Aug 09, 2005, 01:23 AM // 01:23
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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Idea, Every man for himself PVP battleground
Im suggesting a brand new fun form of pvp, battleground pvp.
A wide open field where 20+ players have 10 minutes to just duke it out and kill whoever they want.
No DP and instant respawn, i think thatd be muy fun
thoughts
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Aug 09, 2005, 01:32 AM // 01:32
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#2
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Krytan Explorer
Join Date: May 2005
Guild: nova
Profession: Me/E
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your talking about a last man standing mode. Not a bad idea, but I think the warriors would probably be at disadvantage there. Most people would team up to take out the warriors first, then it'd be come a Caster fight.
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Aug 09, 2005, 01:39 AM // 01:39
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#3
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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The game's balanced for teamwork. Where would this leave monks who usually play support, and such other classes? Without teams of at least 4, this idea will never fly.
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Aug 09, 2005, 02:07 AM // 02:07
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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monks wouldnt have to play, i hate when people think that every mode should be for every class
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Aug 09, 2005, 02:10 AM // 02:10
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#5
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I thoroughly support this idea. Maybe my ranger would come out of his box.
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Aug 09, 2005, 02:12 AM // 02:12
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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Quote:
Originally Posted by Weezer_Blue
The game's balanced for teamwork. Where would this leave monks who usually play support, and such other classes? Without teams of at least 4, this idea will never fly.
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Teamwork in general is good, but sacrifice fun to force team work is bad.
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Aug 09, 2005, 02:13 AM // 02:13
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#7
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by Nizzim
monks wouldnt have to play, i hate when people think that every mode should be for every class
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Cool. Lets make an area where Mesmers and Necros suck.
... Oh, Wait. It's called PvE.
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Aug 09, 2005, 02:15 AM // 02:15
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#8
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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ok?
i can make taht area, i have the power of the sun
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Aug 09, 2005, 02:18 AM // 02:18
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#9
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Wilds Pathfinder
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I personally think it is a bad idea. As stated, a monks would be at a disadvantage, as well as other builds that are meant to handle groups. How would you like it if there were sections of the game were warriors were useless, or rangers were useless, and so on.
In addition, it would be a luck and persuasion contest. Be the lucky person to not get attacked, and the lucky person to get the last hit on a person. Persuade others to attack the targets you choose. No one character can completely dominate others, as they are all essentially equal.
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Aug 09, 2005, 02:30 AM // 02:30
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#10
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Krytan Explorer
Join Date: May 2005
Guild: nova
Profession: Me/E
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Quote:
Originally Posted by Nizzim
monks wouldnt have to play, i hate when people think that every mode should be for every class
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Yeah, doesnt that suck when everyone is allowed to play with their favorite character?
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Aug 09, 2005, 02:39 AM // 02:39
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#11
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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or you could divide the area into 6 sections for each respective class
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Aug 09, 2005, 02:42 AM // 02:42
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#12
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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youd respawn instantly, itd be a free for all for ever itd be awesome
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Aug 09, 2005, 02:43 AM // 02:43
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#13
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Frost Gate Guardian
Join Date: Jul 2005
Location: State of Confusion
Guild: Army Of Apocalypse (AOA)
Profession: R/Mo
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I think it's a great idea, for those that wish to participate, just as PvP/GvG & PvE is for those that wish to participate. If you don't wish to participate, don't what's it matter to you ? Let me reiterate if this isn't something your into, then let others that are be into it, it's not a "BAD IDEA" just because YOU don't like it. Too many GW players get this whole issue of "Everyone should play the way I play". Well news, we're all different and all have our own preferances. "live and let live" - Paul Mcartney
The following was my suggestion in another forum when an Open Map Area for all out fighting was the OP's Idea:
Might I make this suggestion:
Instead of a Town/Outpost with however many players can be crammed in there. I suggest an Arena similar to the ones we have now where 16(current max players per arena) or maybe up to 20 players all pay an entry fee(say umm $50 or $100 gold) Then fight it out King of the Hill/Last Man Standing/Winner Take All style. Last Player to SURVIVE wins the pot,gets fame points etc. Maybe even have a Ladder for it? (No Drops)(Once you're dead you're ejected or lay there and watch the rest of the battle{make that players choice})
Also from same thread when disputed:
"Once "people" start "living" in a world those "people" start to "mold" that world to their liking." - Ensabah Nur
In other words, if many people like a suggestion/idea, Anet deems it feasable with little to no negative affect on the other types/styles of play/players and gives Anet the ability to please a portion of the buying consumer, Then why not?
Oh and before some of you give me the , "But GW was designed/based on the teamwork concept" let me point to the above quote and add this from the same thread:
A) The whole concept of this type of battle is to get away from the "TEAMWORK" concept(As I stated above there is a desire for this,OBVIOUSLY)
B) We're the ones PAYING for it,it's our world therefore we can ATTEMPT to guide it.
"Although I may disapprove of what you say, I will defend to the death your right to say it'' Attributed to Voltaire. arigatou
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Aug 09, 2005, 05:34 AM // 05:34
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#14
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Academy Page
Join Date: May 2005
Guild: [MSSB] My Sister's Stinky Box
Profession: R/Mo
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I think we need some ways to PvP as either teams or solo in an open area with random or preselected opponents (per our choosing. not just one combination of those possibilities)
The PvP in this game gets an A+ when it comes to balance and skill involved to PvP.
The PvP in this game gets an F- for PvP options in setting up matches or open PvP (note : there IS no open PvP. while the game would recieve an F for the lack of this alone, it essentially would also recieve an F for the lack of options in setting up matches. So...maybe a double F would be more appropiate)
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Aug 09, 2005, 05:48 AM // 05:48
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Ensabah Nur
I think it's a great idea, for those that wish to participate, just as PvP/GvG & PvE is for those that wish to participate. If you don't wish to participate, don't what's it matter to you ?
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In fact, it DOES affect me. ANet would have to spend time to implement this, time that could be spent on more important issues.
Since you don't have to participate, you wouldn't mind adding an area with a large TV that you can sit and watch stuff on, or a large car wash where you can clean your characters for a fee. Then maybe we should add a place where the world spins very fast constantly so it is a struggle to walk in one direction, but you wouldn't mind because it doesn't affect you.
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Aug 09, 2005, 06:02 AM // 06:02
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#16
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Ascalonian Squire
Join Date: Jul 2005
Guild: Kuh Five
Profession: R/E
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Man I'm sick of this
People on this forum are always declaring "bad idea" for some reason or another. If you don't like the idea of a battleground don't play there. Some people would like to get a break from the teamwork once in a while, I myself would like to see a 1v1 arena.
"In fact, it DOES affect me. ANet would have to spend time to implement this, time that could be spent on more important issues."
More important in your opinion. Who died and made you king? This kind of thinking is stupid and selfish. As ever, Anet will implement what they want to. More pvp options, including a battleground or a 1v1 arena or something else we haven't even heard of, would be good candidates for expansion content. I seriously doubt whether it would be very difficult to implement, say, a casual 1v1 arena or a 16v16 arena; I'd think a battleground would take less time than a new area to develop.
(Disclaimer: IANAGWC -- I am not a Guild Wars coder, but I have worked on games like this before.)
Last edited by jon__; Aug 09, 2005 at 06:11 AM // 06:11..
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Aug 09, 2005, 06:08 AM // 06:08
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#17
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Ascalonian Squire
Join Date: May 2005
Location: Illinois
Profession: W/Mo
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...and the elimentilist squishes the poor herd of W/Mo's beating up on each other with his storms of fire
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Aug 09, 2005, 06:22 AM // 06:22
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#18
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Nizzim
monks wouldnt have to play, i hate when people think that every mode should be for every class
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I was under the assumption that the ToPK was meant for every class. I have to reject the invites with zeal when I go there with my w/mo.
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Aug 09, 2005, 08:45 AM // 08:45
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#19
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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The solution for this suggestion is simple.
We already have 6 x 8 player maps in certain Tombs maps.
Why not have big deathmatch arenas with really large and varied maps, with 12 x 4 players? And a full set of henchies to choose from.
So you can get 12 teams of 4 duking it out on maps that have a mix of open plains, narrow corridors, etc, sometime free for all, sometimes team vs team in some corner of the map etc. And people who want to play alone can bring 3 henchies in. Or not, they can join by themselves if they want, I guess.
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Aug 09, 2005, 10:18 AM // 10:18
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#20
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Frost Gate Guardian
Join Date: Jul 2005
Location: State of Confusion
Guild: Army Of Apocalypse (AOA)
Profession: R/Mo
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[QUOTE=aB-]In fact, it DOES affect me. ANet would have to spend time to implement this, time that could be spent on more important issues.
QUOTE]
Quote:
Originally Posted by jon__
More important in your opinion. Who died and made you king? This kind of thinking is stupid and selfish.
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Arigatou Jon, you said it all with this simple statement.
Last edited by Ensabah Nur; Aug 09, 2005 at 10:22 AM // 10:22..
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