500 faction. now i'm at er.... like 12,000. bummer that i dont really need any of it. WTS faction wisper me
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Jul 12, 2005, 10:56 PM // 22:56
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#15
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by Sagius Truthbarron
The only people I ever here complaing about PvE are on this forum. I agree, I HATE missions, but the quests are more fun then any MMORPG I have ever played.
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Actually they are number of reason why it went sours, but I'm not trying turn this into a PvE vs. PvP topic.
Quote:
Originally Posted by Sagius Truthbarron
If you're taking 10 minutes to kill a boss I suggest you reconsider your build.
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Who said about anything about A BOSS? I'm talking about groups of enemies within PvE. Each group takes up 10 to 20 minutes. 10 if you get one group and 20 if you accidentally string several groups, which happens since the A.I had random patrol patterns. The A.I isn't hard, which is why I said the groups of enemies are providing a illusion to the lack Smart A.I.
It can take an hour or more to beat quest further down the road ONLY because the enemies comes in groups and HAVE to grind through them. You can see early signs of this when fighting the Charr in post searing. You nothing but fight large unavoidable groups of them.
Last edited by CaptainGuru; Jul 12, 2005 at 11:15 PM // 23:15..
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Jul 12, 2005, 11:06 PM // 23:06
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#16
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Academy Page
Join Date: Jul 2005
Location: Wings
Guild: Illusion
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Quote:
Originally Posted by Under Verse
Alot of ppl are talking about the amount of time that it takes a PvP character to get skills, weapons, and runes unlocked and I have to say that it is very time consuming. It took and continues to take my Ranger anywhere from 1 to 2 weeks to get just 1000 faction in the Team and Random arenas. In PvE I can unlock, recieve for quest or purchase from skills person, a skill in about 10 minutes or less. Althought this system is new it does not allow for experience or the "prize" of victory.
Here is what I think:
Every 2 Consecutive wins faction is increased by 1 for kills and by 2 for win.
In by death match arena make every kill pay faction.
Now, of course, I do not really expect it to happen but I thought that I would post it and see what others thought about it.
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few hundred hours...? ive only played like 50 hours and i got em both.
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Jul 13, 2005, 08:42 AM // 08:42
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: Orlando, FL
Guild: Global Gaming Syndicate
Profession: N/R
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Its supposed to be a supplemental way to unlock things. at least thats how i grasped it. Havn't been able to get your hands on that skill? can't find this rune for your PVP char? work towards it. But unlocking everything in stricktly pvp should requre major effort.
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Jul 14, 2005, 04:17 PM // 16:17
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#18
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Ascalonian Squire
Join Date: May 2005
Profession: N/R
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Quote:
Originally Posted by Gs-Cyan Bloodbane
Its supposed to be a supplemental way to unlock things.
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Just curious how does it suppliment my character when I can only use them on a PvP character and only if I delete the one that I have to use? You cannot use the unlocks on your PvE character....Oh and since my post they have updated the Faction system victory is now worth 10 faction and Flawless is worth 12 and we are back to getting experience....YEA!
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Jul 14, 2005, 05:12 PM // 17:12
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#19
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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I think there needs to be MAJOR faction increase in tomes, should be +5 whenever you kill someone and +100 for flawless. Because they make it soooo hard to get in, that its going to be soooo hard to get flawless or unique kill, becuase mostly friends with friends or guildies or guildies are in it. Also tomes is the hardest place, it should have X2 what the competition arenas have. Someone playing in yaks bend should not beat someone in tomes to getting superior tatics rune.
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Jul 18, 2005, 07:39 PM // 19:39
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#20
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Ascalonian Squire
Join Date: May 2005
Profession: N/R
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Just an Update
The new faction system work like a champ. I have unlock one new skill over the weekend and half way to the Elite Skill that I want. Thursday - Sunday (33 Hours total = 2300 Faction) I like these odds better. Thank you GW?Arena Net
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