Jul 25, 2005, 05:32 AM // 05:32
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#1
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/E
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Travelers Trade.
Travelers Trade... Runners and players wanting to be ran or have a high lvl's transport them to somewhere is something that all RPG's have... Selling ones service is a good way to make money and unless NCSoft wants to put a stop to it I would like to see an idea I had used called Travelers Trade...
To set up the trade is simple, The Transporter sets on his map what town or outpost that he is taking them the Transported can look at where they are being taken and make sure it's the right place and then agree. When they arrive at the Town or outpost the Trade window pops u and asks Transported to pay the Transporter...If he does not he get taken back to the last Town or Outpost he was in and the place that he was just at is still not avalible on his map.
This way no one gets ripped off.
I'm not sure about NCSoft/ArenaNet's view on Runners but as I said above selling ones service is something that all RPG's have so why not make it safe and easy?
Maybe if this is used more kinds of trades would be added..Like a Mercenary Trade.
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Jul 25, 2005, 05:36 AM // 05:36
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#2
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Krytan Explorer
Join Date: Jun 2005
Guild: Fun Loving Gamers
Profession: R/Mo
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they should bost the trade limit from being 100k before they do this. More money is lost at high risk trades then on these low risk ones.
*this thread shoudl be moved to suggestion forum*
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Jul 25, 2005, 05:36 AM // 05:36
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#3
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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I like the idea. /sign
Could you elaborate on the Mercenary Trade?
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Jul 25, 2005, 05:38 AM // 05:38
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#4
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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How original. You must be the first person to have ever thought up running players to places for a fee. The trade set up doesn't add anything.
I think I'd just go around asking to be run to Droknar's Forge, and then not paying up, therefore wasting a good bit of the runners time.
__________________
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Jul 25, 2005, 06:06 AM // 06:06
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#5
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/E
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Quote:
Originally Posted by Pillz_veritas
*this thread shoudl be moved to suggestion forum*
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Agreed, Didn't see it... Sorry
Quote:
Originally Posted by Sereng Amaranth
Could you elaborate on the Mercenary Trade?
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Well, It's basically as it sounds... I still have yet to work out the finer details of it... If anyone has ideas for it tell me.
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Jul 25, 2005, 09:37 PM // 21:37
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#6
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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Here's an improvement to your suggestion:
The fee gets deducted as soon as the agreement is made, if you fail to get to the destination the fee is paid back plus a fee for wasting time like 50%. That way you the runner get paid and can't get griefed by the customer who just wastes your time. Also you can't grief them by wasting their time.
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Jul 25, 2005, 11:03 PM // 23:03
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Quote:
Originally Posted by Weezer_Blue
How original. You must be the first person to have ever thought up running players to places for a fee. The trade set up doesn't add anything.
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Hm, I don't really think there was any need for that...
Anyway, I think it's quite a nice idea, but there is a fundamental problem:
How do you make it so that new players don't just get whisked around the entire map completely avoiding all missions, and reaching late levels with no experience (and I mean player knowledge) and low XP. At the moment, the risk is enough of a deterrant that many people don't bother with it, if you open it up, more people will do it, and the price will come down, ergo everyone will do it.
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Jul 25, 2005, 11:49 PM // 23:49
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#8
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Would screw up the whole game.
Running is enough of a problem AS IS, I don't approve of any measure that makes it easier/more accessable/less risky.
/NOT NOT NOT NOT SIGNED.
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Jul 27, 2005, 05:27 AM // 05:27
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#9
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/E
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Quote:
Originally Posted by John Bloodstone
How do you make it so that new players don't just get whisked around the entire map completely avoiding all missions, and reaching late levels with no experience (and I mean player knowledge) and low XP. At the moment, the risk is enough of a deterrant that many people don't bother with it, if you open it up, more people will do it, and the price will come down, ergo everyone will do it.
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This is true...Not to say that running is good or bad but unless they do lock areas until you've done the right mission or something like that players will be looking for more powerful players to take them somewhere.... I mean Guild Mates or just players doing it for the money are going to run others to better armor and skills unless something big is done to stop it. But the lock area may cause more problems then it would solve. let's say a group of 4 is just walking around killing and getting XP. They make their way to the Ascalon Foothills but their healer has yet to do the right mission...Does their party of four become a party of three?
Hear that sound? It's players getting ready to send very mean Emails
And I have yet to see a Runner that can run "Everywhere". And all that running is going to cost you. With running now safe not to ripped off the price may go up a little and the only players that would have the money to go everywhere would be ones that have beat the game already and just want to get the best armor and not want to buy four new sets of armor just to be replaced...
And I understand that Running can lead to LvL 10's having max armor and skills and be to powerful in PvP. And I think that's low for players to do that. But instead of killing Running how about making a rule that you can't go in some PvP areas with some armors...
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Jul 27, 2005, 07:20 AM // 07:20
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#10
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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Since the map is instanced and you won't be attacked by strangers, there is no risk.
It is basically another way of faming which arena.net don't like.
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Jul 27, 2005, 07:39 AM // 07:39
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#11
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Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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Quote:
Originally Posted by Divinitys Creature
Here's an improvement to your suggestion:
The fee gets deducted as soon as the agreement is made, if you fail to get to the destination the fee is paid back plus a fee for wasting time like 50%. That way you the runner get paid and can't get griefed by the customer who just wastes your time. Also you can't grief them by wasting their time.
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just a question but what if the ppl in the group aggro everything and get u 60 dp?then they would earn money because they screwed u up and u coudnt make it.
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