Jul 24, 2005, 12:37 AM // 00:37
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#1
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Krytan Explorer
Join Date: Mar 2005
Guild: Sisters of Mercy
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Nobody loves a Necro (or Ranger, or Mesmer...)
With a title like that, you'd think I'm going to whine and complain, but I'm not going to do that. Except to say that being continually "LFG" is not a fun way to spend an evening.
Instead, my request is to the developers: please slip in a little more content in which some of the more passed-over professions can show a little edge and get some dignity back. I remember when we discovered the Necrotic Traversal bug at Thirsty River. It was an exploit, sure, but for a short while it was kind of nice to be sought after.... Of course, rangers have trapping at UW....
Perhaps this can start with the coming additions (Grenth's Footprint, Sorrow's Furnace), but a little something in key missions or skillcap areas (Ring of Fire, Thirsty River, Mineral Springs, etc) would be even nicer.
Funny thing is, PvPers have discovered the value of the "lesser" professions, but it's taking the rest of the gamers far longer.
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Jul 24, 2005, 12:39 AM // 00:39
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#2
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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but people are learning. I only recently learned the high value of rangers and since playing necro for the coolness factor, I can see how incredibly strong they can be. I have yet to play a mes though, or see one played effectively.
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Jul 24, 2005, 12:41 AM // 00:41
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#3
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Well, it's always fun to take your necro to riverside...I think it's riverside, or whatever the hell that nighttime Kryta mission is...you know, with the white mantle tower guys up there and how you're supposed to sneak past them to get the scepter of orr and what not. That one, I haven't done any of the Kyrta missions in a while now that I think about it...
Anyway, it's fun to go there, kill the watchtower guys, and then necrotic transversal up on the tower. Great stuff.
Just make sure it's not your last corpse, or you can't get down. Either way...
Yeah, I would love to see more content for my necro. Good stuff necromancers, and rangers, and mesmers, and all those other sneaky background kickass characters that people underestimate.
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Jul 24, 2005, 01:32 AM // 01:32
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#4
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Academy Page
Join Date: May 2005
Location: Ottawa, ON
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My main character is a mesmer, and I definitely agree that people do not know the true power of mesmers in PVE. Mesmers are incredibly powerful against casting creatures, mainly with the spell Backfire cast at the right moment. You can build a mesmer that's flexible as well, one made to kill attacking creatures and casting creatures. Not to mention that people underestimate the power of fast casting that only primary mesmers have.
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Jul 24, 2005, 01:50 AM // 01:50
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#5
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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I think its because most people think of necros as minion masters, and thats not going to contribute to the group as a whole. I play a necro, she is blood, wilderness, and soul. Well of Blood + Healing Spring = Tons of AoE healing. Though, some people prefer heal area, thats not always a possibility if some of the mobs/people go straight for the casters in the back. Since I'm a necro, I am by far the primary target, so I jsut run up to the monks that are bieng bashed on (or warriors if its PvE) and start casting it, something you can't do with heal area as it heals the creatures as well. I can also lay some traps too before they notice anything. Its a nice break for the monks (whom I cast Blood Ritual on), so that they don't have to exhaust themeselves in the first few minutes of a fight.
Necros are great support characters, but if you try to nuke/spike with them, an ele will always be taken over you. If you lay out your skills to your team/random people you tell LFG at, then you will have a much better chance at getting into groups.
My advertisement in PvE mission areas is always like Support Necro: Well of Blood, Blood Ritual, Healing Spring. Once I get farther into the game with her, then I will add order of the vampire/pain as well.
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Jul 24, 2005, 01:51 AM // 01:51
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#6
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I went back to d'allessio seaboard earlier to help my level 16 monk brother with the mission. He failed it twice previously because of bad teammates or something.
I started a group (W/Mo20), with my brother and just invited rangers, mesmers and necro's. The lower the level...the better.
Out of all the teams i have had in moderate levels, i can surely say that they performed brilliantly in comparison.
Necro's, mesmers and rangers rule. Don't ever knock them, i never have (unless i get OMGPWNED by that horrible nasty mr mesmer in pvp)
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Jul 24, 2005, 04:04 AM // 04:04
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#7
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Krytan Explorer
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My mesmer just beat Thirsty River today with the following group:
1 Warrior
2 Necromancers
2 Rangers
1 Mesmer
Not a single death. That was cool.
Quote:
I think its because most people think of necros as minion masters, and thats not going to contribute to the group as a whole. I play a necro, she is blood, wilderness, and soul. Well of Blood + Healing Spring = Tons of AoE healing. Though, some people prefer heal area, thats not always a possibility if some of the mobs/people go straight for the casters in the back. Since I'm a necro, I am by far the primary target, so I jsut run up to the monks that are bieng bashed on (or warriors if its PvE) and start casting it, something you can't do with heal area as it heals the creatures as well. I can also lay some traps too before they notice anything. Its a nice break for the monks (whom I cast Blood Ritual on), so that they don't have to exhaust themeselves in the first few minutes of a fight.
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When I'm monking I always try to get a necro in the group just for the amount of pressure they take off me. Whether it's a Curse Necro for Enfeebling Blood and Shadow of Fear, a Blood Necro for the reasons mentioned above, or a death necro for the giant wall of meat they can put up to take hits.
Last edited by QuixotesGhost; Jul 24, 2005 at 04:15 AM // 04:15..
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Jul 24, 2005, 04:06 AM // 04:06
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#8
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by PieXags
Anyway, it's fun to go there, kill the watchtower guys, and then necrotic transversal up on the tower. Great stuff.
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Now I'm going to have to go try that...
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Jul 24, 2005, 04:12 AM // 04:12
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#9
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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What's a necro? I thought the only class combinations were W/Mo, E/Mo, Mo/W...
But yeah, people need to appreciate N, Me, and R characters more. These classes aren't just myths!
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Jul 24, 2005, 05:17 AM // 05:17
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#10
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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As some visual proof of my previous post.
This is why necromancers, rock.
Necrotic Transversal, can't beat it.
http://www.guildwarsguru.com/forum/s...ad.php?t=15328
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Jul 24, 2005, 05:52 AM // 05:52
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#11
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Jungle Guide
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Quote:
Originally Posted by knives
I think its because most people think of necros as minion masters, and thats not going to contribute to the group as a whole.
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How doesn't it contribute? When I have my army together, I'm doing the most damage out of anyone in my group and they can tank because there are so many. I've used minion master for every single mission, even the undead Kryta ones. On the undead Kryta ones, I'd only have 8-11 Horrors, but I still felt as if I were contraibuting, and so did the rest of my team. Although I did have Verata's Sacrifice at the time, it didn't contribute THAT much to my horrors overall survival because after a while, the degan gets so big that it overshadoes the health regan. Please inform me why I am not contibuting, I would love to know, and I'm sure the other happy customers...er... party members would.
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Jul 24, 2005, 05:52 AM // 05:52
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#12
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Frost Gate Guardian
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
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The group I finally beat Thunderhead Keep with had a necro, mes, and two rangers. Nobody died. My necro/ranger is mainly support at the moment, but there's the obligatory putrid explosion and a couple damage/degen spells. I also like to throw in minions and death nova.
Necro is definetly one of the more fun classes to play, but also one of the hardest to get into a PUG. I usually have to get in on a group early on while it is forming or wait for a group that needs "casters".
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Jul 24, 2005, 07:26 AM // 07:26
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#13
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Wilds Pathfinder
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I would be very surprised if anet could make a change that would actually make stupid people like nec/ranger/mes. Most of the pvers...it's just absurd how dumb you can go.
Necros are close to gods in pve. Minion builds are unmatched in power up until the fire islands and their support with things like bip/sof/eb is extremely good as well.
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Jul 24, 2005, 12:35 PM // 12:35
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#14
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Mark of Pain - 'nuff said.
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Jul 24, 2005, 12:37 PM // 12:37
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#15
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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It's funny, the topic title... my RP characters are ranger, necro, and mesmer, so I definately know the frustrations that come with playing them. You rarely see "group looking for [ranger/necro/mesmer]", always group looking for warrior/2 monks/2 elementalists. It's a good thing I prefer to group with henchmen rather than normal players.
There just aren't enough casters in PvE to make people want to bring mesmers in most situations (it's better now than it was in beta, but still doesn't come close to the number of mages you see in PvP). Why bring a specialized mage killer when an ele dumping AoEs on everything can do the same thing and still be useful on non-mages? The exception is in Thirsty River where killing 6 priests is absolutely necessary. I was there like the 1st or 2nd week the game was open as my mes and had a hell of a time getting a group. Going through as my ranger (~1 month ago) and necro (2 weeks ago), few groups were taking mesmers.
I can't seem to get any invites for fissure/uw as my mes (Me/N). Every other profession is wanted, but not mine. I advertised for a quest group since getting some skill points is more valuable to me than farming for ecto that I most likely won't even get. I got 1 invite in an hour: from a guy who was spamming for a N/Me and a monk. Once he found a necro, he promptly kicked me.
Rangers... well, there's just so many of them. I've attempted Thunderhead Keep several times with groups having 2-3 ranger primaries in them (have beaten it with ranger and mes players and the rest henchmen). Not saying it's bad or anything, just not quite a balanced group.
I've grouped with henchmen plus my roommate exclusively with my necro, only doing Thirsty River and Aurora Glade with actual people. I don't know how anyone can *not* want them in a group. I use AoE curses (mark of pain, shadow of fear, enfeebling blood, suffering, etc.) and well of blood, and we can handle big groups without breaking a sweat.
The main disadvantage of each of these professions is their flexibility, which is also what makes them interesting/fun. Maybe players are just afraid of not knowing what they're going to get when they invite them? It's just so much easier to grab damage (eles), tanks (warriors), and healers (monks) than to worry about having people who can redirect damage (mes/necro) or whatever rangers are good at ;-).
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Jul 24, 2005, 01:45 PM // 13:45
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#16
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Krytan Explorer
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What drives me absolutley insane.
In hell's precipice ,the other day, my monk is on a team with 3 warriors, 2 elems, and a ranger. We're waiting for another monk but can't find one so we decide to go with another class. I say immediatly "necro". The leader instead grabs a 4th warrior. Oh gee great, a 4th person who's gonna be on fire 3/4ths of the time, thanks. Of course the predictable happens, we get wiped, and then the leader remarks that this mission could've been a sucess if only they had "one GOOD monk". Of course this is the same moron that regularly aggros titans before our ranger can get greater conflagration and winter down. PvE... wow, you meet the biggest idiots.
Last edited by QuixotesGhost; Jul 24, 2005 at 01:49 PM // 13:49..
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Jul 24, 2005, 02:05 PM // 14:05
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#17
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Lion's Arch Merchant
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How about the person who runs around Thunderhead Keep during "Clear the Fort", pulls three mobs, then complains that he was running because we wouldn't help him.
I play a Ranger, I had a Necromancer and Mesmer. The problem, in my opinion, is two things. First, players do not see a steady effect of the classes, so they do not associate their success with a Mesmer using Empathy/Backfire or a Ranger setting traps. Second, with Ranger anyway, a lot of players seem to try to play them like Warriors. They try to get the maximum damage output, but that is not the real intention of Rangers. I once went to the Fissure with a group of strangers, it was a full party from their guild, filled by me. They described me as the best Ranger they had partied with for a long time. My attack skills included Concussion Shot (regular damage), Distracting Shot (12 damage), and Pin Down (regular damage). When players bring only skills like Power Shot, they are doing nothing for the party. Rangers are good at two things, as I see it; Conditions and Interrupting. They help the party most (Killing Monk bosses in RoF missions without an Interrupt Ranger takes a long time, and fighting bosses that like to regenerate health is no picnic either), and only Mesmers can beat them at Interrupts.
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Jul 24, 2005, 02:17 PM // 14:17
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#18
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Frost Gate Guardian
Join Date: Jul 2005
Location: Left coast
Guild: Sleepless In Cyberspace (SIC)
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My second char is a Nec/Mes.
PPL ask for me almost everyday.
I think its becuase she is so darn cute.
Or I keep them all alive, one of the two.
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