Jul 29, 2005, 05:36 PM // 17:36
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#21
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Couldn't you use meteor storm or the like to knock em down and run to center while they're flopping like flounders on the bottom of a boat?
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Jul 29, 2005, 05:58 PM // 17:58
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#22
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Krytan Explorer
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That's what people get for standing on the stairs until 2 minutes are left. Now THAT is what needs to stop.
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Jul 29, 2005, 06:04 PM // 18:04
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#23
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by PieXags
The simple fact that they're ghosts should allow them to at least walk through players to the altar, it's just retarded and senseless otherwise, even the manual says they can't physically interact with them, so why is it...when they want to get on the altar they suddenly get stopped by a few people's bodies?
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I agree with this wholeheartedly, but this also means that the Ghosts would be invulnerable to attacks. As in: a sword or spell would go right through them. Same thing on their side, as their attacks would go right through us.
Basically, it would mean the Ghostly Hero and Priest become somewhat of spectators; and the fact that they are invulnerable would greatly alter game mechanics.
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Jul 29, 2005, 06:09 PM // 18:09
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#24
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Frost Gate Guardian
Join Date: Jun 2005
Location: Reading, England
Guild: [mB] Mental Block
Profession: Mo/Me
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Yes, because something else would have to be killed for morale and your team would ways be ressurected. You should be able to kill the ghost, there isn't a problem with that, it should just be the ghosts movements that are altered.
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Jul 29, 2005, 06:43 PM // 18:43
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#25
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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anyone can load a character up with elementalists with air spike and drag along a few monks, wait on the stairs till there's 2 minutes and attempt to take down the priest in 2 minutes. I'm sorry, you're gonna have to be a bit more creative than that.
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Jul 29, 2005, 08:39 PM // 20:39
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#26
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Frost Gate Guardian
Join Date: Jun 2005
Location: Reading, England
Guild: [mB] Mental Block
Profession: Mo/Me
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Well what happens if you haven't just tried to win in the past 2 minutes, have actually fought 2 teams at the same time, beaten them both, but there is so little time left and some small group of warriors has just camped on the altar. Its not fair to fight for 7 minutes and then get beaten by a team you've already beaten.
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Jul 29, 2005, 08:48 PM // 20:48
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#27
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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... which is exactly what happend to me and Como THREE TIMES OVER...
we're not the kind of people who leave it until the last 2 minutes we go and kill everything and fight. However as i have said there are those who we're unable to kill in short periods of time as they use the healing ball strat, body blocking altar with short periods of time left.. this is really draining the hall of heroes and takes the fun out of the battle, i say make it more interesting and prevent body blocking by the ways people have suggested.
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Jul 30, 2005, 08:59 AM // 08:59
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#28
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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I'm quite happy the way it is now. Heck if it was any easier then that we'd keep getting thoese matches where NO BODY moves for the first 8 minutes. God I HATE when that happens. And even if they do fix it, I'll still be waiting in the distance with my distracting shot aimed right for that hero's claim resource .
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Jul 30, 2005, 10:53 AM // 10:53
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#29
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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If two teams can't kill one team in 7 minutes, they obviously don't deserve the hall.
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Jul 30, 2005, 11:04 AM // 11:04
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#30
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Yeah never thought about it that way, If your a Ghost, why can't you go through people? :P
But still, spirit spam makes body blocking a rare occurance half the time.
Second, if 1 team out of the 2 attackers is also a defensive team like spirits, then your screwed no matter what unless you rely on the holding team to somehow suck with spirits proving their HoH deservance was purely by abusing some overpowered strategy for HoH and not skill.
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Jul 30, 2005, 11:19 AM // 11:19
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#31
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Lion's Arch Merchant
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
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well, as i have to put something constructive on after having a go at a whiner about NR, i guess i have to renew that and say that i agree with Pie Xags and Como,Timo, i have been in the HoH and come up against body blockers, yes its a strategy, but my god is it a cowardly strategy, why not just fight and kill them off instead of trying to just constantly block and be an ass. the HoH is called the Hall Of Heroes, and quite Frankly, Thats not really a hero-ish thing to do, it requires NO skills, NO fighting, and IMO NO brains, come on, what happened to the Figthing HoH, also the indiviuality, Ive not seen one Korean Team, and Yes u may be offended but its the truth, ive not come across one korean team that hasnt used the Balths aura+warrior strategy, and ive faced ALOT of korean teams, EVERYONE uses the same strategy, Air eles, Balths aura+warriors, Bone Fiend armys, a couple of rangers teams come along and everyone starts moaning about how they want them weakened and how they are so overpowered. u want overpowered? try lowering the amount of damage Air eles do 100+damage is stupid!!
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Jul 30, 2005, 01:03 PM // 13:03
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#32
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Desert Nomad
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Lol yet another "gamey" tactic that has no skill or strategy to it at all. The standing Hero should take the altar from any place on the altar, not just the center if the other teams Hero is down. Plain and simple. If you've lost that many on your team that your only resort is to use cheesy gamey tactics then it should be nullified and nerfed so that the real strategists and tacticians and best players get the win.
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Jul 30, 2005, 02:53 PM // 14:53
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#33
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Quote:
Originally Posted by Linkie
If two teams can't kill one team in 7 minutes, they obviously don't deserve the hall.
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Yes, and of course you expect these two teams lets say umm, America and Europe to work together to kill one team? hmm not so likely in my opinion when its a 3 way battle.
If its a question of deserving the hall you think that people who stand still on the spot blocking people deserve the hall? Again, hmmm.. i think not.
Surely you'd much rather see a team with good strategy who have fought their way there take it
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Jul 30, 2005, 04:45 PM // 16:45
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#34
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Lion's Arch Merchant
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
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Quote:
Originally Posted by Red Sonya
Lol yet another "gamey" tactic that has no skill or strategy to it at all. The standing Hero should take the altar from any place on the altar, not just the center if the other teams Hero is down. Plain and simple. If you've lost that many on your team that your only resort is to use cheesy gamey tactics then it should be nullified and nerfed so that the real strategists and tacticians and best players get the win.
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agreed, after all the game says, its not abou time played its about skill, and to be honest its not doing that!
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Jul 30, 2005, 04:59 PM // 16:59
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#35
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Banned
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Quote:
Originally Posted by Red Sonya
Lol yet another "gamey" tactic that has no skill or strategy to it at all. The standing Hero should take the altar from any place on the altar, not just the center if the other teams Hero is down. Plain and simple. If you've lost that many on your team that your only resort is to use cheesy gamey tactics then it should be nullified and nerfed so that the real strategists and tacticians and best players get the win.
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The problem is that it is a good strategy. And if they did this, now people are just going to block you on the corners of the steps. Also, I don't see how a team can call themselves 'real strategists and tacticians' if the majority of a team is dead and you can't kill 2 people that are blocking your hero.
Quote:
Originally Posted by Timoz
Surely you'd much rather see a team with good strategy who have fought their way there take it
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Keep in mind the team holding also fought their way there and took the alter from people probably trying to use those same strategies, so they do deserve it.
You know what would be a good strategy? If you are really getting screwed by this tactic that often maybe you should consider bringing someone who can do large amounts of AoE damage to that same alter, ie a fire elem.
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Jul 30, 2005, 05:00 PM // 17:00
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#36
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Pfft, if they dont make it fairer (that IS a word, right?) I'm not even gonna try...
Quote:
You know what would be a good strategy? If you are really getting screwed by this tactic that often maybe you should consider bringing someone who can do large amounts of AoE damage to that same alter, ie a fire elem.
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That's a concept... finally someone finds the use of a fire ele! (on an unrelated note, why are alot of fire ele's skills require you to be within melee range? or some range that's relatively close?)
Last edited by Swarnt Brightstar; Jul 30, 2005 at 05:03 PM // 17:03..
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Jul 30, 2005, 11:16 PM // 23:16
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#37
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Frost Gate Guardian
Join Date: Jun 2005
Location: Reading, England
Guild: [mB] Mental Block
Profession: Mo/Me
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Hmm, I like winter....
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Jul 30, 2005, 11:38 PM // 23:38
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#38
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Even if you did use a fire ele, and winter wasnt up, which it usually is from at least one team in hoh, not just my own team
This wouldnt clear out a group of warriors and lets say one monk maybe 2 with so many seconds left with healing ball on the altar whilst they body block.
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