Jul 26, 2005, 12:10 AM // 00:10
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#21
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Quote:
Originally Posted by Iceciro
Try adding like 3 vials of dye remover to silver :P
I dunno, I wanted a White Mantle look for a long time now, there really should be white dye.
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Maybe instead of white dye, how about 'bleach'? People could bleach their things...which could also lead to interesting result.
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Jul 26, 2005, 01:09 AM // 01:09
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#22
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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maybe they didnt want to add white because dirt would show up too easy.. and all the kids would laugh at you for being dirty
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Jul 26, 2005, 03:10 PM // 15:10
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#23
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Barbarian Nation
Profession: W/R
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Alright enough with the arguement of color and color principles. Yes there are many ways to describe color/ lack of color/all color. Whats funny is we're all right in our explanations. Scientific vs. Artistic vs. application. Just Go buy a color wheel. :P
Despite that interesting discussion the fact still remains "there is no white tint/shade/tome/color/bleach dye in Guild wars". An absence that I feel many players would like to see.
I agree you can use silver and yellow to lighten color to a point but no matter the combinations including dye remover ,"I went in last night and played with that concept, and let me tell you, dye remover w/dye = wierd results" there is no white.
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Jul 26, 2005, 03:41 PM // 15:41
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#24
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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well i have done the yellow/green/red dye mix and it dose NOT give white, it gave me first a cyan shade (yellow and green) then i mixed in the red and my bottle went a goldish shade, but the dye itself was a kind of puke green...ewww
how about *paint* as well as dye?
white paint and black paint, made from ground up stuff, then you get a solid looking shade, that when you add say, red dye to, yu get the pink the OP is asking for?
and,while Im at it, how about letting us add a bottle of *hair stuff* to dye, so we can have all of us any shade of hair we want? then if you wanted silver, use the hair stuff on a bottle of dye remover and go blonde then use hair stuff and silver dye
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Jul 26, 2005, 03:49 PM // 15:49
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#25
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Barbarian Nation
Profession: W/R
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I wasn't looking to make pink, I was using that as an example, I have platemail armor and when you dye it the scroll work is whats changed. I think that would look good as white or sky blue.
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Jul 26, 2005, 04:05 PM // 16:05
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#26
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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heheh....well then, what you said ^^
(was using your example as an example lol)
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Jul 26, 2005, 05:18 PM // 17:18
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#27
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Ascalonian Squire
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I think they should add paint as well, but not for mixing with the dye but rather to change the secondary color of the armor that currently you can not change. It would allow for a much larger variety of color schemes for people to choose from.
Actually I think that they should add more colors of dye, and when you choose to add dye to armor it should ask "Primary" or "Secondary" making it easy for the devs to add it in. It would mean, that they woulndt need to make ANOTHER coloring item, but rather use what we have.
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Jul 26, 2005, 05:42 PM // 17:42
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#28
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Barbarian Nation
Profession: W/R
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I really like the primary secondary Idea. I don't know about opening up the total color pallette though. The color mixing is a great money sink which the game is lacking. Adding the white would give you the full color spectrum. We already have all primary and secondary colors plus metalic and don't forget black. Maybe some additional texturing though might work like burnished steel, velour, stone. Could be fun. I mean could you imagine a earth elemental with a shifting sand outfit?
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Jul 28, 2005, 10:17 AM // 10:17
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#29
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Enforcing Cows of Denyle
Profession: E/R
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I think trial and error is part of the fun in GW. Just try different combos, I did, stumbled accross a color I never seen before (lol, I even got the help of some girl to help me figure out what it was), and now I'm satisfied with my armor.
When I'm fed up with the color, I'll do it all over again. Trial and error style.
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Jul 28, 2005, 10:34 AM // 10:34
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#30
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Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Quote:
Originally Posted by Iceciro
Dude, kindergarten. Yellow and blue make green. Green isn't a primary color.
Doesn't matter the medium, does the same thing with light too.
Yellow and Blue are more likely to make brown, with most paints on the market anyways ^_^
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Your clearly not a physicist (I am).
Believe me, everything you learned at kindergarten will be superceded if you ever choose to further your education, suffice to say the primary colours are red, green, blue, which mix additively, white being the presence of all colours, black the absence.
The "red, "blue" and yellow of paint mixing are more like magenta, cyan and yellow ie. green-absorber, red-absorber, blue-absorber, mixing in a subtractive manner; thus all three together absorb all colours, giving black (most paints are quite perfect magenta or cyan, but close enough).
As you can see, RGB are the three most important colours, and the conventional yellow, red, blue of paint are even based off of them.
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Jul 28, 2005, 11:07 AM // 11:07
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#31
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Quote:
Originally Posted by Caelus The Fallen
As you can see, RGB are the three most important colours, and the conventional yellow, red, blue of paint are even based off of them.
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Okay, mind telling me where RGB mixes to make yellow?
I'm really not trying to be an ass here, I just don't see what your saying. Maybe it IS over my head, I'm just a lowly HS grad right now.
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Jul 28, 2005, 12:27 PM // 12:27
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#32
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Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Red light + green light gives yellow light (yellow pigment is actually a blue light absorber, thus reflecting only red and green)
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Jul 28, 2005, 01:01 PM // 13:01
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#33
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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yeah, the secondary dye is a must ^^ i used to love going to the dye store and buying bottles of leather, cloth and metal dyes in neverwinter nights ^^
as the names sound, the dyes did diferent parts of your armour, but if you had different mixes of leather metal and cloth in the outfit, you got sometimes 6 diferent shades, because there was leather 1 and 2, and the same with cloth and metal
imagine a basic wizards robe. with the pinty shoulders and the fancy bits on the sleves and down the front.
now, the main part of the robe was cloth1. then there wer little bits that were cloth2.
there were metalic parts, usualy threads and buttons and belt parts. so the metal1 was the main parts, like the trim and edging, and metal2 was the buttons and the belt buckle.
lastly, there was panels in the chest part and boots and gloves or bracers that were leather. so there was leather1 (the boots and bracers, usualy) and the little bits like the belt itself and any head parts like hat or similar parts that ended up as lether2.
so there were huge amounts of color combinations you could make just ONE outfit into
guess were not asking for all 6 lol, but dye1 and dye2 will do since we have 4 parts to our armours here, unlike NwN that had 1 jumpsuit like thing, and your boots gloves ect were never shown but they were part of the jumpsuit efect armour.
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Jul 28, 2005, 03:08 PM // 15:08
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#34
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Barbarian Nation
Profession: W/R
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Quote:
Originally Posted by Caelus The Fallen
Red light + green light gives yellow light (yellow pigment is actually a blue light absorber, thus reflecting only red and green)
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Yellow is a primary color it is not made up of green and red. If you mix red and green you get brown:
To clarify
Color Law:
1.) Primary colors are stand alone colors, you can not mix multiple colors to create them
2.)Mix Primary and a primary to get a secondary color
3.) Mix a primary and a non adjacent secondary you will get brown
4.) Add Black to create shade
5.) add white to Create tint
There is a difference in the priciples of color vs. the principle of light. Persons who are using the r/b/g model are using light principle. The game color system emulates the color principles.
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Jul 28, 2005, 03:54 PM // 15:54
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#35
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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Quote:
Originally Posted by MasterQu
There is a color mixer program out there, I just forgot where to find it. I'll ask the mod's if i can post a dl link for it here.
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I can save you the trouble... no worries at all. Just PM me your ID and password and it'll be just as if you already had the program on your computer
On your more recent post (and reiterating what was already said on the topic because many seemed to have missed it)
There are only ONE set of primary colors, red, blue, yellow. You can't make these colors by mixing any other colors together but using these colors you can mix to make any other color imaginable... mixing is the key word here. This is called additive color and it's the way that paint works (and dyes too anet). All colors together in equal proportions will (theoretically) make black.
However, green, blue and red function as primaries when used in subtractive color mixing. That is, one color is added to absorb the light in that range of the spectrum, thus green and blue do indeed make yellow (because the blue light is negated out of green). This method is very very complicated and I can't even begin to fathom why the dye mixing method is similar, but not identical, to subtractive mixing. All colors together will make white.
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Jul 28, 2005, 05:07 PM // 17:07
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#36
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Pre-Searing Cadet
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@DrSLUGFly:
Close, but you mixed up additive and subtractive. Dyes/Paint/Pigment work off subtractive (All colors=black). Light works off additive (All colors=white).
Color Theory - Subtractive
Color Theory - Additive
That said, Guild Wars dyes don't seem to operate on EITHER.
edit: or, with nice pictures.
\n
Last edited by NateTG; Jul 28, 2005 at 05:19 PM // 17:19..
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Jul 28, 2005, 07:18 PM // 19:18
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#37
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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agreed. if the dyes were subtractive, mixing the primary colors should yield black, right? and doing the same thing if it were additive, it should yield white.
oh well.
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Jul 28, 2005, 08:59 PM // 20:59
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#38
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Guild Wars dyes are wieeeeerd.
Also, if you could mix dyes together to make black, it wouldnt matter how often they dropped, and god forbid the new generation of players can afford some way to get black dye.
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