Aug 01, 2005, 08:52 PM // 20:52
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#1
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Pre-Searing Cadet
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Just 4 Fun
When im really board i just try to space out and think about video games, anime, tv whatever is most interesting at the present time (Ya i know ill never get any chix this way:P). Im also the type that thinks overkill is always the best option so this is what ive concived as the ultimate FoW/UW farmer. As ive never been to either of those places like to know if she would do well. (THIS IS JUST A CONCEPT CONCIVED WHILEST DAYDREAMING) I know thers gonna be posts about this not even being fun cause its too powerful but this is just for that day of work when everything went against u and u just want to let off some high damage on those uber things (dont know what ther called)
LVL 30 Elementalist/Ranger/Warrior
Attribs: Energy Storage: 12(+4) [+4 is the new "Mastery Runes")]
Fire Magic: 12
Earth Magic: 12
Air Magic: 12
Water Magic: 12
Expertise: 12(+4)
Wilderness Survival: 12
Beast Mastery: 12
Marksmanship: 12
Strength: 12(+4)
Axe Mastery: 12
Hammer Mastery: 12
Swordsmanship: 12
Tactics: 12
Special: Energy storage Adds +12 Energy per attribute level
Expertise applys to spells and adreniline using skills
Strength Adds 1.5% armor penatration for attacks, skills, and spells
and increases normal movement speed by 1.5% per attribute level
Armor:
Head: Obsidian Eye of Infiniteness and Master Energy Storage
Armor: 150 Energy Storage +4
Immune: 30% vs Elemental
Immune: 30% vs Physical
Casting Speed Increased by 25%
Chest: Obsidian Elemental Protecters Robes
Armor: 150
Immune: 30% vs Elemental
Immune: 30% vs Physical
Attack Speed Increased by 25%
Arms: Obsidian Gauntlets of Elemental Efficiency
Armor: 150
Immune: 30% vs Elemental
Immune: 30% vs Physical
Energy Regen +3 (to normal 2)
Skirt: Obsidian Skirt of Divine Gracefullness (keep in mind this is a female char)
Armor: 150
Immune: 30% vs Elemental
Immune: 30% vs Physical
While Dancing Foes in Area are Interupted and Dazed for as long as dancing continues
Legs: Obsidian Dancers Boots of Traction
Armor: 150
Immune: 30% vs Elemental
Immune: 30% vs Physical
Cannot be knocked down
Dancing Caused Health Degen of foes in area of 3 and you gain health regen of 3
Weapons:
Main Weapon
Sundering Vampiric Poisoners Godly Bow of Recovery
Req. 16 Expertise
Divine Damage: 25-50*
Armor Piercing: +20%
Life Stealing: 5
Poison Lasts 33% Longer on Enemies
Damage: +20% vs. Hexed, Enchanted, or Conditions on Target Foe
Health: +50
Energy: +30
Energy Regen: +1
Health Regen: +1
Recover from Hexes or Conditions 50% faster
Enchantments Last 33% longer on Allies
Damage +20%
Godly Bow: Rate of Fire Range Accuracy Armor Penatration
Excellent Excellent Excellent 10%
20% faster 5 meters no pen
than good farther for moving
than good foe
15% better
than good
*Divine Damage: Elemental and Holy combined - No Penalty
Holy - +50% more vs undead
Elemental - +40% vs their opposites eg. fire - earth / water - fire
Secondary Weapon
Vampiric Piercing Razor Godly Sword of Protection
Req. 16 Strength
Divine Damage: 20-40
Life Stealing: 5
Armor Piercing: 30%
On hit to cause Bleeding: 25%
On hit to cause Deep Wound: 25%
On hit to cause Crippled: 25%
On hit to cause Weakness: 15%
Bleeding, Deep Wound, Crippled, & Weakness Last 15% longer on foes
Health Regen: +1
Energy Regen: +1
Armor: +50
Damage: +20%
On hit chance to Interrupt: 15%
On hit to cause Blindness: 20% for 5 sec.
On hit to cause Daze: 20% for 5 sec.
Pairs With
Defencive Godly Shield of Superior Fortitude
Req 16 Strength
Divine Armor: 100
Armor vs. Physical: +20%
Armor vs. Elemental: +20%
Health Regen when Health is below 50%: 8
Health +300
Attack speed increased by 20% while wielding a sword or axe
Recovery from Hexes & Conditions: 50% Faster
8 Skill Slots for Attack Skills eg. Bow Attack Sword Attack
8 Skill Slots for Spells eg. Fire Earth Air Water ele spells
4 skill slots for Pet skills eg. rez animal
Havent thought of any skills yet. Post some of ur ideas for ridiculessly overpowered skills. Remember Just 4 Fun
heli201
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