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Old Aug 08, 2005, 11:41 AM // 11:41   #21
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Quote:
Originally Posted by Varcon
Note: This post is not meant to offend anyone.

To start off, I like this idea. I'm on the European servers myself, and yesterday was the first time I got into the UW/FoW for about a week. However, I'm not sure how the servers would cater for the different languages. Maybe they would be split up as in the European servers now, but that would leave those in the Spanish/French districts (seeing as English is spoken in America anyway) that would have no hope of forming a group, as no one would be there! If they didn't split the districts, we'd have the language problems that arose when the game first game out before the split the districts, and with the added Korean players (I know many of them can speak perfectly good English), it may cause more problems than it solves.
Not really. One would play on thier own server and hence home language, but could enter UW/FOW by relying on another means to get favor. The ideas in this thread about a player joining a side with a god or a Tyria faction (dwarf, human, undead,or such) would remove one country ruling over another in HOH as any person could enter from any country as long as thier god or faction was in control.
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Old Aug 08, 2005, 12:30 PM // 12:30   #22
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Quote:
Originally Posted by Jaythen Tyradel
Not really. One would play on thier own server and hence home language, but could enter UW/FOW by relying on another means to get favor. The ideas in this thread about a player joining a side with a god or a Tyria faction (dwarf, human, undead,or such) would remove one country ruling over another in HOH as any person could enter from any country as long as thier god or faction was in control.
So players from different factions played on the same server?

What about entering the UW/FoW itself? The nationalities would still have to be split up with the faction able to enter the underworld?

I love the idea, don't get me wrong, I just think it needs a little refining.
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Old Aug 08, 2005, 12:46 PM // 12:46   #23
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Quote:
Originally Posted by DrSLUGFly
What if it wasn't based on countries though. What if we all had allegiance (as per the real term, not points) with a certain god and when a follower of Balthazaar wins 5 times all followers of Balthazaar have access to the underworld...
Great Idea

/signed
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Old Aug 08, 2005, 03:40 PM // 15:40   #24
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Quote:
Originally Posted by Red Sonya
No way, this is what makes HoH fun in the first place, keeping the favor out of the hands of other countries. It's like something each country can hold onto and be proud of and of course a little smak talk about how great we are and how crummy you alll are that don't have favor.
Yes your right but!

Quote:
Originally Posted by Red Sonya
Yeah I know poor pitiful Europe, they whine about this the loudest, you don't hear the Amercians or Koreans whinning and crying only the Euros who suk most of the time and just can't compete.
Did u ever hear a winner crying becaus the system is unbalanced ;-)
At the moment it is just usual for the americans to have favor its no reward.
At the same time it is a pain for the Europeans.
Now we have usual/pain but it should be usual/reward there is a little difference.

Quote:
Originally Posted by Red Sonya
Well you'll just have to desert and cross over to the American side I guess.
I did it but not for favour, if more europeans change sever Anet have to do something about it!

Quote:
Originally Posted by Red Sonya
I hope they never change this, otherwise there's nothing to HOH but rank and that's like big whooptiedoo. But, when you have something that affects what others can do in the PVE game, yeah boy now that's worth playing for. It's like the SUPER BOWL of Guild Wars sort of thing.
Your right there have to be a BIG reward but the current reward isn't a good one. If u have any suggestion post it!
And your example about the Super bowl is good becaus it _REALY_ belongs to quality to win. Or did u ever see 3 teams on the same field, did u??

Perhaps favour could remain as it is when anet balance the factions. And win or lose depends only on quality.

Last edited by Mayar third Keeper; Aug 08, 2005 at 03:43 PM // 15:43..
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Old Aug 08, 2005, 03:54 PM // 15:54   #25
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definately better than current
(meaning the deity faction rather than server faction)

if we couldnt do the one i wanted, which was the favour/favor being just the gods themselves, and thier being on your server, then this is just as good, provided they take into account how many of each primary class thier are.

so far, it looks like warriors and monks are mainly balthazar faction., so since there are loads of warriors and monks (AFAIK) then old Balthy has more power and belif and followers than anyone else, so would have to ether win more to balance out or hae some kind of auto handicap, if you get what i mean
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Old Aug 08, 2005, 04:03 PM // 16:03   #26
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I don't fully know what I think about this. cool-aid jingoism aside, i think the system is fine. But, maybe since there are shrines to the gods outside of ToA, you could make it that it is possible to enter UW, or FoW from one of them. (i dont know if this has been suggested before). basically, making it a benefit to have the favor, and if you dont, there is more of a challenge to get there, but not impossible. it might go a bit of the way to stopping euro-seapage onto American servers....well not that I really care too much about that either....maybe it is also i am sick of watching choreographed dancing on the steps of Grenth whenever America doesn't have the favor .
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Old Aug 09, 2005, 02:33 PM // 14:33   #27
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An interesting idea. It has merrit and potential. But would this mean the the districs would now be sorted via faction rather then server? Or go with the current system? The region/faction with the most players from one region/faction in the party is the region/faction that is represented?
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Old Aug 09, 2005, 04:53 PM // 16:53   #28
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If the favour sticks to FOW UW it would only belongs to the temple of ages.

When favour change to something else that effects everyone on every map, it would looks like this:

Faction1 district1
Faction1 district2
Faction1 district3
Faction1 district4
Faction2 district1
Faction2 district2
Faction2 district3
Faction3 district1
Faction3 district2
Faction3 district3
Faction3 district4

On the european server you join the district with the language u choose:

european german dis 1
european german dis 2
european french dis 1
european french dis 2

But, u have the possibility to join every district u like to.

With ingame faction u would join the dis of ur faction but u can join every dis u want.
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Old Aug 09, 2005, 08:54 PM // 20:54   #29
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Personally, i think that a system like the one the OP discribed would be a horrible thing indeed. Now, dont get me wrong, i am all for a change, but i just think the cons outwiegh the pros on this system.
Imagine just joining the game, you decide to pick the server closest to you for a good connection, then you dont know anything about the game so you just pick a random god to align with. Then imagine getting into a wonderful guild where everyone is nice, helps each other out, and half of them are real life friends with other people in the guild. After this, imagine your faction/god aligniment getting favor. You tell your guild that you want to go into the underworld, but unfortunately, you cant go with them because only one quarter of your guild has the same alignment as you, and most of the ones who do, are offline.
So you have to go get a pickup group, which never work as well as planned groups (most of the time anyway). Also, you couldnt test out GvG builds, or just go for fun with your guild to the HoH. You would have to be of the same alignment.

I think that a change to the system is a good idea, but it would be difficult to play with existing friends, and it would even eliminate you chances of meeting lots of people you might have been friends with.

Noose

PS- with the system described by the OP, couldnt a person just have multiple role playing characters, each aligned differently so they could just switch to whichever one can enter UW or FoW?
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Old Aug 09, 2005, 10:06 PM // 22:06   #30
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Well the system would need a lot of tweaking to work, but I'm sure it could be managed, but I have a different solution to part of the ToA/HoH problem.

Simply put, give every faction a different entrance. Abolish the ToA and put shrines to each god/goddess (as new outposts) in difficult to reach places. It would be great trekking across a dangerous stretch of the RoF to reach the shrine to Balthazar, or hiking through the Maguuma to reach Melandru's shrine. This could be done for the HoH, except that when you zoned into the current HoH, it would bring you to a separate place for your faction.

As for the guild thing... I'm really not sure how that problem could be fixed.
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Old Aug 09, 2005, 10:38 PM // 22:38   #31
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Im sorry Noose but did u read my post carefully?

With the current system u are stucked after 5 switches.

With the faction system i described, u can change ur faction by doing one large quest (and perhaps losing some reword u gaind by joining this faction). So if u join a guild the first thing u should do, is to join the faction of ur guild. No more stuck. (And to welcome the new member, the guild could help him to finish the quest)

Last edited by Mayar third Keeper; Aug 09, 2005 at 10:42 PM // 22:42..
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