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Old Aug 12, 2005, 02:43 PM // 14:43   #1
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Lightbulb Arnt happy? At least read this...

I think it be nice to have a class that fights with fists like u said. I love seeing things bieng beat up by fist damage. Here are some classes that are from DAoC BUT im just showing examples. Btw it be nice to have elves as casters and an underworld race for necromancers...General Class Description
This is something i think be nice instead of those dumb elementalists to have. The spite all they know is elemental magic and cant do heavy damage fast. Medium damage id say... and warriors do heavy, and Eldritches can nuke things their level and kill them b4 they even get to them. The fact that they die in 2-5 hits depending on how hard...isnt a good thing.

Eldritches are one of the primary damage-dealing casters of the realm of Hibernia. They research and study the ways of nature among the Sun, the Moon, and the Eclipse. The different spell lines provide many options to Eldritches in the way they deal their damage.

As with most primary casters, the Eldritch has access to powerful bolts of magic, which are flung quickly across great distances to his enemies. They pack a powerful punch when successfully landed. Along with this they have some very nice utility spells.

We dont need many spellcasters but im saying we need a spellcaster able to do heavy damage from far distances called pulling. A group waits and he hits the target and runs while the group kills it. And about the rogue u guys r talking about. There should be a necro with fighting skills. like this 1

General Class Description
Reavers are hybrid Necromancer/Fighters with chain armor and a variety of Albion weapon skills. They are the fighting class that protects Arawn, lord of the underworld. Reavers are hybrid caster/tanks, related in spirit more to the Thane and Champion than the Paladin. They have some debuffs, like the Champion, and some direct damage/lifetap, like the Thane. They also can specialize in a variety of melee skills including all the one handed weapon specs, shields, and parry. Their spells are a variety of debuffs and lifedrains which are intended to augment their damage in combat.

Reavers can specialize in flexible weapons, which include whips, flails, morningstars, chains, and the like. The flexible weapons have different damage types for the different types of flexible weapons. For example: chains are crushing, whips slashing, etc.

The Reaver has a "proccing" life drain duration buff. This buff, when active, gives a chance to heal the Reaver while he damages his enemies.

HERE! THE ROGUE!!
General Class Description

While not physically as imposing as the other assassins of the realms, those which choose to walk down the Way of Stealth and follow the Path of Essence depend on their quick reactions, stealth, speed and sharp wit to combat the enemies of the Hibernian Realm. To assist in the endeavors, the Nightshade Elders have developed and passed down a few magical baubles that grow in strength as the Nightshade becomes more acquainted with his repertoire of skills. In addition to the more common means that Nightshades use to dispatch their foes, they freely practice the skill and art to poisoned weaponry and then turn these deadly blades upon their enemies. As their name would imply, there are certain Nightshades who are renowned for the unusual potency of these poisons.

They are the stalkers of the night, that can strike quickly and efficiently from concealment, using poisons and a touch of magic to help fell their opponents.

ANOTHER ROGUE! I prefer the Nightshade but Shadowblade has abilities of heavier damage but slower. Nightshade is fast like every1 would like. There are 3 types of rogues total. And this 1 will be infiltrator and next1 shadowblade.

General Class Description
Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of the Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly.

The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.

Last varient of Rogue classes.
General Class Description


Shadowblades are sneaking little creatures, which lurk in the shadows and wait to stab their enemies from behind. They train heavily in the art of Stealthing and weaponry related to their roguish behavior. The Shadowblade derives his inspiration from the Norse trickster god, Loki.

Much like any other rogue class, they have minimal armor available to them, but they train heavily in the art of evasion right up through the seventh level. They are stouter than their counterparts and able to take more hits.

P.S Remember guys. These r suggestions for GW. To make a good game u gotta look at others see what they have and make an idea of what you want to do. Meaning look at the other examples and results! This is not something im advertising im only doing it to show you people what classes there are. The biggest database is prob this website.
http://www.camelotherald.com/section.php?id=15 In the right hand corner uptop there is a selection of classes.

Last edited by Evlesoa; Aug 12, 2005 at 02:56 PM // 14:56..
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Old Aug 12, 2005, 02:53 PM // 14:53   #2
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Quote:
I think it be nice to have ATLEAST a berserker who fights with fists like u said.
I stopped reading at this point, because this post obviously is in reference to something else that's not here.
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Old Aug 12, 2005, 03:08 PM // 15:08   #3
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U havnt noticed?? Oh my gosh! YEAH! Obviously none of these things exist in GW! Its called a SUGGESTION FORUM! Meaning here u want me to describe what this forum is about? lets put it this way. Il get back to you and describe it later but what il say that I want more classes or at least races and more weapons b4 i turn 16. Meaning 1 year and 3 months for the expansion. I will only wait that long until i quit! lol i wont quit but im saying. GW needs more cash, and people want more stuff right? And to get more stuff u gotta pay a little money. I mean i dont mind spending 60$ on GW merchendise. Cuz its so good. And development takes tons of time. So think of it as supply and demand. Oh i forgot to mention if u want classes and majority votes...guess what? You MIGHT GET THEM!
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Old Aug 12, 2005, 03:21 PM // 15:21   #4
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As per your gold sink idea, I think you hit the nail on the head. I personally thing Gw needs more gold sinks to help out the economy a bit. As per your "Rogue" idea, there have been numerous threads sugguesting the same thing. Try a search for new classes, rogue, assassin, ninja, ect.. Trust me they are there, you just have to look. You may even get some better ideas from the existing threads.
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Old Aug 12, 2005, 04:18 PM // 16:18   #5
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Evlesoa: you obviously are missing what EVERYONE has been trying to tell you.

Your posts are hard to read. You reference things in your other threads that people MIGHT NOT HAVE READ. Your ideas, at times, are half formed. You go off on strange tangents that have nothing to do with the original topic.

In short, PLEASE CLEAN UP YOUR POSTS SO PEOPLE CAN READ THEM AND UNDERSTAND. If you don't, more than likely people will start ignoring them, or at least they will continue to instult you.
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