Aug 18, 2005, 11:24 AM // 11:24
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: [mupp]
Profession: E/Mo
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new death necro elite
Animate Hell Hound { Elite }
Energy Cost : 30
Recharge Time : 20
Casting Time : 10
Exploid nearest corpse to animate a level 1...16 Hell Hound.(attrib. Death Magic)
I think this would be a welcome addition to the game as with this skill you could get a level 20 hell hound which wouuld be a lot more useful further ingame.And because of the rechange time it isnt spammable.
What you think?
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Aug 18, 2005, 11:26 AM // 11:26
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#2
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Ascalonian Squire
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With such recharge time the hellhound must be really strong, I don't see how a level 16 hellhound can be that strong..... O.o I'd rather massing those bone thingies.
Maybe with a recharge time of 10 ?!
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Aug 18, 2005, 11:33 AM // 11:33
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#3
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Frost Gate Guardian
Join Date: Jul 2005
Guild: [mupp]
Profession: E/Mo
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doom with no runes or anything it would be level 16 with runes and scar patterns it could be level 20 , yeah recharge of 10 sounds good
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Aug 18, 2005, 11:41 AM // 11:41
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#4
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Ascalonian Squire
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Yea but I would mainly use minions to tank for me more than deal damage, if I'm to waste an elite slot on this, this hellhound better have a DAMN LOAD OF HP :P
I'd preffer grenth's balance over this one anytime though, just my opinion.
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Aug 18, 2005, 11:47 AM // 11:47
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#5
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Frost Gate Guardian
Join Date: Jul 2005
Guild: [mupp]
Profession: E/Mo
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level 20 hell hound + verati's sacrifice = tankage and maybe the monk slipping in a few heals :P
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Aug 18, 2005, 11:48 PM // 23:48
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#6
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Krytan Explorer
Join Date: Jul 2005
Location: Pre-Searing Ascalon
Profession: R/
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maybe the casting time should be lowered a bit
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Aug 19, 2005, 12:27 AM // 00:27
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Yeah the casting time and the recharge would need to come down a bit to be closer to the current Animate spells. Would be an interesting addition, but I would think there would be more important things aside from this.
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Aug 19, 2005, 12:34 AM // 00:34
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#8
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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For 30 Energy..meh... at 16 death I think you can summon lvl 18 horrors, not too far off from lvl 20 so the hell hound better have really good stats otherwise it'd be just a waste of skill slot. Something like lvl 24 hellhound with lots of hp and decent def would be nice for a tank.
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Aug 19, 2005, 04:19 AM // 04:19
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#9
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Quote:
Originally Posted by Howling Wind
For 30 Energy..meh... at 16 death I think you can summon lvl 18 horrors, not too far off from lvl 20 so the hell hound better have really good stats otherwise it'd be just a waste of skill slot. Something like lvl 24 hellhound with lots of hp and decent def would be nice for a tank.
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Yeah, but if you did that they'd probably have to increase the health degen rate to balance the increase in stats. It would be a good tank just not for as long.
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Aug 19, 2005, 04:29 AM // 04:29
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#10
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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damn, I was about to post about summon hellhound...
my idea, tho, is to make the hellhound summoned from thin air...
in the game, hellhound enemies leave corpses, so....
the hellhound would be appropriately expensive/weak, but it allows necros to produce corpses for pvp and such.
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Aug 19, 2005, 08:24 AM // 08:24
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#11
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Frost Gate Guardian
Join Date: Jul 2005
Guild: [mupp]
Profession: E/Mo
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Energy Cost : 25?
Recharge Time : 10?
1...20 hell hounds? ( level 24 with runes and scar)
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