Jun 21, 2005, 12:02 PM // 12:02
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#41
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Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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Because it makes the pets more a part of the game and less an accessory.
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Jun 21, 2005, 12:08 PM // 12:08
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#42
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Ascalonian Squire
Join Date: Jun 2005
Location: almost everywhere
Guild: Chaos Incarnate
Profession: W/Mo
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What if i want high defence but dont like bears?? personally i perfer to have wolves, plus each pet type could have there own pet tree that only they have. Like the professions, so bears would have raw power for sure. wolves would have maybe deep wounding or crippling abilities. and the ammount of points you put in would control the % chance of the knock down/cripple/deep wound/bleeding ect occuring on the pets attack. a few new pet types wouldnt hurt either.
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Jun 21, 2005, 12:25 PM // 12:25
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#43
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Why don't you like bears? I would love to have pet-specific skills, and new types of pets, but don't let all the pets be the same attribute-wise, that would ruin the idea of the different pet types.
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Jun 21, 2005, 12:29 PM // 12:29
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#44
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Ascalonian Squire
Join Date: Jun 2005
Location: almost everywhere
Guild: Chaos Incarnate
Profession: W/Mo
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I'm saying let the rangers customise how they want there pets to be statistically ( hit points dmg attack speed) and give each pet its own race based abilitys. and its not that i dont like bears i'm just terribly partial to wolves
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Jun 21, 2005, 12:31 PM // 12:31
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#45
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Why do you want all the pets to have same stats? that kills the different pet types, as how many different types of race based abilities are there?
Look I don't want to be able to pick what my pet's stats are, I would rather have to find that pet with the stats I want.
Last edited by arnansnow; Jun 21, 2005 at 12:33 PM // 12:33..
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Jun 21, 2005, 12:34 PM // 12:34
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#46
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Ascalonian Squire
Join Date: Jun 2005
Location: almost everywhere
Guild: Chaos Incarnate
Profession: W/Mo
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Bears have there knock down ability, wolves could have deep wound or atleast cause bleeding. warthogs could cause interupts. the super spider could do poision. and you are right each pet should retain its current individual abilities, bears do make better tanks, but what if i want my wolf to be a better tank than other wolves?? or maybe i want him to hit harder? that sound a bit more acceptible to you?
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Jun 21, 2005, 12:37 PM // 12:37
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#47
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Well if you want your wolf to be a better tank, get call of protection. Are wolves really known for tanking? No.
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Jun 21, 2005, 12:38 PM // 12:38
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#48
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Ascalonian Squire
Join Date: Jun 2005
Location: almost everywhere
Guild: Chaos Incarnate
Profession: W/Mo
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Yes but i would rather my pet be a choice of personal preferance than of what tanks better.
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Jun 21, 2005, 01:03 PM // 13:03
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#49
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Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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He's not saying he wants to make his wolf tank better than a bear, he wants his wolf to tank better than other wolves. There is a difference. You are just not seeing it.
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Jun 21, 2005, 01:06 PM // 13:06
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#50
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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If you want your Wolf to tank better than other wolves give it skills that help it tank, if you really want a good tank then get a bear.
It is all a desicion between having a tank (bear) or having a wolf (your preference), you shouldn't be able to make a wolf into a tank as good as a bear, and wolves are not supposed to tank anyways, you just have to sacrifice tanking for whatever wolves are good for.
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Jun 21, 2005, 01:07 PM // 13:07
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#51
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Ascalonian Squire
Join Date: May 2005
Location: Maryland, United States
Guild: Carefree Drunks
Profession: Mo/E
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Hrm... instead of coloring the pet's fur (which I think would look silly), they could perhaps have an aura (like a boss). This could help disambiguate them from other pets in the party.
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Jun 21, 2005, 01:08 PM // 13:08
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#52
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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I would rather have colored pets than auras. There are auras in Arenas, and i don't think it looks all that good.
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Jun 21, 2005, 01:11 PM // 13:11
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#53
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Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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Okay, I can see that we will just have to agree to disagree on this issue.
I'll just finish by saying this. I choose my pet because I like cats, not because of it's fighting abilities. But if I could tweak it's attributes I would. It would make the game more enjoyable for me. It would make the pet more useful and more of a companion and less a weapon or accessory. And isn't enjoying the game and making it more fun what it's really all about in the end, not statistics and tanking?
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Jun 21, 2005, 01:12 PM // 13:12
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#54
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Ascalonian Squire
Join Date: Jun 2005
Location: almost everywhere
Guild: Chaos Incarnate
Profession: W/Mo
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In the end all pets must tank. As a ranger you shoot your target your pet charges out to try and cause it as mush harm as it can. i'm saying i want my wolf to be able to improve on its tanking or rather surviving abilities. not that a wolf should ever be able to survive as long as a bear under heavy assualt. but just that is i wanted to i could beef him up a little. make him tougher defensively than other wolves where as another ranger would have a wolfe more suited to deal out lots of damage quickly. it is all just a matter of opinion but i think our little debate has shifted off the origonal intent of this thread. So to close this a bit I say yes there should be some way in which pets are improved upon in this game, be it armor, attributes. pet auto skills, or whatever a-net decides to do if they do anything. If anyone else has an idea on pet improvment that hasnt already been listed please post because pets are definately in need of an upgrade.
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Jun 21, 2005, 01:12 PM // 13:12
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#55
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Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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Hehe, I wouldn't mind having an aura for myself. And before you argue I don't play PvP.
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Jun 21, 2005, 01:13 PM // 13:13
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#56
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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so, instead of having a pet as a weapon, instead you want it to be pretty parrot that sits on your shoulder looking cool?
You would waste one or two skil slots to LOOK GOOD?
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Jun 21, 2005, 01:16 PM // 13:16
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#57
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Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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Please, no. Why must you argue with what I am saying. All the pets can fight, you don't need to pick one because of a statistc. My pet is actually an important part of my strategy. I'm just saying that I'd like it to be more interactive, more a part of the game and less of a henchman.
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Jun 21, 2005, 01:19 PM // 13:19
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#58
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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I agree that they should be more interactive, such as useful commands like \stay or playful ones like \playdead, \fetch and stuff.
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Jun 24, 2005, 03:02 AM // 03:02
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#60
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Draconian Order
Profession: R/E
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Quote:
Originally Posted by Zoolooman
I think pet armor should be infused. I had a public gent who wouldn't leave his bear dead, even though Spectral Agony ground and reground it into a crimson puddle. Perhaps if the pet would've survived the the ranger wouldn't have blacked out his skills over and over in a futile fued with the Mursaat.
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Yes! Curently having this problem! T_T
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