Jul 11, 2005, 01:40 AM // 01:40
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#1
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Ascalonian Squire
Join Date: May 2005
Location: Currently: NJ
Guild: Wanderers of YS
Profession: N/W
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A NEW Proffession (IE: Actually Thought Out!)
Yeah, Yeah, most of you are shruderring at the thought of another profession idea.
But how about this: An Unarmed Profession!
The interesting thing about this class is that rather than equipping weapons, you merely select fighting styles (IE: F1 would switch to Kicking, F2 would switch to Punching.)
NOTE: You'll note I have 2 primary attributes. This is because I cannot decide which would be more appropriate. Agility seems like the natural choice, but some of the skills in the "Specialty Strikes" section seem to be appropriate for a Primary Atrribute as well. Please address which would make a better primary attribute in your replys, and please state your reason for thinking so.
Classname: Brawler
---Primary Attribute: Agility
-For each point into this attribute, the Chance to Evade is increased by (either one or two) percent, and the speed of the character is increased by the same percent. (IE: A Brawler with 10 points into Agility would either have a 10% chance of evasion or a 20% chance of evasion, and would move 10% faster than other classes or 20% faster, depending on which is more balanced)
Some skills here would be similar to some Ranger skills in that they increase the ability to evade, but in different ways than a Ranger's would.
Examples:
(10 Mana) Blinding Speed (Elite): Stance. All foes adjacent to the Brawler are Blinded for (3-15) seconds, and the Brawler moves 30% faster for (7-20) seconds. 40% chance of failure with an Agility level of less than four.
(10 Mana) Swift Maneuvers: Stance. The Brawler will evade ALL attacks centered on him, but expends 5 mana each time he evades an attack. This enchantment ends when the Brawler's mana reaches 0.
---Attribute: Kickboxing
- A Brawler with points into this attribute gains enhanced efficiency when using the Kicking fighting style. It also improves the effectiveness of some of his skills.
Examples:
(4 Adrenaline) Snapkick: If this attack hits, the target is weakened for (3-12) seconds.
(8 Adrenaline) Knee Breaker: If this hits a weakened foe, the target is now crippled for (5-15) seconds, and if it hits a Crippled foe, the target is knocked down for (1-5) seconds.
(10 Mana) Roundhouse: All targets adjacent to the Brawler are hit, and take an additional (1-10) damage.
---Attribute: Brawling (Subject to change; I just didn't want to use Boxing a second time)
-A Brawler with points into this attribute gains enhanced efficiency when using the Punching fighting style. It also improves the effectiveness of some of his skills.
Examples:
(5 Adrenaline) Sucker Punch: If this attack hits a foe with more than 50% life, he suffers from exhaustion for (3-17) seconds.
(6 Adrenaline) Uppercut: If this hits an exhausted foe, the foe becomes dazed for (3-16) seconds.
(4 Adrenaline) Spinfist: This attack cannot be "Evaded". If this attack hits a foe who attempted to evade it, this attack deals an additional (5-25) damage.
(4 Adrenaline) Hammerfist: This attack cannot be blocked. If this hits a foe that attempted to block it, the foe is knocked to the ground for 2 seconds and takes an additional (7-17) damage.
---Primary Attribute: Specialty Strikes
-No inherent effect. These are the eccentric and often backhanded attacks a good Brawler keeps in his arsenal of attacks. Additional points into this trait increase the effectiveness of some of the Brawlers skills.
Examples:
(5 Mana) Bodyslam: If this attack hits, target foe is knocked down for (1-6) seconds. This spell causes Exhaustion.
(4 Adrenaline) Crush: If this attack hits a knocked down foe, it deals an additional (4-30) damage, and causes Bleeding.
(10 Mana) Firestrike: Enchantment Spell. The next attack preformed by the Brawler lights his target aflame for (1-5) seconds.
(10 Adrenaline) Neck Breaker (Elite): If this hits a foe below 33% life, it instantaneously kills the foe.
Personally, this would be a VERY fun class to play, but would make a somewhat poor combination with a Warrior. (Well, I don't know...some of the Warriors tactics abilities could compliment this character nicely, and vice versa, I suppose.) Please give me your feedback, in a non-retarded manner, for example:
Ur st00pid irishman. Ur d!ck is sm4ll. OMG WTF BBQ!!!
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Jul 11, 2005, 01:45 AM // 01:45
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#2
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Wilds Pathfinder
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Guess people realy want that hand-to-hand monk type too...
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Jul 11, 2005, 02:30 AM // 02:30
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#3
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Academy Page
Join Date: Jun 2005
Guild: Amazon Basin
Profession: R/E
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Very Very VEry interesting idea.. just some questions i will raise (because i feel like it =P)
First off - Armour. this i think is highly important as i notice youi have energy requirments similar to a ranger - however no expertise to keep these down. on the other hand you have a lot of a adreneal skills, so prehaps a min energy of 20 with 3 pips of regen, and a max of 30 with 3 pips would be balanced?
also Weponary - there would need to be some form of wepaonry, even if it was only gloves or something similar. prehaps Hand and Shin pads?
in any case.. very nicley thought out - i find the idea he could apply Exhaustion to an opponet very interesting.. Br/Mes? hmm.. food for thought.
i think if you go into what types of armour and/or weaponry he would have this could be a very cool idea.
Kudos!
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Jul 11, 2005, 02:44 AM // 02:44
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#4
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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thats cool idea , must a took a while to think out
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Jul 11, 2005, 02:53 AM // 02:53
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#5
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Jungle Guide
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Quote:
Originally Posted by Genos
Very Very VEry interesting idea.. just some questions i will raise (because i feel like it =P)
First off - Armour. this i think is highly important as i notice youi have energy requirments similar to a ranger - however no expertise to keep these down. on the other hand you have a lot of a adreneal skills, so prehaps a min energy of 20 with 3 pips of regen, and a max of 30 with 3 pips would be balanced?
also Weponary - there would need to be some form of wepaonry, even if it was only gloves or something similar. prehaps Hand and Shin pads?
in any case.. very nicley thought out - i find the idea he could apply Exhaustion to an opponet very interesting.. Br/Mes? hmm.. food for thought.
i think if you go into what types of armour and/or weaponry he would have this could be a very cool idea.
Kudos!
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I think that gloves for hands and boots for feet for the weapons (No kickboxing with boxing gloves). As for armor I have no idea what would fit. I like the class though.
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Jul 11, 2005, 02:55 AM // 02:55
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#6
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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poor mans warrior >.> OH and air spike eles with say neckbreaker! ;b
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Jul 11, 2005, 03:18 AM // 03:18
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#7
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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what about a another non-weapon using class but uses more skills rather then fighting styles?
Like "Psychic" which uses skills to knockdown, disable, confuse, and redirect damage and stuff...and he can take over enemy pets!!! havea big energy using skill that in PvE can make an enemy fight for you (like a minion) and in PvP it removes the players from their team for....60 seconds lets say, and they can be targeted from their former allies and target their former allies too.
something like that anyways...
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Jul 11, 2005, 03:20 AM // 03:20
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#8
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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All of those things can already be done except taking over enemy characters which is something that AN has already stated that they will never let anybody do.
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Jul 11, 2005, 03:23 AM // 03:23
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#9
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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well i guess your wrong then....because there are plenty of necro skills that take over minions.
and the PvP one i was talkign about doesnt actually take a person over...it removes them and leaves them "teamless" for 60 seconds, so he is pretty much "confused"
and for the record:
Verata's Gaze causes hostile undead allies to lose their masters and if they are masterless then they go under your control, as well Malign Intervention causes a masterless minion to be risen from an enemy if that enemy dies with the hex on them.
Masterless = Teamless
Last edited by Chronos the Defiler; Jul 11, 2005 at 03:27 AM // 03:27..
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Jul 11, 2005, 03:28 AM // 03:28
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#10
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Krytan Explorer
Join Date: Apr 2005
Guild: Novum Igneus [NI]
Profession: Rt/
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It would have to have an attribute that every class can use, because if only the brawler can H2H, then that is selfish. And would have to get used to all other classes running around with out weapons d=
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Jul 11, 2005, 04:11 AM // 04:11
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by Imp
It would have to have an attribute that every class can use, because if only the brawler can H2H, then that is selfish. And would have to get used to all other classes running around with out weapons d=
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An interesting thing to note, since the characters have no unarmed combat animation whatsoever.
If they implemented any kind of hand-to-hand combat they would have to produce animations of all the punches, kicks, flips and whatever for each and every class.
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Jul 11, 2005, 05:43 AM // 05:43
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#12
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Ascalonian Squire
Join Date: May 2005
Location: Currently: NJ
Guild: Wanderers of YS
Profession: N/W
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Quote:
Originally Posted by Imp
It would have to have an attribute that every class can use, because if only the brawler can H2H, then that is selfish. And would have to get used to all other classes running around with out weapons d=
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Quite frankly, I disagree. I don't see how, say, an Elementalist or a Necromancer would be trained in Hand to Hand combat, unless they were also trained as either a Warrior or a "Brawler". I mean, quite honestly, the Elementalist looks like he could bench maybe 50 pounds....there's no way he'd naturally know how to hand to hand. As for Warriors, Warriors are given Weapons training, not necesarilly Hand to Hand.
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Jul 11, 2005, 09:12 AM // 09:12
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#13
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Gwonline Guild [GWO]
Profession: N/R
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I like the idea of a hand fighter profession, i think they need to add 1, maybe 2 more melee classes to balance it out a bit, since now theres 1 melee class and 5 ranged professions
Personally, I'd love to see a Wrestler/grappler/martial artist style profession, both because i think it would be interesting and because of my Hulk Hogan obsession.
Perhaps a martial arts based profession would work better though, maybe based on some interesting styles like Jeet Kun Do.
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Jul 11, 2005, 09:15 AM // 09:15
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#14
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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As neat as it would be, it just doesn't it in with the overall atomosphere of GuildWars, also I don't know how well a kickboxer would do punching the hell out of platemail.
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Jul 11, 2005, 11:09 AM // 11:09
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#15
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edinburgh, Scotland
Guild: The Noble Order of Balthazar
Profession: R/Me
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nice idea, but u would need hand - to hand type weapons, like claws, or something like that, and u could always attach claws to ur feet
i love the idea of what the skills may look like, "Spinning Kick" - i'd love to see a character do that on some1. I'd deffinately switch to that, it would be like controlling myself - i do Taekwon do, martial arts character would rule.
as for armor, i know what would be perfect, just need to modify it to make it less of a rip off.
This is for female as it was the only pic i could find on google
http://img192.imageshack.us/img192/5034/afmonk4yh.jpg
Last edited by Erace; Jul 11, 2005 at 11:13 AM // 11:13..
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Jul 11, 2005, 11:25 AM // 11:25
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#16
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Krytan Explorer
Join Date: Apr 2005
Guild: Novum Igneus [NI]
Profession: Rt/
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Quote:
Originally Posted by TheIrishman
Quite frankly, I disagree. I don't see how, say, an Elementalist or a Necromancer would be trained in Hand to Hand combat, unless they were also trained as either a Warrior or a "Brawler". I mean, quite honestly, the Elementalist looks like he could bench maybe 50 pounds....there's no way he'd naturally know how to hand to hand. As for Warriors, Warriors are given Weapons training, not necesarilly Hand to Hand.
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Thats not the point though, if a monk can use a bow, an ele can use H2H. why do you think we have tons of rangers/mo/necros running around with swords.
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Jul 11, 2005, 11:29 AM // 11:29
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#17
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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not bad. i usually shudder for threads like these, but this one is not badly thought out. offcourse, neck breaker is a bit over the top and should be toned down.
flavor wise however i have trouble seeing how such a fighter will beat a swordman. maybe extra armor...
another thing is that see this more as an extra variant to the warrior then a seperate class. this class would however be heavily abused as a runner.
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Jul 11, 2005, 11:45 AM // 11:45
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#18
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edinburgh, Scotland
Guild: The Noble Order of Balthazar
Profession: R/Me
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they will beat the warrior by being more agile, and quicker at attacking. since they use fists id imagine they would attack with both fists.
on a personal note, how do u like the idea for the armor i posted before?
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Jul 11, 2005, 11:48 AM // 11:48
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#19
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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I am all for this class, but as was said, it will be the perfect running class. This game needs more melee professions.
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Jul 11, 2005, 02:26 PM // 14:26
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#20
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Desert Nomad
Join Date: May 2005
Location: Belgium
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Imp i think he means that a pure ranger not having Brawler as second proffesion isnt trained to do hand to hand only when they take brawler they will be able too right ?
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