Jul 28, 2005, 02:19 PM // 14:19
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Lionheart Braves [LHB]
Profession: W/
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new character class/type
I made up a new character class that would be cool, I even listed some examples of weapons below, below the paragraph is the actual build, with attributes and skills included, if anyone from GW staff reads this and likes it, feel free to make this kind of char, but just give me some credit where it’s due
they should make a fighter/martial arts class where you use your hands and feet like weapons, but you can equip stuff like, leather gloves, brass, iron, steel, drake, dragon knuckles, each one looking cool and still be able to dish out the same amount of damage as other melee damage weapons, however depending on your weapon, you should be able to take damage or deal it, i.e. if you punch a boulder elemental with leather gloves, obviously you take damage, and if you hit the foe enough times while you are taking more damage than receiving, i.e. you punch the boulder elemental 10 times, then you start to bleed (bloody knuckles gave me the idea ^_^) they should also have their own attribute and skill set, like below
Attributes
Speed - How fast you can hit again after landing a successful blow. (note that blows must hit or be evaded/dodged, if the blow misses, then you have a 2-1 second delay before you can start hitting again)
Strength - How much power you pack in your punch, also affects how heavy of a weapon you can yield.
Natural Resistance - How much armor bonus you gain vs everything, because lets face it, you can't go use martial arts with a big heavy armor on. -----primary class only
Spirit Power - Increases mana and the size of your spirit pool (I’ll explain that later), and every few level's it increases mana regeneration +1. -----primary class only
Martial Arts - Affects your style and technique of fighting, higher levels means better technique and much more powerful style of fighting.
Skills
Some of the elite skills require soul points to use, you gain soul points by gaining exp and killing monsters, the size of your soul points pool depends on your spirit power. However, you cannot killa few weak monsters and get the same amount of soul points as you would get from stronger ones. If used in the PvP arena, soul gain will be determined by the amount of damage you do, like 75-100 damage = 1 point.
Power Punch - damage +X-XX. Based on strength.
Double Punch - hit x2, second punch deals 15-5% less damage each time you use this skill, the counter drops while killing/earning exp, or completely drops if you kill a boss. Based on martial arts.
Charged Punch - you charge your fist for 2 seconds, then deal a devasting blow for x2-5 normal damage. Based on strength.
Uppercut [elite] - you swing your fist upward into the foe's jaw, cracking the jaw causing a deep wound and bleeding for 10-25 seconds. Based on strength, you have a 50% chance to miss with martial arts of 7 or lower.
Hook Fist - you swing your fist from the side hitting your foe, if it hits your foe in the head, the foe becomes dazed for 7-15 seconds. Based on Strength, you have a 25% chance to miss with martial arts of 4 or lower.
Leg Sweep - You swing your leg 360 degrees on the ground, knocking down adjacent foes, you are are dazed for 5-1 seconds after you swing all the way around. Based on speed, your adjacent foes have a 25% chance to fortify their positions, and not get knocked down with speed of 3 or lower. *foes always have a 1-5% chance to block this*
Fists of Fury [elite] - When you first activate this skill, every time you press this skill after the first time, you will perform a melee attack, this spell can not be stopped until the allotted time is over, this spell will last for 10-15 seconds after initial activation. This attack spell costs 75% of your current mana, and 10 soul points. You can attack a potential 10% faster for each level of speed you have. (So even if you are pressing the button so fast that you break it, it won't matter unless you have the speed to actually hit that fast.) Based on Spirit Power. You gain 10% attack speed for each level of speed you have.
Mana Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 3 seconds, but gain an energy regeneration of +1-9, this skill will not end until energy bar is full, or you run out of soul points. Based on spirit power.
Blood Bound Rush [elite] - When you activate this skill, you lose 1 soul point every 10 seconds, but gain an health regeneration of +1-9, this skill will not end until you reach full health, or you run out of soul points. Based on spirit power.
Dying Hero’s Spirit [elite] – When you die with this spell, all foes within your field of view take 25-125 chaos damage. In addition when you die, you get resurrected instantly as a ghostly hero with a 60-20% death penalty, you are not affected by normal conditions, except for “on fire” and “blind”. While you are in spirit form you deal only chaos damage, also your body will remain where it originally died. If you die while in spirit form, your spirit must be resurrected, and then your body must be resurrected. If you do not wish to remain in spirit form, you can cast any revival skill/signet on yourself and bring you back to your original body with no death penalty, but you will lose all mana. This is an equip skill, you gain its effects by wearing the skill, and it cannot be used as a spell. Based on spirit power, this skill will work 100% of the time with a spirit power of 10 or more, anything under only has a xx% chance to succeed. X = level of spirit power. I.e. 7 spirit power = 70% chance. This skill requires two skill slots.
Head Butt – you smash your head into your foe’s, dazing both of your foe for 15-20 seconds, and you for 20-15. Based on Natural Resistance.
Tengu Style Fighting [elite] – You rush into battle with a 25-75% attack and run speed boost. This is an martial arts equip skill, you may have up to 1-2 at a time. At level 10 martial arts you can equip 2, until then only 1. Based on martial arts.
Offensive Style Fighting – You have the most lethal weapon of all, your body. You throw your body around recklessly, but deal more damage. Damage +25%, Armor rating -15%. Based on Martial Arts
Defensive Style Fighting – You are too careful to get into those tough situations and exploit the weakness of your foes. Armor rating +30%, Damage -20%. Based on Martial Arts.
this is just a start
If enough people like this as a start then i can add more diverse skills, and maybe even armors and weapons *names, etc*
some feedback would be cool ^_^
just keep in mind this was a start from the top of my head!
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Jul 28, 2005, 02:33 PM // 14:33
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#2
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Ascalonian Squire
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No offense but the Martial Artist has been a common theme for a new class, and many if the skills/ attributes as well have been used. Now im not saying that you are taking others ideas or whatnot, but to say that its all your idea is a little up there.
Now, on another note, I do like very much this idea, skills seem coold, but would need alot of tuneing to get so that the character wasnt godly, or crappy.
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Jul 28, 2005, 02:35 PM // 14:35
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#3
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Ascalonian Squire
Join Date: Jul 2005
Guild: Abysmal Hounds [HELL]
Profession: E/Mo
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I would really like to see a ninja type character because hey face it ninja are just cool with a dual wield capabilty.
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Jul 28, 2005, 02:54 PM // 14:54
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#4
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Academy Page
Join Date: Jun 2005
Guild: Stand In Arms [SIA]
Profession: E/Mo
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There are some major flaws with this character build that would require a significant amount of work on the part of the developers.
First, not a single skill in the game requires two skill slots. Do you have any idea what kind of work would be involved in retooling to skill bar to accomadate that 1 dual-slotted skill?
Second, Spirit Power is completely absurd. It's an attribute that you can put points in which will increase your "Spirit Pool", increase your energy regeneration, gives you a larger energy pool AND affects skills? Oh, yeah...that'll definately happen.
Third, they aren't going to give a character a +75% running speed increase.
Fourth, they aren't going to give one class TWO primary only attributes
Fifth, they aren't going to implement a points system that is only usable by one class. Why would this class use "Soul Points" and everyone else be forced to use Faction Points?
I'm not going to go into further discussion on this because there really wouldn't be any point. There's no problem with being creative and making suggestions like this but as a programmer, I can say that these suggestions are not developer friendly AT ALL.
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Jul 28, 2005, 02:57 PM // 14:57
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#5
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Ascalonian Squire
Join Date: Jul 2005
Guild: Abysmal Hounds [HELL]
Profession: E/Mo
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Im not up on my technical jargan but like i say regardless of class Id like to see either a new class or the warrior be able to wield 2 similar style weapons. not mixing skills but a granting a lower defense (lack of shield) and a bonus to damage. Again Im not technical but I dont think it would be that complicated to do. Carrect or educate me if Im wrong.
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Jul 28, 2005, 03:04 PM // 15:04
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#6
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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No martial artist class... It doesnt fit with the current setting, the reason we say the monk should be able to is because of what they do via /dance command, and the fact that it makes logical sense that people can hit each other with fists, the NPCs do it all the time. But an entire class devoted to it? silly.
Sprit power? Come on, just call it Ki and let everyone see the DBZ rip-off you're trying to make this class into.
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Aug 01, 2005, 06:39 AM // 06:39
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Lionheart Braves [LHB]
Profession: W/
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Quote:
Originally Posted by monkeyink
Second, Spirit Power is completely absurd. It's an attribute that you can put points in which will increase your "Spirit Pool", increase your energy regeneration, gives you a larger energy pool AND affects skills? Oh, yeah...that'll definately happen.
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if warriors have adrenaline then whats the problem.....
and it's so great to see EVERYONE IS SO NICE NOWADAYS
jeebus all i hear is complaints, not even hey nice idea, but could use some tweaking/work, no you just full blown insult me
also, i created this from the top of my head, nothing i made here came from anywhere else, if I and another person have same idea it is purely coicidence
and for all you complainers, i'd like to see you create a completely new class, so then i can complain to you, so you know how it feels
and also, i am not "ripping off" DBZ, DBZ was nice, when i was 8..... if you still care about it and your like 12+ then you seriously need to take some pills
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Aug 01, 2005, 08:14 PM // 20:14
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#8
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Academy Page
Join Date: Jun 2005
Guild: Stand In Arms [SIA]
Profession: E/Mo
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yeah, warriors have adreniline, not some uber attribute that allows you to boost 4 aspects of your game all at the same time. According your description of spirit power, it's an attribute that does the following:
Increases your Spirit Pool
Increases your Energy Pool
Increases skills tied to Spirit Power
Speeds up energy regeneration
HELLO! How could you even remotely compare that to adrenaline? Adrenaline builds up during a fight and allows you to use specialized attacks that (in many cases) won't drain anything from your tiny energy pool. Furthermore, Adrenaline EXPIRES shortly after each battle.
Is that seriously the only response you have to the entire post. I said there was nothing wrong with being creative and I stand by that. I highly suggest putting more thought into something as complex as new character classes if you want to see fewer "complaints" from your fellow GW players.
I say "complaints" because I was giving an honest critique. I'd be "complaining" if your class had already been inserted into the game. As it stands, it's an idea in need of a great deal of work.
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Aug 01, 2005, 08:53 PM // 20:53
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#10
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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No more ninja or rogue suggestions.. for the love of Guild Wars no more!, dont get me wrong i love ninjas, but they do NOT belong here...
why doesnt anyone ever suggest vikings, priates, or alchemist?.. do they have something against them?, why is it always ninjas and rogues...
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Aug 01, 2005, 08:57 PM // 20:57
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#11
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Banned
Join Date: Jul 2005
Guild: Angels of the godly
Profession: E/Mo
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in another tread said adding new races why not have like elven archers and dwarfen warriors.....
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Aug 01, 2005, 09:21 PM // 21:21
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#12
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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only benifit i see from making a dual weapon weilder is a faster attack speed. that is pointless because it has already been done with current skills + i can weild a shield so i can have + hp -2 absorption higher def and "block" skills. it would be outclassed by the current warrior.
martial artist would be cool but to tell the truth it won't happen. it would req a totally different weapon type that could only be used by 1 class. the classes are made to be hybrids. not to mention making drops lowered because of increased number of different types of weapons on the game.
i think the current classes are just fine for a long time. only thing i want to see is an increase # of characters per account. you should be able to make 1 of each class. then use the ascension to change your 2nd if needed.
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Aug 01, 2005, 10:06 PM // 22:06
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#13
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Academy Page
Join Date: Jun 2005
Profession: Me/N
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Quote:
Originally Posted by monkeyink
Third, they aren't going to give a character a +75% running speed increase.
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uhh elementalists have a skill that increases their speed by 70% i think for like 30 seconds...
dont know the exact numbers....
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Aug 01, 2005, 11:16 PM // 23:16
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#14
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Lion's Arch Merchant
Join Date: Jul 2005
Location: MN
Profession: E/Mo
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Where do you get that running skill? I'm an elementalist and I'm dying for a running spell
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Aug 02, 2005, 02:24 PM // 14:24
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#15
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Academy Page
Join Date: Jun 2005
Guild: Stand In Arms [SIA]
Profession: E/Mo
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I'd be more impressed if he could name the skill. I just searched the skill database for all skills that increase running speeds and the fasted boost an elementalist gets is +33% movement speed.
Windborn Speed
Armor of Mist
+70% for 30 seconds. I highly doubt it. If that were the case you'd see nothing but W/E making the droknar's run.
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Aug 02, 2005, 02:32 PM // 14:32
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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No offense,
it WOULD sound great
except it reminds me too much of WoW,
Rogue combo points
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Aug 02, 2005, 02:47 PM // 14:47
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#17
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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Quote:
Originally Posted by Isis Snowflame
I would really like to see a ninja type character because hey face it ninja are just cool with a dual wield capabilty.
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I want to see a pirate class. Pirates are more cool than ninjas.
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Aug 02, 2005, 03:42 PM // 15:42
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#18
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Academy Page
Join Date: Jul 2005
Guild: Glow in the Dark
Profession: R/Me
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Don't think that ninjas would be bad, though those have weapons too. The katana is really important, just like some other weapons I cant (or barely) pronounce :P. I don't think that just fighting would be an option. First of they need to change there entire idea on fighting and it would require no weapons, which would not fit in here (my opinion).
But it would be fun to see Eastern battle style included .
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Aug 02, 2005, 06:39 PM // 18:39
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#19
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Academy Page
Join Date: Jun 2005
Profession: Me/N
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yeah that was my bad i was thinkin of something my friend was telling me and mustve got it confussed with something else
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Aug 02, 2005, 08:50 PM // 20:50
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#20
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Desert Nomad
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Quote:
Originally Posted by Damon Windwalker
I want to see a pirate class. Pirates are more cool than ninjas.
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Pirates don't fit into this world either, has to be rogue or thief.
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