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Old Aug 20, 2005, 02:11 PM // 14:11   #1
Desert Nomad
 
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Default Class Creation : Summoner

The summoner is a class that is used to summon upon the spirits, ghosts, angels, gods, demons, and anything else to do their bidding. Somewhat similar to the Charm Animal or the Animate Bone Horrors, this is a completely different class. Allow me to explain and you'll see that this class is truely unique.

The weapon for this class is the Summoning Card. They are a weak weapon and mainly help fuse the two classes of primary and secondary together easier. Card varieties such as, Burnt Bark, Playing Cards, Octogon Hex Card, Steel Thrown Cards, and more help the aid of other classes.

All summons are signets, at least most of them are. A lot of the good ones are Elite so you're only limited to one and a lot of powerful summons are also one time use like the resurrection signet. Also, any summons with Requirements do not get stronger unless you have points in worshipping.

Attributes

*Worshipping - This attribute increases the power of summons.
Summoning - This attribute is the main focus of a Summoner. This stat allows you to summon greater things into the realm.
Light - This attribute helps with the summoning of light beings.
Dark - This attribute helps with the summoning of dark beings.

Worshipping

This attribure makes the summons cast deal more damage and make thier ratio of doing other things higher.

Summoning

This attribute is what decides the power of the spirit summoned.

Light

This attribute allows you to cast higher beings of the light alinment.

Dark

This attribute allows you to cast higher beings of the dark alinment.

Skills.

Worshipping Skills

Sacrifice Change -(elite skill) Sacrifice X Attribute Refund Points to replenish target signet.

Summoning Skills

Double - The next summon takes twice as long to cast, but can also be used once more.

Relief - The next summon has a 1:X ratio of stealing life from one opponent and equally dividing it upon all team members.

Irritation - The next skill used can not be interrupted. If this skill is a summon, it has a 1:X ratio of interrupting all foes.

Exploding Ether - The next summon completely drains the target of all energy but gives them energy regeneration +3

Double Team - The next summon is delayed until another summon is cast. Both summons deal +X Damage

Tremor - This summons a tremor that knocks over all foes in the area.

Summon Capricorn - A large ram deals X blunt damage to an opponent and knocks them over.

Summon Pisces - A large fish jumps out from the nearest area of fluid and swims through the air raining water upon your foes giving them energy regeneration of -1 for X seconds

Summon Cancer - A large crab snaps and pinches opponents lowering their health by 2/5ths of thier max HP.

Summon Scorpio - A large devourer aids your party for X seconds.

Summon Aquarius - A huge cloud envelops the opponent, blinding them and shocking them with lightening.

Summon Tarurus - A large bull knocks target opponent(s) X feet away.

Growth - Vines grow out of the ground that are X feet wide. (similar to the olnes at the start of a PVP play)



Light Skills

Sword Rain - (req 8 light) swords plummel down from the heavens through target foe(s) and deep underground.

Summon Storm - X lightening bolts rain down on target foe.

Holy Rain - (req 3 light) Holy rain comes down to deal holy smiting damage.

Summon Rurik - (req Rurik to be dead) Rurik lives with a max health of X

Summon Gwen - (req Gwen's tapestry, tattered cape, and broken flute in inventory) Gwen heals your party for 20 hp whenever she feels like it.

Summon Dwayna - (req 10 light) Dwayna comes down and strikes your foes for weak damage and gives the party energy regeneration of +2

Summon Angelic Spirit - (req 4 light) An angelic spirit floats down and shoots a holy arrow that has a 1:3 chance of exploding upon impact dealing damage to surrounding enemies and allies.

Sun Spot - (req 13 light) a blast of fire comes down from the sun to hurt foes. This spell is elite and can only be used when there is a sun out in the sky.

Barrier - You and your nearby allies have health regeneration +1 and cannot be attacked for X seconds.

Dark Skills

Summon Greneth - (req 10 dark) Grenth sweeps towards your opponent and has a 1:10 ratio of attacking other opponents in the area

Summon Bats - (req 4 dark) Bats scrape and scratch at target foe(s) and have a 1:7 ratio of blinding.

Summon Gargoyle - (recharges after 15 gargoyles have been slain) A gargoyle aids team with a max of X hp.

Summon Soul - A weaker incantation of the last person you killed is summoned to fight as an ally.

Meteor Shower - (req 13 dark) several meteors rain down and if target foe is lower than 1/4 hp then a huge metor strikes down dealing 1/4 of everyone in the surrounding area including allies max hp.

Pain - All opponents are inflicted with a random ailment.

Now keep in mind, any that seem overpowered are most likely a one time use signet and/or elite. Once a summoner has used up all of his/her uses of summons (some can only be used once, some can be used up to 5 times or infinite) then they are reduced to weak summons and are kind of vulnerable. They are able to deal high damage in a short ammount of time and if they are interrupted by being attacked or any other way while casting some types they have to start over.
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Old Aug 20, 2005, 04:31 PM // 16:31   #2
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thanks for taking the time to share your ideas, however, your idea seems very close to the type of gaming found in a Final Fantasy or in cartoons like Yu Gi Oh (or whatever it's called). I believe that it's kind of far from the Guild Wars universe, characters wouldn't be fighting any more, Guardian Forces would
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Old Aug 21, 2005, 03:01 AM // 03:01   #3
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Oh dang it, I know it's bound to happen that there are similar ideas out there, I don't watch Yu Gi Oh or play Final Fantasy, so I really don't know how I'd be able to make it different from them. Oooh... darn oh well.
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Old Aug 21, 2005, 03:06 AM // 03:06   #4
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I would like it more if u can use signets to capture the spirits of dead PVE monsters
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Old Aug 21, 2005, 03:10 AM // 03:10   #5
Desert Nomad
 
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I don't want this class to be like a Necromancer, but yeah I considered something similar.
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Old Aug 21, 2005, 04:43 AM // 04:43   #6
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Quote:
Originally Posted by Kai Nui
Oh dang it, I know it's bound to happen that there are similar ideas out there, I don't watch Yu Gi Oh or play Final Fantasy, so I really don't know how I'd be able to make it different from them. Oooh... darn oh well.
don't worry, there is no original thing anymore or if there is, it's very rare or stupid.

Where do you think monsters in this game came from? some creatures looks so original but most likely they are combination of mythical creatures from stories and other games.
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Old Aug 21, 2005, 04:48 AM // 04:48   #7
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dude this would be cheap as it doesnt reallythe amount of damage that u cause it sthe amount of people that u can create, and since thier all signets, u never have to worry about enrgy, so maybe a little unbalanced VS every class except 55health monks
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Old Aug 21, 2005, 05:00 AM // 05:00   #8
Desert Nomad
 
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Quote:
Originally Posted by VAPORGun
dude this would be cheap as it doesnt reallythe amount of damage that u cause it sthe amount of people that u can create, and since thier all signets, u never have to worry about enrgy, so maybe a little unbalanced VS every class except 55health monks
Actually I'm sure I stated this, Most of the summons can only be used a limited amount of times and take a long time to cast and a short time to recharge and vice versa and if they are hit in any way while attempting to cast they have to start over. This isn't over powered in any way.
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Old Aug 24, 2005, 03:05 AM // 03:05   #9
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gwen sucks i dont think anyone would wanna waste the time to summon a stupid heals 20 health at random person
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