Aug 08, 2005, 04:35 PM // 16:35
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#41
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Quote:
Originally Posted by Sekkira
wow, this discussion is stupid...
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hehe
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Aug 08, 2005, 04:50 PM // 16:50
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#42
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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The OP should apply for a job at ArenaNet. I'm sure he would fit in well.
Nerf the drops and the skills...yeah that would go down really well indeed.
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Aug 08, 2005, 06:11 PM // 18:11
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#43
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Academy Page
Join Date: Jun 2005
Location: Central Massachusetts
Guild: Legion of Gweep
Profession: Mo/Me
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Let me assure you that I've died plenty of times while running around with PB on me while using a 130HP build (close enough). It still requires skill, and you still can't do a huge amount of damage while running 3+ maintained enchantments. if you run into 1 White Mantal Psycophant, that battle just became 10x harder. With 2, it's nearly impossible.
Yes, you can farm. Yes, you can take out masses of mobs, assuming you don't decide to kill 50 jade scarabs. Yes it's bad ass to smite the ever-living pants off 12 Hydras and collect your crap drops, and few gold coins.
Big Freaking deal!
Please don't nerf the skill that makes it enjoyable to go around and kill shtuff! I am getting really sick of *click* Orison *click* Heal Other *click* Orison *click* word of healing *click* mend ailment. Funk that. I want to blow stuff up! I want to smite the hell out of everything! I want rampant violence! I don't want to use my Ele or Warrior all the time for fun, and then switch to the monk when I actually want to get into a group. Every other class has some way to go around and solo, and I'm glad that this works well.
Ok, I'm calm now...
The reality is it's far more effective to do a 2 person team for that sort of thing. This spell is fantastic for , oh, I don't know... PROTECTION! When I do UW/FoW runs, I bring it to keep my party alive, and just take the energy hit. That's all. A 20 second cast length turns it into a turbo charged protective spirit (also great), but kinda redundant.
I like actually being able to keep people alive. This is a key spell for doing that as a protection monk, along with reversal of fortune, sheild of regen, life barrier, and life bond. The big problem is that it can be used to make someone nearly invincible at a great cost. Well, golly, gee... looks like if I'm willing to junp through hoops as a player who's purpose it to prevent damage from happening, then damage will not be happening at the expense of a large amount of pain output. Who'd a thunk it.
Look, I know you're upset about rune prices/Cheap Ectos flooding the market from the Taiwanese UW/Monks having fun for a change, but frankly I don't see the logicis nerfing a skill that is extremely useful, extremely costly, and when you really make sacrafices to use it, works well at its function.
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Aug 08, 2005, 06:41 PM // 18:41
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#44
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Jungle Guide
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Quote:
Originally Posted by Iceciro
It's screwing up the economy
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A.Net is supposedly going to be fixing the economy (State of the Game Letter) soon, but you are telling me that they should change a skill for the rest of the game because you can't be patient for the update which will most likely be here by the next month?
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Aug 08, 2005, 06:43 PM // 18:43
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#45
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Jungle Guide
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Quote:
Originally Posted by Krank
i say lets just make this skill a duration (10-20 sec. w/e)
Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no?
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See: Protective Spirit
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Aug 08, 2005, 10:54 PM // 22:54
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#46
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Desert Nomad
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Yeah and using Protective Spirit with Flurry/Frenzy/100 blades really brings in the hp's too at least 1/3rd more because of the increase in attack speed and then hitting twice with 100 blades.
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