Aug 06, 2005, 10:54 PM // 22:54
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#1
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Lost Revolution
Profession: R/Mo
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Skill bar size?
I think they should add 2 more slots on the skill bar. Those are just my opinion. Not really a reason other then the fact that everyone can have those extra 2 skills :-)
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Aug 06, 2005, 10:57 PM // 22:57
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#2
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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It would completely unbalance the game. Just because you want something definately doesn't mean it is right for the game.
__________________
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Aug 06, 2005, 11:06 PM // 23:06
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#3
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Ascalonian Squire
Join Date: Jul 2005
Profession: W/R
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A good compromise between more skills and less is the use of weapons, i.e. a weapon that adds 1 skill space to your skill bar. When you have the weapon equipped, the 9th skill appears, and disappears when you change weapons.
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Aug 06, 2005, 11:11 PM // 23:11
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#4
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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so how much would that weapons be worth. 2mill-priceless.
i think the skill bar is pretty balance, as eight gives you plenty of room for design changes. more skills is a better option than increasing the skill bar, but thats just my opinion.
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Aug 06, 2005, 11:29 PM // 23:29
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#5
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Ascalonian Squire
Join Date: Jul 2005
Profession: W/R
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Saying that such weapons would be priceless without knowing how anet would implement them is stupid. If implemented correctly, say, all blue/purple/gold weapons and some of the related upgrade items give this bonus, then people would be clamoring for these objects, but there are already so many different rare objects that most advanced users would be able to afford them.
The only ones would not be able to afford such weapons would be newbies, but if my idea adds another dimension of character development, then its a good thing. Besides, working with only 8 skills for a while will teach people the value of that 9th skill.
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Aug 06, 2005, 11:36 PM // 23:36
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#6
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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so your saying a person new to the game should know that they should farm forever(just like in any rpg i guess) this game was supose to be different. it even said so on the box!.
and besides have u seen what anet did to the market system. implemented correctly my A--. So far the only thing i think they did right was nerfing the farm areas so everything wouldn't be worthless when everyone was able to farm.
Plus the value of a ninth skill.... hmmm.. whats that to a person who has only been able to use eight.... priceless!
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Aug 06, 2005, 11:42 PM // 23:42
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#7
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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The game it balanced for 8 skills. Let's try not to create further imbalances.
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Aug 06, 2005, 11:43 PM // 23:43
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#8
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Lost Revolution
Profession: R/Mo
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well, i say this also because in pvp/gvg/etc etc etc i dont like to give up a skill(since im w/r) for res sig. That way wed have 9 skills :-D, well for those of us who have to carry round' res sigs
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Aug 06, 2005, 11:43 PM // 23:43
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#9
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Ascalonian Squire
Join Date: Jul 2005
Profession: W/R
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I think your blaming me for the impracticality of my idea simply because anet is not effective at implementing economic changes. If it were, my idea would be awesome and you know it.
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Aug 06, 2005, 11:48 PM // 23:48
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#10
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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i don't think your idea is awasome.Period.(lots of periods). . . . .
i think the skill bar is fine. the eight limit gives u a challenge. pick and chose and learn u can not have it all. and u know that if we increaase the skill bar now someone new to the game down the line would want another skill slot.
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Aug 07, 2005, 12:21 AM // 00:21
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#11
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Ascalonian Squire
Join Date: Aug 2005
Guild: Prinny Bandits
Profession: R/N
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I personally think the skill bar is fine....and to increase its size only means a lot of time spent rebalancing the game by the GW team. If anything had to change skill bar related however, I would say allow 8 skills like there is now, but put a 9th slot for a capture signet once you get one. If you capture a skill with it you dont get to use 9 skills until town, that skill simply cant be used until you go back to town and reassign it to one of the 8 slots.
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Aug 07, 2005, 12:25 AM // 00:25
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#12
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Ascalonian Squire
Join Date: Jun 2005
Guild: [UNA] (United Nerd Army)
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The skill bar is indeed fine, although I liked the old system they had during beta. The one that allowed you to use a charm or somesuch to cast a spell/use a skill temporarily, or use it just once.
Anyways... the reason that your bar has 8 slots, is because all skills are tied to rings.
So... I guess, grow another finger?
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Aug 07, 2005, 01:27 AM // 01:27
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#13
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Frost Gate Guardian
Join Date: Apr 2005
Location: Somewhere unexpected
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You are one of those Sympsons with only eight fingers?
Back on topic: no need for extra slots.
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Aug 07, 2005, 01:42 AM // 01:42
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#14
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Academy Page
Join Date: May 2005
Guild: Do Not Pass Go
Profession: R/Me
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"Anyways... the reason that your bar has 8 slots, is because all skills are tied to rings."
Uh, what? You mean signets?
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Aug 07, 2005, 01:47 AM // 01:47
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#15
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Krytan Explorer
Join Date: Jul 2005
Profession: W/
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8 is fine, this isnt WoW
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Aug 07, 2005, 02:17 AM // 02:17
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#16
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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I can see everyones point. I agree more slots would unbalance the game a tad. Not that much though.
I always seem to be one slot short when swapping out my skills. *sigh*
There is always one more skill you feel you need.
With me it is: "Should I bring my skill cap? Or should I bring another healing spell." Lately I have been bringing the extra healing spell and it has paid off big time.
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