Aug 04, 2005, 04:08 PM // 16:08
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#1
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Tiger's Fury should not disable pet attacks
Exactly what the title says. Shouldn't pet attacks be considered "attack skills"? It's bad enough that you have to bring Charm Animal just to have your pet with you at all, but pumping beastmastery to use your pet with its related skills, but not being able to use TF in conjunction just seems ridiculous.
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Aug 04, 2005, 07:33 PM // 19:33
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Either this, or take it out of Beastmastery.
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Aug 05, 2005, 12:12 AM // 00:12
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#3
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Academy Page
Join Date: Apr 2005
Location: North Germany
Guild: Order of Phalanx
Profession: E/Mo
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Even if it's not Beastmastery, attacks of the pet should are still attacks, right?
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Aug 05, 2005, 02:06 AM // 02:06
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#4
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by Cnegurozka
Even if it's not Beastmastery, attacks of the pet should are still attacks, right?
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Yes, which is why the whole thing doesn't make any sense to me, as it stands. "Pet attack" has the "attack" descriptor in it... I mean it wouldn't make any sense to say "axe attacks" or "bow attacks" aren't attacks either... does it??
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Aug 05, 2005, 04:44 AM // 04:44
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#5
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'm for ya on that one. With 12 Beast Mastery, it's very counter productive to put such a HUGE limitation on one skill that literally counteracts ALLL the other skills in its same line.
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Aug 05, 2005, 06:26 AM // 06:26
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#6
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Desert Nomad
Join Date: May 2005
Location: Belgium
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/signed
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Aug 05, 2005, 10:10 AM // 10:10
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Guitarring Adventurers Society
Profession: R/N
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Agreed - if I'm playing a beastmaster-type build, TF would be the last thing in my skillbar, and use a different speed-up skill instead. If used on its own with no pet, it can be a good damage dealer, but you've got to waste attribute points on one single skill when they could be better placed elsewhere.
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Aug 05, 2005, 01:53 PM // 13:53
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#8
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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/signed
Make it so that Tiger's Fury does not shut down pet attack skills.
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Aug 05, 2005, 02:09 PM // 14:09
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#9
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Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Mhm I defenitly agree, though taking out TF is not an option, lot of people put just a few points in beast mastery just to have that skill.
if you would put it in let's say Expertise or Wilderness Survival.. in which the non beastmastery builds have more points they'd get even stronger.
I think it should also be an extra add on to empower the beastmastery builds for them to use their pets together with relatively quick attacks from TF
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Aug 05, 2005, 03:19 PM // 15:19
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#10
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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Tigers fury belongs where it is but I do belive that it should not diasble pet attacks.
/signed
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