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Old Jun 24, 2005, 03:02 AM // 03:02   #61
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Well, looks like Gaile's been reading this thread:

Quote:
We read player suggestions on fansite forums every day, and players have a lot of great ideas! One of my personal favorite suggestions is that we provide more options for pets, such as items you can buy them or even the ability to change their color.
Linky
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Old Jun 24, 2005, 03:27 AM // 03:27   #62
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Quote:
Originally Posted by DarrenJasper
I would also like the option to knit your chihuahua an adorable sweater, and to have your house full of cats eat your corpse when you die alone with them.
Ah, that's a nice morbid thought...read alot of Poe stories? lol
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Old Jun 25, 2005, 05:26 AM // 05:26   #63
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Quote:
Originally Posted by Seth Oriath
Well, looks like Gaile's been reading this thread:



Linky
Yay! Good. I really want more options for pets. It would be great to change their colors and easy I think since we have the coloring options for armor in place for humans. But what I'm really glad about is that GW listens to their players. It's so nice when they do.
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Old Jun 25, 2005, 08:08 AM // 08:08   #64
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I second some sort of pet infusion.
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Old Jun 28, 2005, 06:42 PM // 18:42   #65
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A Pet Change...

The best possible pet change would be to make it that when pet and player (owner or other char) occupy the same general area - the pet no longer becomes a wall or partition, or a damn blockage point where a guy gets stuck until the little beast decides to move his little a$$ out of my way because I THOUGHT I could walk down that hillside, only to find it is too 'steep' and I will be forced to go around, but ALAS!! that damn cat is in my way!!!!


oops...a bit of a rant - sorry. Just allow us to walk through our pets - everyone would like them better.

Yes, subtle dyes, even of the current dye colors (blue is barely blue, or blue-tinted, on the pet). That would be OK and we could recognize better when more than 1 in battle.

Collars would make it great, like:
Sundering Lynx Collar of Fortitude
OK, more like:
Floundering Melandru's Collar of Solitude?
Flummelgating Hedge Collar of Multitudes?
Smoldering Moa Collar of Squakitude?
(lol on the last 3...I think)

First one the best, BUT lets not use the same stuff as the weapons, but A.Net should be creative and have the:

Defensive Melandru's Collar of Penetrating Strike
Armour + 10%
Armour penetration +10% (while Health above 50%)
Customized for Melandru: Petname, Rangername
Armour +20% (against Elemental Attack)

then cost 10 gold to get it 'customized' to your pet, along with it's and your name (last 2 lines above).


Another gold sink and anyone can 'find' the stuff because as a Ranger I'm really tired of all the hammers and axes just 'lying about', to be found (dropped). If you have no pet/am not a Ranger - sell it to the Merchant.



OH Yeah! Runes too!

Last edited by tlr1293; Jun 28, 2005 at 06:47 PM // 18:47..
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Old Jun 28, 2005, 07:04 PM // 19:04   #66
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Why don't you propose this idea to Arenanet? It would be a good idea.
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Old Jun 28, 2005, 07:12 PM // 19:12   #67
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Default Dodging Pets

Those of you who have voiced loud opinions on this subject could maybe answer this, even though it's a little off topic, but do you have a pet in real life ? If so, ever have your kitty try and "help" you in the kitchen while carrying something hot with both hands ?

*chuckle*

Dodging your pet seems rather realistic in this light ..
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Old Jun 28, 2005, 07:19 PM // 19:19   #68
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Quote:
Originally Posted by Mr_Coffee
Those of you who have voiced loud opinions on this subject could maybe answer this, even though it's a little off topic, but do you have a pet in real life ? If so, ever have your kitty try and "help" you in the kitchen while carrying something hot with both hands ?

*chuckle*

Dodging your pet seems rather realistic in this light ..

You have a real point there...BUT me ittle-kitty-muffy-poo NEVER pinned me against the fridge for 5 minutes!!!(lol)

Just a bit frustrating in the game - that's all.

On a slight side note...there have been MANY, and boy I cannot capitalize the word MANY big enough...many great suggestions for A.Net to implement into the game - pet extras are just one of them. I'm sure, since it seems evident that they read these forums, that they will slowly implement the better suggestions over time. A.Net wants this game around for years and years to come. They have to pick and choose amongst many things: bugs, cheats, exploits, upgrades, fixes, add-ons, etc... that compete for development time.

We will all become pleasantly suprised when A.Net implements our favorite suggestion!

"I was just crusin' through Lornar's Pass trying to get to the dang Forge when this Imp come upon my behind - lo and behold he a-started kickin that behind! I felt a bit to keep on truckin, but the health-o-bar was a drainin', so I turned that Imp around and popped him in that 'eradication' spot, if you know what I mean, and he done dropped something that made me peepers peep louder than ever peeped before! (oohs and ahhs keyed-up in the peanut gallery) A purple 'Thundering Lynx Collar of Extended Poison'!!! Man-o-man, what a cool bit of armour for my.........Moa Bird? OK, I says - then I can hawk it in District 1 for 50k gold! Nah, sell it too the armour trader for 76g - yeah, great deal and a box of Fruit Loops! I'll keep looking for that 'Clobbering Moa Collar of Flashing Destruction' - later, after my nap."

Last edited by tlr1293; Jun 28, 2005 at 07:29 PM // 19:29..
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Old Jun 28, 2005, 10:03 PM // 22:03   #69
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I want my Wolf with Plate Mail with spikes all over.

Dog Armor
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Old Jun 28, 2005, 10:48 PM // 22:48   #70
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well i want my wolf with a wrapping of tin foil(to stop mesmer spells) and barbed wire(so people get hurt for standing by it)
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Old Jun 28, 2005, 11:26 PM // 23:26   #71
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Default Pet stats

First thing that I would like to see is to have pets of different stats. At this time all of the pets, except for the spider from the UnderWorld have the same stats. To me this is very disapointing.

For information on per stats see the Grand Pet Survey

http://forums.gwonline.net/showthread.php?t=346751


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we kill in threes . . .
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Old Jun 29, 2005, 03:02 AM // 03:02   #72
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someone might want to tell that "grand pet survey" that they are missing striders as pets, striders are DIFFRENT from moa birds, they deal a diffrent type of damage.
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Old Jun 29, 2005, 05:05 AM // 05:05   #73
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if you dont change the name dont striders level into moa birds though?
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Old Jun 29, 2005, 05:47 AM // 05:47   #74
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What would be even more nice is that you should get a skill that calls you pet back, in case it rushes into battle at the most unapropriate time. =
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Old Jun 29, 2005, 10:25 AM // 10:25   #75
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I'm just curious... Why is that pet's can't be infused? If we had Collars, it would make more since, but either way, they need infusion.
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Old Jun 29, 2005, 01:19 PM // 13:19   #76
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Quote:
Originally Posted by Ashley Twig
What would be even more nice is that you should get a skill that calls you pet back, in case it rushes into battle at the most unapropriate time. =
What we need is:

1) A button that makes your pet "hit my target", and a ("stay by (come to) me and guard" as well as a "go do your stuff" toggle button). Between those two you can get your pet on any given target, hold it back when pulling and work on separate or the same foes. You can tab to the pet's desired target, hit "hit my target", then tab off to take care of business.

2) A pet target bar, so that your pet's target is shown as well as yours. This will allow rangers to monitor their pet's target activities, allowing them to use the pet based attack skills that are condition dependant (disrupting lunge etc...)

3) With a pet target bar in place and ways to get your pet on or off your target you could add a previous/next target button for the pet target bar, and simply use a "hit my target" button to get his attention back where you want it if tabbing two bars gets too much.

4) Infusing of pets - I hear that this is a problem later.

5) Merging of Comfort Animal and Charm Animal into a single skill and/or make pet resurrectable by Monks - either way you can free up a slot; the second way only if you trust your monk to heal your pet.
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Old Jun 29, 2005, 02:46 PM // 14:46   #77
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I'd suggest a way to improve pet's damage. sure they have their own base NATURAL damage, but how about if Anet put in a reasonably difficult quest to sharpen the pet's claws/stinger, and make all pets equal to 17-26 dam on the spider? the spider would still be the wow pet from the UW, it'll be more fair to those who can't get in UW and make it there without dying or their world doesn't hold the HOH often like Europe. this is because some rangers get unreasonably attached to their large sized wolf or bear

as for pet armor, increase it to a tank class, and have it add extra hp or dam % just like other weapons.
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Old Jun 29, 2005, 03:05 PM // 15:05   #78
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The idea of the collars is nice, it reminds me of Black & White. Maybe you could have a collar of agression, that makes your pet aggresive against others, or a collar of fluffynes, that makes your pet nice to you and your teammates, just like in Black & White Other armor would be nice too.

Color isn't really cool if you ask me, a blue pet or something wouldn't look as nice as the normal color anyway

I think ANet should put in more options for your pet, that would be nice. Since a pet is pretty important to most of the rangers. Maybe a pet trainer, that you could choose some skills for your pet to learn, and the pet trainder would learn them to your pet for you, and makes your pet lvl up faster. And then you could just pick up your pet after a while I don't think you should have to spend too much time in your pet yourself, that would be boring actually.
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Old Jun 29, 2005, 05:14 PM // 17:14   #79
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Quote:
...useful commands like \stay or playful ones like \playdead, \fetch...
Agree absolutely. ROFL re playful commands, though 'fetch' might mean I never have to run to pick up loot again... just tell the pet to 'fetch' until there's nothing left assigned to me... :-)

A playdead Skill slot might be handy for the poor beastie if it's getting creamed.

The infusing problem; surely the easiest way is to assume the pet is infused when you are?
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Old Jun 29, 2005, 05:33 PM // 17:33   #80
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Quote:
Originally Posted by Shadowdaemon
if you dont change the name dont striders level into moa birds though?
i am 99% sure they don't, but i couldn't tell you since my strider has a name. Striders do piercing damage and Moa's do slashing damage. Two completly diffrent breeds of birds.

Quote:
The infusing problem; surely the easiest way is to assume the pet is infused when you are?
i figure that was the way it would work! but i was wrong T_T my poor pet.
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