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Old Aug 06, 2005, 07:22 PM // 19:22   #1
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Join Date: Jul 2005
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Default PvPers want UAS? Here's the solution.

So Guild-Hall has already exploded because the Pvpers want UAS options (Unlock All Skills). Obviously this is silly right off the bat, because giving away skills and unlocks for free defeats the purpose of the (well-designed, but grind-full) PvE unlocking system. The faction system was a step in the right direction, allowing PvPers to unlock things without actually having to grind. However, PvPers have complained repeatedly that the faction rewards are not high enough to let them unlock everything they need within a reasonable amount of time. Here's a solution.

PvPers have extra sigils. They need faction and unlocks.

Here's the solution...

Get ready for it...

Add the ability to trade sigils for faction. Let's say, 1 sigil = x faction, where x = something in the range of 5-10k. (Fix for balance).

So if you are the real hardcore PvPer that you claim to be, then you have lots of extra sigils right? And the money that you could earn selling them isn't really that important to you, since when you make a pvp character, you get max equipment anyway, right? So why not trade something you have too much of (sigils) for something you need more of (faction)?

And before you start whining that only the most elite PvPers will get it, think about what you're saying. You're a PvPer. You want free faction. Since you claim to be a hardcore pvper, surely you win HoH sometimes? What if you won once, and could unlock 3 or 4 max mods as a reward? What if you hold 8 times in a row and get 3 sigils, and unlock all superior runes as your reward for 3 hours of hard work in the Hall? You can't claim that's unfair. And remember that you can always just fork over some cash and buy a sigil for an emergency unlock if you need.

Also, a few more economic notes: the limit on cash carried at once means that the trader cannot charge more than 100k for a sigil. This means that effectively, sigils cannot ever go above 100k each, and as such making new guilds will not increase in price that much. And even if it does, the drop rates/faction rates per sigil can all be adjusted to make it stable.

Let me know what you think.

Last edited by pyr0ma5ta; Aug 06, 2005 at 07:26 PM // 19:26..
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