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Old Jul 18, 2005, 07:10 PM // 19:10   #1
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Default Enforce Item Requirements

Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.

This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.

Currently, if the min requirements aren't met, then the item performs at a prorated or partial value for damage and attributes. Seems silly to me, and an easy way to get rid of many of the issues I read concerning bartering.

To enhance this, ANet should add Rare Item Merchants for Blue, Purple and Gold items, and possibly a trader for weapon enhancements in the major cities. Either that or an Auction based system that is specific to a certain district.
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Old Jul 18, 2005, 07:11 PM // 19:11   #2
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agreed x10
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Old Jul 18, 2005, 07:11 PM // 19:11   #3
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Perfect

/signed
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Old Jul 18, 2005, 08:07 PM // 20:07   #4
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Quote:
Originally Posted by Ttoccs Xanan
Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.

This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.

Currently, if the min requirements aren't met, then the item performs at a prorated or partial value for damage and attributes. Seems silly to me, and an easy way to get rid of many of the issues I read concerning bartering.

To enhance this, ANet should add Rare Item Merchants for Blue, Purple and Gold items, and possibly a trader for weapon enhancements in the major cities. Either that or an Auction based system that is specific to a certain district.
I agree but I thought that if you didn't meet the minimum requirements you would do less damage with that weapon and not get certain ubgrades from it.
I could be wrong but sometimes it's fun seeing how your ranger looks like with a tower shield and dragon sword.
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Old Jul 18, 2005, 08:19 PM // 20:19   #5
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Yeah, I don't see the point of this at all.

My necromancer decided to pitch in activating my Mark of Pain the other day, so I picked up the first melee weapon to drop, a 14-21 sword of some type (wingblade maybe?) even though I have no skill with it. I deal 1 damage or so, 2 sometimes, but it activates my mark of pain which is all that counts. I don't want to have to run back to ascalon to find a no requirement weapon, I'll just use what drops. After all, since I deal no damage with it, who cares?
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Old Jul 18, 2005, 08:27 PM // 20:27   #6
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I've gotten a few Fiery Dragon Swords with a swordsmanship req of 6. So some of those warriors may actually be able to use what they have equiped. Besides what does it matter if someone just uses a weapon because they think it looks cool. If they don't help thier team out at all, you just don't group up with them again.
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Old Jul 18, 2005, 08:43 PM // 20:43   #7
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in diablo they had lvl req's. it was fun cuz u actualy looked forward to when u could use your uber equipment
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Old Jul 20, 2005, 12:54 PM // 12:54   #8
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Quote:
Originally Posted by Ttoccs Xanan
Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.
A dumb solution to a problem I never even noticed.

You think my (long asscended) monk should not be able to equip her favorite staff because its damage element requires 13 in curses.
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Old Jul 20, 2005, 01:55 PM // 13:55   #9
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I would have to agree and disagree at the same time.

As in D2, having lvl requirments meant that a lvl 1 couldnt be given all the best weapons and armor righ toff the bat to start playing. The person had to earn the level in order to get the ability to use that weapon or armor.
For GW, having lvl requirments for weapons and armor would help cut down on rushers trying to get the end game armor and MAY cut into the those who use rushes as scams to get money or get ahead without doing anything.

On the negative side, how would you implement this? What about lvl 5's with end game armor now being told that they cant use their armor and have to buy new armor? What if those lvl 5's can keep thier armor since they got the armor before the new rules came into affect, but others now feel left out and punished? And as Slugg pointed out, if you have used all your points into your build already, why should have readjust your atrributes everytime you want to use a new weapon/shield or such?

I would like to see something like lvl requiements/attribute requiements put in, but as of right now, it would cause more strife for many players than good, and in turn, more emails and complaints to ANET.
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Old Jul 20, 2005, 02:00 PM // 14:00   #10
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Undoubtedly, if implemented, it would be 'grandfathered' in and players with high level items/armors would get to keep it.
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Old Jul 20, 2005, 02:08 PM // 14:08   #11
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Armor is a issue because of Forge runners ... weapons, not so much.

I usually come out of the searing around lv8 so I can already pick up weapons with high requirements, I had a dragon sword in storage with a 8 requirement and I only need to gain a level to start using it.

Level requirements to use something are dumb, armor is customized so it cannot be traded and only reason people get the best armor is that it was made avaible by other players that run others, there is no way to fix that.

Weapons requirements make weapons in check, one as a joke I had a elementarist using a dragon sword and its damage was 1.
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Old Jul 20, 2005, 02:46 PM // 14:46   #12
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This game isnt about weapons for damage. They are mostly about looks. The auction house idea would solve trade problems.
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Old Jul 20, 2005, 07:14 PM // 19:14   #13
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Quote:
Originally Posted by Sluggs
A dumb solution to a problem I never even noticed.

You think my (long asscended) monk should not be able to equip her favorite staff because its damage element requires 13 in curses.
Thats what the skill points (and rebates) are for. If you want a different build to use a different weapon, earn it.

Besides, if you are "all that" as you claim, your skill point distro should cover most items in the game.
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Old Jul 20, 2005, 07:15 PM // 19:15   #14
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Quote:
Originally Posted by Epinephrine
Yeah, I don't see the point of this at all.

I don't want to have to run back to ascalon to find a no requirement weapon, I'll just use what drops. After all, since I deal no damage with it, who cares?

You have plenty of slots in inventory to carry an extra weapon with you.....
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Old Jul 20, 2005, 07:48 PM // 19:48   #15
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Quote:
This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.
Remove the fissure armor too, and then nobody would be complaining about not getting obsidian shards...

Do you honestly think it'd even put a DENT in the trade spam?

All weapons automatically revert to the equivalent in damage of a starter weapon if you don't meet the stats. If people want to look cool, I don't see how it's any of your concern, or how doing this is going to stop it.

So instead of seeing, "WTB FIERY DRAGON SORD" you'll see, "WTB FIERY DRAGON SORD w/ SWORDSMANSHIP <7" spammed in the trade channel.

Besides, the only thing stopping people from meeting the reqs is a superior rune they didn't want to buy yet. 9 attribute reqs are common for weapons with max damage, although it can be +/-, so all they'd need is a 5, heagear, and a superior rune (35 attribute points), or 6, heagear, and a major (56 attribute points).

The spam problem won't be solved.
People can still weild max damage weapons very early, whether through runes or low attribute reqs. (A few rare weapons even lack weapon reqs altogether)
People can still find such 'cool looking' weapons early on (those crystalline looking fellblades are sought after by some, I hear.)

In other words, I don't see this as fixing anything, and in the process, you'll manage to annoy others.
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Old Jul 20, 2005, 08:25 PM // 20:25   #16
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well this is kinda pointless. Say you have 3 axe mastery, and a 3 req on your axe. Then you have a max axe with lvl 10 req. You will hit the same amount with the lvl 10 as you will with the lvl 3. It sounds kinda stupid to see "Sorry, you cannot hold this weapon because you don't swing an axe good enough" The higher req usually just means that you can do more damage when your axe mastery improves.
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Old Jul 20, 2005, 10:06 PM // 22:06   #17
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There should be a level requirement for Forge armour and Elite skills of L20. These people that finish the game and then feel they have the right to screw up the low level arenas for newbies are just a$$holes. No L6 was ever meant to use 70AL Druid armour and fire Poison Arrow at people. After finishing the game I still get a kick from seeing how well you do in Ascalon Arena, where your skill matters more than your character's skills.

Forgive me if I'm ranting, but seeing my L9 warrior get totally mauled by a L4 Elementalist who sits there dancing until he reaches 20hp before unleashing a fiery doom upon everyone in the arena...

And while the problem of L6s with Black Widows who own the entire arena with their pet has been fixed, the armour still goes on.
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Old Jul 20, 2005, 10:13 PM // 22:13   #18
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Signed, for the sole purpose to keep the Droknar Armor out of the Ascalon Arena. I've been playing quite some pvp there today and about every 5th fight you had some guy you practically did zero damage to and was throwing out skill after skill they should not have yet - including elite skills.
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Old Jul 20, 2005, 11:08 PM // 23:08   #19
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Quote:
Originally Posted by Ttoccs Xanan
This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.
Players shouldn't be allowed to look cool, unless they're level 20? This is a solution to a non-existent problem. Players would still chatter all the time. They way to fix that would be to have GMs enforce it so that people don't trade in General and don't use Trade for anything besides trading. That way, you would be able to just turn off Trade if you aren't looking to buy or sell anything.
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Old Jul 20, 2005, 11:19 PM // 23:19   #20
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so now all those IW mesmar builds would have to get 9points into swords? Fun.
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