Aug 17, 2005, 05:17 AM // 05:17
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#2
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Lion's Arch Merchant
Join Date: May 2005
Location: Around the corner.
Guild: Muffins of Wrath (MoW)
Profession: Mo/Me
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#5 .. Haha
I had a team W/Mo, Mo/W ( Me smiter warrior ), E/Mo ( Air Spiker ) R/N ( Conditon Spammer ) Beat a 2 monk 1 warrior 1 ranger team Both monks were heal :\
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Aug 17, 2005, 05:21 AM // 05:21
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#3
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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I like the map actually, except for when people stand near the res point then it becomes first death wins
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Aug 17, 2005, 05:23 AM // 05:23
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#4
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Well I hate it but don't remove it it gives a little variety in the arenas rather than just repeatly doing the same thing over and over again .
Just my opinion
Btw my first post
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Aug 17, 2005, 05:31 AM // 05:31
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#6
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Quote:
Originally Posted by audioaxes
do i even have to go into why?
i have yet to see a single person NOT hate this horrible map
1) boring
2)too slow paced
3)too big
4)cheap (a team can camp their own spawn forever until you go in and attack them)
5)unbalanced (the already low odds of a non monk team beating a monk team almost drop to zero)
7)because this map sucks so much people often ditch their group if this map comes up.... completely ruining an already bad experience
8)BORING
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I don't mind it... I can't even say I hate it... it's actually kinda fun.
So I'll answer your points.
1) How is it boring? Since you don't exactly explain this point I'd like to see more info here.
2) Any more slow paced than any other map? Again, how so? I don't notice a time difference on this map compared to any other.
3) Any bigger than any other map? I don't think so... this map is relative size when compared to others.
4) Any team can camp thier own spawn on every map until you go in and attack them so this is hardly a valid point. Now if you are talking the OPPOSING team camping YOUR temple that's an entirely different animal.
5) Wrong there... I'm a monk secondary and I bring 2 skills from it, Healing Breeze and Ressurect. I've been in groups with no monk that have kicked butt on this map. It all depends on how well each player knows their own skills and how they use them.
6) Oh wait... you forgot a 6 so there's no point to answer here...
7) This is more of an example than an actual point. Truthfully though this is not the map where I see most people drop, it's the one with the thorn wall for a door and the bridges.
8) Again... HOW SO... WHAT IS BORING TO YOU MAY NOT BE BORING TO SOMEONE ELSE... SORRY ABOUT THE CAPS... I FIGURE IF I USE IT TO EMPHASIZE MY POINT JUST AS THE OP DID IT'LL GET THE POINT ACROSS BETTER.
Or not.
Please, if they take this map out they should take them all out and give us brand new ones... other than the win condition, the rez temple and the lava, it's not really any different than any other map.
Last edited by emil knight; Aug 17, 2005 at 06:02 AM // 06:02..
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Aug 17, 2005, 05:40 AM // 05:40
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#7
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Has no anyone who complains about spawn camping ever played GvG before? They has the respawn shrine thing in that too.
I don't find it boring; well, unless everyone on the enemy team leaves and you have to sit there, waiting for the counter to run out.
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Aug 17, 2005, 05:51 AM // 05:51
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#8
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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What happend to 6?
I have been to this map in pvp, and i see nothing wrong with it, there was no diffrence between that and the others i tried.. so please stop whinning because you can't win...
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Aug 17, 2005, 06:11 AM // 06:11
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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Don't remove it, but modify it.
To get rid of the camping issue:
1. move the spawn points between the two bridges (so selecting either bridge will not disadvantage the other party).
2. and move the spawn points closer to the bridges (so if they camp at the shine the advantages will be minized)
another option is to make only one spawn point and place it a the middle!
Last edited by KelvinC; Aug 17, 2005 at 06:14 AM // 06:14..
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Aug 17, 2005, 06:12 AM // 06:12
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#10
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I like this map... so that means you have to edit your post or you're lying.
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Aug 17, 2005, 11:05 AM // 11:05
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#11
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Quote:
Originally Posted by Ultimate_Gaara
What happend to 6?
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I think he may unleash 6 on us if people flame him
Or maybe just a lil counting mistake
It's a great map, probably the best in 4v4 arena. It's complately different to the others with the kill count factor which makes it more exciting..
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Aug 17, 2005, 11:13 AM // 11:13
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#12
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Forge Runner
Join Date: Jun 2005
Profession: W/
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1)personal opinion, don't make the mistake thinking your definition of boring is universal
2)in most of the matches i've played on it, the actual fighting starts after 10-15 seconds, nothing different from any other map
3)same size as any other map
4)who said you have to attack first ?
5)we once won 15-0 with a team without big healing power against a team with 2 healing monks, so there's prolly something wrong with your strategy
7)you cannot blame a map for the actions of idiots
8)what's the point in skipping point 6 and repeating point 1 in point 8 ?
i know emil already did this, but i just couldn't resist
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Aug 17, 2005, 11:20 AM // 11:20
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#13
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Academy Page
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Quote:
Originally Posted by Wiqqa
At least add more and more and more maps! so we will meet the lava one less often .
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winner
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Aug 17, 2005, 02:51 PM // 14:51
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#14
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Quote:
Originally Posted by RotteN
1)personal opinion, don't make the mistake thinking your definition of boring is universal
2)in most of the matches i've played on it, the actual fighting starts after 10-15 seconds, nothing different from any other map
3)same size as any other map
4)who said you have to attack first ?
5)we once won 15-0 with a team without big healing power against a team with 2 healing monks, so there's prolly something wrong with your strategy
7)you cannot blame a map for the actions of idiots
8)what's the point in skipping point 6 and repeating point 1 in point 8 ?
i know emil already did this, but i just couldn't resist
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That's ok... it's fun! :P
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Aug 17, 2005, 02:59 PM // 14:59
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#15
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Academy Page
Join Date: Jul 2005
Guild: tjot
Profession: R/W
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I personally think they need to work on burial mounds in the tombs before they toss out a perfectly balanced map like the 4v4 lava map.
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Aug 17, 2005, 03:06 PM // 15:06
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#16
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Academy Page
Join Date: Feb 2005
Guild: Heroes Etc...
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I'd like to see this map eliminated as well.
Perhaps I and my teams have simply not been playing the map to our advantage, and if so, I am wiling to hear alternatives.
The scenario that i have seen repeatedly here is this:
Your opponent camps at their own spawn point, simply waiting for you to attack. If you come all the way across to meet your opponents at their spawn point then your team is at a disadvantage. If any of your team dies during the initial onslaught, then they must run all the way back to rejoin the conflict after the respawn. Your opponents are already there, since you are fighting near their respawn point.
If you do not attack, and the other team does not attack, you simply stand around watching the timer tick off until it becomes sudden death. Once the match becomes sudden death, typically, the team with more healing will win. I know that this can be overcome with the right build, but when you are in Team Arena, do you want to play a build specifically for one map out of several?
Maybe I am just playing the map wrong, or not using the right tactics. It certainly has been a rather boring map for me and my guildmates to play on. There seems to be just too much waiting around most of the time.
Granted, this doesn't always happen. I've seen ranger teams try to trap the bridges, all warrior teams rush for our spawn point, and various other setups as well, but for the most part, it becomes two teams waiting for sudden death, and then hoping that they can out-heal the opposition.
How 'bout Anet eliminates or makes changes to the map to eliminate the drudgery that can take place, and gives us a few more to play on as well?
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Aug 17, 2005, 06:45 PM // 18:45
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#18
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Krytan Explorer
Join Date: May 2005
Guild: Clan Plus [Plus]
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the map is boring =/
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Aug 17, 2005, 06:58 PM // 18:58
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#19
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Desert Nomad
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[ If any of your team dies during the initial onslaught, then they must run all the way back to rejoin the conflict after the respawn. ]
WRONG! If you use Rez sigs just like you do on any of the other maps there's no running all the way back to join. And if you don't bring a rez sig to these arenas you're an idiot anyway.
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Aug 17, 2005, 10:28 PM // 22:28
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#20
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Quote:
Originally Posted by Red Sonya
WRONG! If you use Rez sigs just like you do on any of the other maps there's no running all the way back to join. And if you don't bring a rez sig to these arenas you're an idiot anyway.
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But half the time the people we get DON"T use a ressurction signet since monkey see monkey do.Meaning half the time they get in groups they didn't see there team using one in the lava map,so they repeat.Which is unfortunate
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