Aug 09, 2005, 10:34 AM // 10:34
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#21
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Banned
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No weezer is right it's a bad idea.... It wouldn't be balanced for the classes.
Don't like it don't play it? Thats just stupid....
If I were to say lets put in a place where everyone 1 hit KOs everyone! If you don't like it don't play it. You're not allowed to comment on my idea in any negative way because YOU don't have to play it....
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Aug 09, 2005, 10:44 AM // 10:44
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#22
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Ascalonian Squire
Join Date: Jul 2005
Guild: Kuh Five
Profession: R/E
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Nice strawman argument there MCS. Point is, a "1 hit KO arena" would likely not be very popular with the players. It's not reasonable, and not likely to be implemented. But if enough people wanted a battleground, or one of the other pvp options mentioned in this thread and many others, and the devs put it in, it would not be unreasonable.
Anet has to decide whether spending X amount of time implementing something is worth it for Y number of people. This forum is a place where players can make their feelings known and make suggestions. If you don't like the ideas fine, but don't act like you're the only one who plays the game.
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Aug 09, 2005, 10:48 AM // 10:48
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#23
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Ascalonian Squire
Join Date: Mar 2005
Location: Brussels - Belgium
Guild: Alpha Gamer
Profession: N/Me
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yup
I think it IS a good idea, I am in favour....
All the reasons have been stated before (saves my fingers from typing the whole lot)
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Aug 09, 2005, 10:53 AM // 10:53
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#24
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Banned
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Quote:
Originally Posted by jon__
Nice strawman argument there MCS. Point is, a "1 hit KO arena" would likely not be very popular with the players. It's not reasonable, and not likely to be implemented. But if enough people wanted a battleground, or one of the other pvp options mentioned in this thread and many others, and the devs put it in, it would not be unreasonable.
Anet has to decide whether spending X amount of time implementing something is worth it for Y number of people. This forum is a place where players can make their feelings known and make suggestions. If you don't like the ideas fine, but don't act like you're the only one who plays the game.
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The thing is this idea would never be implemented because it isn't balanced, my point was guildwars doesn't care if you want it balanced they're never going to put something in that would let only certain chars even have the slightest chance. They most defiantly wouldn't put this in when the entire point is simply to kill people and respawn. There isn't even a point to this type of "battleground" he doesn't want a last man standing he just wants to kill people fo 10 minutes then kill people for 10 minutes again.
If I don't like an idea you want me to not comment on it. He posts a suggestion I have the right to comment on it, good or bad. I feel his idea is terrible and is almost an insult to the game.
Senseless killing with no DPs and instant spawn, with no end goal, with no nothing, check strategy at the door as well as half the classes!
Don't yell at me for having an opinion.
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Aug 09, 2005, 12:57 PM // 12:57
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#25
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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I don't like the idea much at all. But at least it's beter then the suggestions for a OneVsOne arena. I'll give you that much.
/Against
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Aug 09, 2005, 01:44 PM // 13:44
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#26
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Academy Page
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The main problem is that you'd get "runners". Balanced stance, spell breaker...etc etc. These guys would just run around forever until everyone quit for easy XP. A Wa/Mo with mend ailment, spell breaker, balanced stance, sprint... etc is extremely hard to knockdown or pin-down.
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Aug 09, 2005, 01:51 PM // 13:51
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#27
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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I think this would work better if you earned points based on several factors, with surviving being on of the least important.
For instance, you garner points based on damage dealt in total (Elementalists), hexes maintained (Necros, Mesmers), hitpoints regained (Monks), and just a very large variety of things like that in general, so that you win based on how you play, not on whether you live. Although, the problem there is that some builds aren't made to take damage, so it would encourage everyone to bring builds that can last, simply because whoever lives the longest will have more time to build up points. A good solution to that would be to have fast resurrections, or make it so that you have rounds, and the faster you die in the first round, the more time you have to fight in the second before the last people alive in the first round are allowed into combat.
Or something like that. It would require a whole new means of tracking certain things and a new scoring system, so it wouldn't happen.
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Aug 09, 2005, 02:50 PM // 14:50
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#28
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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All those negative statements doesnt in any way make this a bad idea.
I think its time people crawled out of their balanced shells and moved out of their balanced houses and tried something a little different. Break away from the mundane pvp where you need a monk in your team to survive and you need spell breaker mesmers to interupt for you.
Im saying 10 minutes, you can run in and just enjoy fighting, you dont have to think about what your doing really
It would unfold the way it should eventually, it would start with monks mes and necs all running around the outside rim, and warriors in the middle fighting eachother while being nuked by eles. But people would learn over time thats not a good plan.
It would be, dare i say it despite the obvious lack of it in the current form of pvp, fun.
If people cant cope with fun, or having the devs take a bit of time out to implement somthing NEW and FRESH, then have it your way, stick with your same old same old come up with a strat then have it countered the next day pvp, i dont care
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Aug 09, 2005, 03:12 PM // 15:12
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#29
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Imagine a free for all with 100 players (or whatever max they can get closest to this).
The players that score a kill will go into the next round.
The players that just survive will stay in the first round.
In the second round, it's the same concept. Kill to progress or stay in that round until you do kill.
Eventually, the final round will be a battle of the mightiest two champions for ultimate glory.
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Aug 09, 2005, 03:14 PM // 15:14
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#30
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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chea
there can even be ranked and unranked servers
where you can either be rewarded or not
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Aug 09, 2005, 06:27 PM // 18:27
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#31
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Banned
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Quote:
All those negative statements doesnt in any way make this a bad idea.
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Um actually they do considering I don't think I've seen anyone who wants what you want. There are people here who are saying something even remotly similar but it's not support for your idea.
Quote:
I think its time people crawled out of their balanced shells and moved out of their balanced houses and tried something a little different. Break away from the mundane pvp where you need a monk in your team to survive
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Yeah balance sucks...
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and you need spell breaker mesmers to interupt for you.
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Huh?
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Im saying 10 minutes, you can run in and just enjoy fighting, you dont have to think about what your doing really
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It's called arenas, by the looks of it you already play them. Don't worry there is no strategy or even true balance in arenas.
Quote:
It would unfold the way it should eventually, it would start with monks mes and necs all running around the outside rim, and warriors in the middle fighting eachother while being nuked by eles. But people would learn over time thats not a good plan.
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No actually 2-3 builds would emerge and stay there having only newbs playing anything else.
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It would be, dare i say it despite the obvious lack of it in the current form of pvp, fun.
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If you don't play arenas PvP is fun but this idea isn't.
Quote:
If people cant cope with fun, or having the devs take a bit of time out to implement somthing NEW and FRESH, then have it your way, stick with your same old same old come up with a strat then have it countered the next day pvp, i dont care
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A place where 1 strategy beats another then another beats that and another beats that. What a crazy idea... Why can't we just have 1 super build that beats all other builds except the same super build! Yes! YES!
Why do I come to these forums, why....?
EDIT: I notice your guild is unranked, why do you bash the current PvP when you've only played a small fraction if it.
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Aug 09, 2005, 06:37 PM // 18:37
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#32
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Well I have no problems with this idea, really. Sometimes it's just about having fun freaking out in a chaotic and adrenaline pumping mosh pit. As long as it doesn't count for faction, or ranks, heck, why not?
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Aug 09, 2005, 06:59 PM // 18:59
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#33
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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my guild was ranked 300 for a while, then we stopped playing, so were past 1000 now.
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