Aug 04, 2005, 11:45 PM // 23:45
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#1
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Academy Page
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The Legendary Districts - A Serious PvE Suggestion.
.: Introduction :.
And so, I've ascended with my characters, beaten the final mission, got all the bonuses, yadda yadda yadda, and now, what kinds of challenges are left out there for me? Surely, I'd like to go exploring in the Ascalon area again, but there's not much excitement in that because of the low level enemies. There's really no challenge.
Yeah, we've all heard this story multiple times from many people who finished the game. Not only that, there are many people who felt there was no reward in beating that last mission. Well, what happens when you normally beat that last mission? You get 1000 EXP, a skill point, and then you get teleported to Droknar's Forge... Woo...
And so, all that's left is getting that Fissue Armor and maybe the occassional Underworld run. But sadly enough, that's not exactly replay. Once people get Fissure Armor, they don't have much to do. Underworld runs can only be fun for so long. So, to enhance replay, I suggest the addition of what I call... The Legendary Districts.
.: The Overview - What is it? :.
Upon completion of the final mission, the player will unlock for that character the option to enter the Legendary District in each town and outpost. In the legendary districts, all the henchmen are available and there will be a party size of eight. Upon leaving these districts for those instanced areas or missions, the level of the enemies will be upped 20 additional levels to the max level of 40.
Now, why should we have this? In a sense, the unlocking of the Legendary Districts gives the players a feeling of accomplishment, a reward for having beaten the game. Two, it gives the players more challenge. While to some players, those extra levels on the enemies mean nothing, but having an area filled with level 4's somewhat diminishes the player's want to explore that "newbie" area. And three, it gives the player and his guildmates more places to explore and have fun in.
So... other than having enemies 20 levels higher than what they should be, that's it? Of course not. The Legendary Districts will open up lots of potential for things other than EXP gain and better item drops. The drops might not be as good as the ones seen in the Underworld and the Fissure of Woe, but that's to give a reason to continue going there.
.: Possible Additions to The Legendary Districts :.
In order to keep The Legendary Districts not as boring, many things can be done about them to keep the replay value going on further.- New Quests Available in Legendary Districts - This allows for better continual EXP gain after completion of the game. Also, it's a way to get more skills that weren't found in the quests from the normal districts. This can be the perfect way to add more to the storyline, too.
- Bosses Will Have Elite Skills - Gives a purpose for there to even be bosses in lower level areas other than doubled EXP gain and a coat of glowiness. If the bosses have Elite skills equipped, it calls for more areas with Elite capture groups, and thus, promoting more replay value in earlier areas.
- Areas only accessible via The Legendary Districts - This allows for more areas to be added for those who beat the game. Another pro to this may be making Lornar's Pass accessible from Beacon's Perch only if the players are in The Legendary Districts. This will stop Droknar runners and prevent more people appearing in those newbie PvP arenas with Droknar armor and elite skills. I personally use Lornar's to run my secondary and third characters, but seeing how many people are annoyed at this area, this can be a potential option.
- Newer "Evolved" Pets Limited to The Legendary Districts - These pets won't be any bit more powerful than the pets found in the normal districts. However, a bonus would be to have them start at level 10 rather than level 3 or 5. It will cut down the amount of time needed to train these pets up to their max levels in order for them to accompany us on our adventures. And if Arena.Net feels even more generous, make the pets start at level 20, just like those spiders in the Underworld.
- Slightly Newer Mission Objectives - Though the missions won't be too different, it will be neat to be able to finish the missions with different objectives. An example would be to fight off the Charr in The Great Northern Wall mission rather than just run back to the fort.
- Different Monsters Limited to The Legendary Districts - I know Arena.Net has a ton of creative people with a ton of strong monsters they wish to throw out into the world of Tyria. Those monsters might as well be released to The Legendary Districts to give us players a run for our money!
- Return of the Catacombs - Seems like lots of people loved the Catacombs and wish for it to be back. Well, considering the Catacombs hasn't been entered since the Searing, lots of powerful monsters may have made themselves home there and it gives way to potential new areas.
- Different and Dynamicly Diverse Mobs - The "lesser" species of Tyria have been weeded out (most of the Skales, Devourers, Scarabs, etc.) for more diverse teams. In these teams consist of a combination of warrior-types, ranger-types, elementalist-types, monk-types, mesmer-types, and necromancer-types. The builds of these mobs can mimick recent teams that have won the Hall of Heroes to provide extra challenge.
.: Finishing Statement :.
Whether or not any of the additions under Possible Additions will be added is entirely up to Arena.Net to decide as will be the max level of the monsters to be faced. However, it would be really nice to see an area with nothing but high level players wanting for challenges to overcome. I would personally love to do The Great Northern Wall mission over again with high level Charr to fight off.
Many PvE players often complain that there's not much to do upon completion of the game and there's an empty feeling left. While adding more areas to PvE may temporarily solve the replay problem, allowing more replay in pre-existing areas would also be a rather wise-decision. This will not only save time by not having to create more areas, but it allows the dev team to reuse the area in a more creative way.
Unfortunately, many may see this as a quick fix and while it may be a quick fix (depending on how much Arena.Net decides to actually put into this), a quick fix can go a long way. Quick fixes aren't a sign that the dev team is lazy or anything. In fact, a quick fix is simply a sign that the dev team is actually active and willing to do anything to better their progress.
So, how about it Arena.Net?
Last edited by InvaderGIR; Aug 06, 2005 at 03:44 AM // 03:44..
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Aug 04, 2005, 11:54 PM // 23:54
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada, AB, Calgary
Guild: Arcane Draconum
Profession: W/Mo
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I love it. That'd be awesome.
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Aug 05, 2005, 12:11 AM // 00:11
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#3
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Forge Runner
Join Date: May 2005
Location: Alaska
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Having not beat the game yet myself, it would be awsome to know something waited for me upon completing the game. Great idea.
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Aug 05, 2005, 12:22 AM // 00:22
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#4
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Academy Page
Join Date: Jul 2005
Guild: Glow in the Dark
Profession: R/Me
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I agree there should be something. I also think that there should be lots of 'useless stuff' so you could never get bored.
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Aug 05, 2005, 12:29 AM // 00:29
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#5
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Golden Horde
Profession: Mo/W
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I definatly think this is a great idea, with a great aspect, and a lesser. On the bright side it wouldn't take too long because they wouldn't need any new graphics or anything, it's a quick fix. On the downside, poeple are going to look at this as just that, a quick fix, and will undoubtedly complain about anet not caring. Finally, it has a bit of a D2 felling (or anyother game with multiple dificulties). This would be like hell dificulty.
However, I would love this, great idea.
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Aug 05, 2005, 12:48 AM // 00:48
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#6
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: R/E
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This is just what the higher communities need. It'd definitely keep interest high.
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Aug 05, 2005, 02:38 AM // 02:38
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#7
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Academy Page
Join Date: Aug 2005
Guild: Devotees of Shadow
Profession: E/Me
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/signed
I got so bored with my level 20's that I assigned them to specific tasks (Runner, farmer, PvP'er, Underworld farmer) and got a second account. Definitely a good idea, but I will reitterate that they'd need a higher level cap.
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Aug 05, 2005, 02:49 AM // 02:49
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#8
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Frost Gate Guardian
Join Date: Apr 2005
Location: Michigan
Profession: R/
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/signed /signed /signed /signed
i recently beat the game, and well, it felt really empty. i was done! what is left to do! this is an excellent idea. places like ascalon are really cool, but its not fun with my lvl 20 ranger. now lvl 26's there, THAT would be fun
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Aug 05, 2005, 02:50 AM // 02:50
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#9
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Terrific ideas! It would also be nice if, in the Legendary Areas, PvE arenas were included where teams of combatants could fight against monsters....hey maybe they could even be coded with the latest PvP Flavor Team of the Month. Good practice for PvP teams to help overcome those as well.
Of course.....they'd HAVE to improve monster AI.
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Aug 05, 2005, 02:53 AM // 02:53
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#10
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Jungle Guide
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/signed I t would be great
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Aug 05, 2005, 03:42 AM // 03:42
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#11
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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yeah, darn good solution to differnet problems! two thumbs up!
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Aug 05, 2005, 03:49 AM // 03:49
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#12
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Frost Gate Guardian
Join Date: Mar 2005
Location: Kent,Washington
Guild: Dei Victorae [dV]
Profession: R/
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/signed100billiontimes
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Aug 05, 2005, 04:21 AM // 04:21
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#13
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Krytan Explorer
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Signed.
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Aug 05, 2005, 04:56 AM // 04:56
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#15
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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This is a great idea... except for one thing.
For the life of me I can't understand why people get pissed about Lornar's Pass. All of your suggestions involve additions within the Legendary District... except one that involves a subtraction in all other districts. Not cool.
But 90% yes, great idea.
/signed
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Aug 05, 2005, 07:20 AM // 07:20
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#17
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Ascalonian Squire
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best sugguestion to date
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Aug 05, 2005, 07:34 AM // 07:34
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#18
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Similar to this idea, I'd prefer that the give us an expansion pack quickly, "on the cheap", by incrementing the timeline a little and letting us return to old ascalon, to battle the charr army etc.
You can reuse all the maps, make us fight our way through the shiverpeaks from droknars to yaks bend (heheh, the "reverse droknar run"),
establish an outpost at the Courthouse... then we have to do various ultra hard military type quests, in the old ascalon area... only now the entire place is overrun with high level charr enemies and bosses, super tough monsters (the wimpy ones got weeded out by the charr), and the remnants of the ascalon army totally hostile to us "traitors"
I'd prefer an idea that fits within the world and storyline rather than an artificial, tacked-on "Expert Mode" sort of thing.
Once you finish the game, you could have a npc at droknars similar to the npc in pre-searing, saying something like "Once you choose to go back to ascalon, you can never change your mind - do you want to leave everything behind?". Saying yes will change the shiverpeaks/old ascalon maps for that character into the new, harder maps.
This way we could get a nice big (free?) expansion without Anet needing to spend time and artists to do a lot of new content.
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Aug 05, 2005, 07:37 AM // 07:37
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#19
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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hey look
step four toward making guild wars diablo 2 in 3d
this is a bad idea btw
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Aug 05, 2005, 07:48 AM // 07:48
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#20
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Academy Page
Join Date: Jun 2005
Guild: Amazon Basin
Profession: R/E
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Thats a great idea, i love it.
/siiiiiiiiiiiiiiiiggggggggggn!
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