Aug 18, 2005, 07:45 AM // 07:45
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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Teleporting to different places without leaving your party, How to make that work?
Hello, I'm a pretty old GW player and my friend recently bought GW and we both made new chars and started playing, we do most of the quests together, but there is one extremely annoying problem, the fact that you have to leave your party in order to teleport to a city, my friend is getting pretty irritated and me too, because every time we teleport we have to find each other (switching districts, finding exact location to form a party again, etc...) all over again.
Well, Don't think I'm not looking at the down sides, I know abusive players could take advantage of that and just teleport their parties all over the place.
But I'm sure the Guild Wars team can work something out, There has to be a solution, I thought about something myself, Why not change it so that every time a player teleports out of the party the game displays a message "[Insert Player Name] has teleported and left the party, press [Insert Key here] to teleport with him", Or something like that, So that people who do need that feature could have it, and people who don't want to be teleported can just ignore it.
I would like to hear your opinions.
Last edited by Twiggy; Aug 18, 2005 at 08:36 AM // 08:36..
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Aug 18, 2005, 07:50 AM // 07:50
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#2
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Banned
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'L' brings up the quests log screen.
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Aug 18, 2005, 07:58 AM // 07:58
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#3
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Academy Page
Join Date: May 2005
Guild: Xion Nights [XN]
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I'm sure he means any key, configurable of course.
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Aug 18, 2005, 08:21 AM // 08:21
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#4
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Wilds Pathfinder
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A short tip:
decide on a district you will always meet. for example we meet always in district-7 or if not possible, the highest one.
now copy for friends name in the clipboard using ctrl+c and you can easily paste it in the party window.
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Aug 18, 2005, 08:35 AM // 08:35
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#5
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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Oops, I forgot L is already used... Like Shadow said, I Meant any key and configurable.
And Schorny, Thanks for the tip, But someone has to come up with an easier way to do that
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Aug 18, 2005, 08:57 AM // 08:57
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Location: Singapore
Guild: Sg Knights
Profession: N/Me
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Once teleported to the same town, we will be asked to rejoin or quit the party automatically.And of course, with the party members who are in that town at that time. How about this?
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Aug 18, 2005, 09:00 AM // 09:00
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#7
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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That works too.
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Aug 18, 2005, 09:17 AM // 09:17
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by mark1221
And Schorny, Thanks for the tip, But someone has to come up with an easier way to do that
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of course, a real solution will be much better, no doubt here.
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Aug 18, 2005, 10:16 AM // 10:16
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#9
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Hey does anyone here have a brain? Why not just make it so that if you want to go some place with a party you can CHOOSE to leave your group or invite them. Once everyone accepts you can go. Seriously, it wouldn't be hard. It's like you guys can't think up an easy solution to this, come on. I gonna go get laid now bye.
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Aug 18, 2005, 10:27 AM // 10:27
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#10
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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Hey, you don't have a brain either, Cause that's exactly what I said.
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Aug 18, 2005, 11:55 AM // 11:55
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#12
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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yea good idea
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Aug 18, 2005, 12:28 PM // 12:28
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#13
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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To counter abuse, When the ladder tries to warp everyone in the team must agree, or at least have a vote.
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Aug 18, 2005, 02:40 PM // 14:40
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#14
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Academy Page
Join Date: Jul 2005
Guild: Lowlands Strike Force (LSF)
Profession: E/Mo
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AND every team member must have previously explored the town that is being warped to or be left behind to prevent abuse
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Aug 18, 2005, 02:45 PM // 14:45
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#15
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Ascalonian Squire
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You know you can jump to a specific district when teleporting, right?
With the amount of anti-abuse measures you'd have to institute for a group teleport, you may as well just do it manually.
It's bad enough when someone walks out of a zone when you're in the middle of something.
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Aug 18, 2005, 05:55 PM // 17:55
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#16
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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I know you can, But teleporting with your party is a must in my opinion, and most people agree with me I think.
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Aug 18, 2005, 06:20 PM // 18:20
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#17
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Forge Runner
Join Date: May 2005
Location: Alaska
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Or... you can only teleport to another town if everyone on the map has been there. That way you don't get a group of 6 and "teleport" over to Droknar or something.
Of course taking a vote to teleport is good to. Works well if you as maybe mentioned, complete a mission and zone to the town to talk to the person to complete it.
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Aug 18, 2005, 09:16 PM // 21:16
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#18
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Frost Gate Guardian
Join Date: May 2005
Location: Mission Viejo, Ca, USA
Guild: kNiGhTmArE LEGion
Profession: W/R
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Quote:
Originally Posted by Schorny
A short tip:
now copy for friends name in the clipboard using ctrl+c and you can easily paste it in the party window.
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that'll work, but there is still a hassle of pasting names. You have to copy the name and paste it on the name slot and copy again and so on
when there is only 2 of you, then there is no problem
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Aug 19, 2005, 06:36 AM // 06:36
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#19
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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Even when there are 2 of us, It's still annoying.
I mean, GW is all about the party so It's weird such a basic feature as teleporting with party is not present.
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Aug 19, 2005, 07:44 AM // 07:44
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#20
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Academy Page
Join Date: Jul 2005
Guild: I Falchi Bianchi [Puck]
Profession: E/Mo
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Totally agree with first post.
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