Aug 01, 2005, 08:25 AM // 08:25
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#21
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by ZD_kusanagi
What is your problem seriously? this is a free usage game that has been opened up to every person in the world.... and you complain that after each update it lags for a couple days? get over it. im sorry, but i've met alot of people like you that just complain, complain, complain! yes henchies don't do so good all the time, but this game is based around pvp so it shouln't matter most of the time.. and what you said about mobbing?.. that mission you were on was MEANT to be hard.. and you only aggro certain mobs. they always consist of aorund 4-6 creatures. if your aggro bubble hits more than one, then its your fault, not the games. so don't just complain about a FREE USAGE game. try to ignore the little things and practice alittle more so you dont HAVE to rely on the henchy ressing you.
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While I agree with your points, this game is not based around PvP! While do I have to keep telling people this? Its equal PvE and PvP... not one or the other.
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Aug 01, 2005, 08:29 AM // 08:29
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#22
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Frost Gate Guardian
Join Date: Jul 2005
Location: SLC
Guild: The Naked Dragon
Profession: Mo/Me
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yes, i may have been a bit hasty when i said it's based around pvp, but you have to admit that the pendalum has tipped a bit more towards pvp. people cap skills to use in pvp, or farm faction to get skills for pvp, they pay thousands of gold just to unlock a rune they dont have yet for their pvp character.. etc, etc. the pve environment is VERY rich i admit, but most advanced players in the game pvp in one way or another. it's just what i've seen in my experience.
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Aug 01, 2005, 08:33 AM // 08:33
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#23
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Again agreed, which is why I look forward to this new areas being implemented, since PvP can get boring very quickly after the 30 match in a row... how do people stand it???
But that another topic.
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Aug 01, 2005, 09:15 AM // 09:15
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#24
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Ascalonian Squire
Join Date: Jul 2005
Location: Japan
Guild: No Clue
Profession: E/Me
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Quote:
Originally Posted by johnnylange
How much easier do you want it to be?
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Do you ever offer anything intellegent to say? Or do you just spit random things out and critisize others comments all day? Come back when you can say something intellegent.
As for the ORIGIONAL post.
1. Yes the lag is bad. A-net even adressed the fact that in Europe the lag is horrible, so they do know about it. But as others say, it's a free online game so server maintenance is a big issue.
speaking of free....**Flame on** All thoes who sit here and say "Well it aint free, we paid for the game...Blah, Blah, Blah", ya'll need to stop being stupid, you know what we mean when we say free, and if not, you really are dumb cuz your the only one who does't understand. I would also understand if A-net just up and decided to charge a monthly fee, with all thoes who dont appreciate what they have been trying to do to influence ALL online games, you need to be charged anyways for being so dang selfish. Let them work out their bugs, glitches, ect. Give them time, they dont have the huge budget like these other cash cow games. (More beer money in my pocket, whos complaining again?)
2. Back to the post.... Yes the chat setup has some work to be done on it. They really need to revamp it a bit. Maybe even add the option to click on the name and it automatically be added to your party invite available list. But as far as the cycleing through of the names, this has been know for AFK selling. A-Net has done a great job of keeping the selling boters away, If you dont believe me, go to Girian in Lineage II, it's like running a peg board.
3.Multiple mobs is hard, and yes I understand your not talking about the 4-5 or even 6 that attack. You mean the 10-13 mobs that are waiting together. I agree with that. I could understand if two groups of 6 mobs crossed pats every once in a while, but groups of 12-15 mobs need not be right next to each other. We encountered 4 groups of mobs heading to the cemetary. at 4 Charr a piece, thats 16 mobs, and only one group moved and they never went far. No group of 4 is going to be able to take that, it took us 30 min to get past that and it ended up being done by default (Dying close enough to a portal to REZ next to another town.) Thats an instanct that is crazy and needs to be changed.
4. Pathing has become alot better. It's still not perfect but it has come along way. I just dont know why you arn't able to just climb over that small rock or hill but hey, it's part of the game so oh well. Pathing is one of the last things to be worked on on my list, that is a extra, not a nessesity. If you get stuck then its called a glitch, SUCKS, but it happens. All games can get stuck and we all know that is is more important in GW not to because we cant just start back where we left off. Maybe even a command that can be used once an hour that can teleport you 5 feet or something (I'm Dreaming now). Sticking is a bad thing that needs to be worked on, but pathing really needs to be put on the back burner for later.
There are a few other things that need to be worked on but I'm not rushing them. The game is still fun, and it's still free month to month so a few bugs here and there dont bother me, I mean look at other non online games like neverwinter nights, it had bugs up the wazoo but is still a great game and it got alot of them fixed.
My suggestion, for now just play the game and instead of complaining here write an E-mail to A-net explaining the problems, where they are at, maybe a SS or two, and even a good thought as to how to fix it. This works alot better than "I hate this" "I want this" "This sucks" ect.. Have fun and enjoy the game, dont let the little things ruin the overall fun
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Aug 01, 2005, 10:52 AM // 10:52
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#25
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Pre-Searing Cadet
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I agree on 1, 2 and 4 but about this:
"Being attacked by a ridiculous amount of mobs at once - Even with groups of eight, if I aggro one monster I shouldnt be attacked by every single mob visible on the screen at once. I dont think theres any way to survive that.
Here's a link to an example. If you look closely and count my group is being attacked by 13 mobs at once. And thats not even all that were there originally, some have already been killed. Does this make sense to anyone else?"
I mean... with an 8 ppl party (even if they are henchmen... they DO follow your target, and thats enuff most of the times) you cant kill 13 mobs? Gl trying to survive more than 5 minutes in fow or uw.
From your screenshot i see that your henchmen are everywhere... is that Claude trying to solo the ice thingie? if you call a target they will go on it (unlike some real players); sprint, put your body between melee monsters and your healers, and call the right targets (dolyak master -> arcanist -> siege -> beastmasters is what i do); i see you are a warrior, i suggest you to try W/E and bring a pair of wards with you (melee and elements), they really can turn a nasty battle into a piece of cake.
Some instances are difficult the first time, tricky the second, pretty easy the third... the pve part of this game is VERY easy, way too easy imho, i really hope they will add something more challenging in the expansion.
Last edited by Wiqqa; Aug 01, 2005 at 11:29 AM // 11:29..
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Aug 01, 2005, 11:23 AM // 11:23
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#26
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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I Dislike People Writing The First Letter Of Every Word In Caps.
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Aug 01, 2005, 11:43 AM // 11:43
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#27
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Ascalonian Squire
Join Date: Jun 2005
Location: East of England
Guild: The Militocracy of Gippeswyk [MoG]
Profession: N/Me
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Quote:
Originally Posted by Ristaron
The only thing I agree with you on is the lag.
I have a top of the line computer with the fastest internet connection my provider offers. Yet I still have to run on 'fastest' to get a smooth gameplay. And half the time it's NOT SMOOTH!!
I shouldn't have to play on crappy visual effects in order to get a halfsmooth gameplay. Especially with the system I have.
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I hate to tell you this, but that is a PC issue. Setting it to fastest should make the most difference to the way your graphics card renders the data it has, not so much the data coming down. the only time data lag should ever be an issue is when you enter an area and it's busy downloading textures or whatever, and I have to say that on my 512Mbps connection that isn't so bad.
Lag any time other than this would be rendering or you have severe issues with the route your connection is taking (which coincidently would be an issue for your ISP, not ANet). If it's your connection then it would be most noticable when someone new enters a town.
Even then, it wouldn't surprise me if they use a bit of caching. This working on some assumptions, namely that maps are cached or that they already reside on the user end when you install the game. This assumption is fairly sound though, as constantly streaming map data is a bit silly.
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